DEV BoyC wrote:

Guys, we heard you.
EP selling in any form has been canned. The idea is bound to raise its head from time to time, but we got the picture.
However we'd still like to give a larger incentive for players to go from a trial account to the first subscription - what are your thoughts on giving a bunch of EP to players subscribing from a trial account? Of course however much this EP is, it'd be retroactively granted to all accounts that have ever subscribed.

As for ICE, it's in the works.


Depends how much- looking at it from the point of someone who gets the Kickstarter- that's 20,000 EP From scratch, another 20,000 from the Kickstarter and then however much (10,000? 20,000?) from your first subscription- that's over 40,000 for someone who could literally have been in-game less than an hour.

As a first-subscription boon, sure. It would, at the least, cheer up those of us who haven't got access to the Kickstarter still (not even going to start on that again)- but as said, it still depends on the amount. I'm taking a wild stab at it being 20,000- which would mean with the above taken into account we're looking at 60,000 EP for a "new" player. Everyone else has well spelled out their feelings on that kind of EP being thrown around by a new player- though I would say in fairness at least you can backtrack and re-do your mistakes over a period of time.

However- if we're looking at the introduction of ICE as well- technically a new player could jump almost immediately into a ridiculously-above-tier 'Bot and never even look at the first couple of tiers of 'Bot- thereby wasting the effort of having them in the first place.

Remedies for this kind of thing could be worked out- however restricting players from the get-go is a dangerous thing- most will be confused with a hint of enthusiasm for something new- but having to slog through a series of "training days" (so to speak) where there is a limit placed on them would drive them away. A balance has to be sought.

Personally, I don't give a monkeys' whatnots what gets decided upon- it's fair to say all the "experienced" players and Vets' will be up in arms against more potential EP-Gain from little to no effort, which is fair enough and I understand the viewpoint. I also understand newer players that get a quick handle on things being frustrated by having to wait for EP to accumulate in order to get what they're after- which you get in just about every game anyway.

To the point though- I don't see a problem with a "First Sub EP-Boost" or such- whether this is in the form of a lump sum or 15 days of accelerated EP gain (say, 2 points per minute instead or similar)- it all depends on how much EP we're talking. I wouldn't mind some more coming my way but then, unlike a great number of people iv'e seen- I don't run more than one account. Call it silly or not that expensive, but I personally don't enjoy playing Perpetuum on several clients. I did it with EVE for a while and it was alright for mining- but then I enjoy getting out and actively "DOING" something.

I say to hell with it- Go for it. ICE is already in the works which is great- let's see some form of EP with the first Sub- if nothing else it will encourage new players to join. Nevermind that many will at least get most of what they could possibly want in the way of extensions with all the EP floating about.

Mongolia already stated a pertinent fact- No matter how much EP someone has, someone else has more and you'll want it to be competitive.

ICE is a great idea, I fully support it.

In terms of EP- there's not going to be a way that everyone is happy with. Newer players want more, other players want it left as is, others will want some form of in-game method of obtaining it (missions/items)- there's not a single method that will please everyone.

You could implement a dozen different things- Double EP gain days, bonus events that can net you EP in some way that even new players can competitively play in, tokens or other methods- but one way or another it's going to be a headache- someone is always going to feel left out, cheated or otherwise unimpressed that their playing Perpetuum for X amount of time has amounted to little as a newer player can gain EP faster or someone is going to exploit it.

I wouldn't complain with anything, personally- it's just a game. But even so, the entertainment factor will suffer if, as a subscriber, I'm at a loss in a weeks time as someone has paid to get EP somehow. It's a mechanic that means there is a good progression level for players- a new player who forks out hard currency for effectively instant access to something player's have had to wait for isn't just unfair- it's impractical. Sure, plenty of PvP players will rejoice at having easy kills on inexperienced players- but that's besides the point.

The Kickstarter should be the only, I say -ONLY- way of "paying" for an EP boost. 20,000 EP is more than enough a boost for any new player. If there is some kind of "anniversary EP boost" on a particular day that nets everyone double-ep-gain, fine. That way it's at least "fair" in that everyone gets it and newer players aren't given an enormous head start or such.

Well as we can see from the newly posted workaround thread, it is possible to get it on Trial accounts by using that method.


Edit: Blah as forgot it's not going to be seen outside of Amazon, nevermind the Perpetuum site.

Is there any kind of info the Devs can update us with in relation to this? I'm running on the assumption that they've poked Gameconnect/Amazon or something on this- that is in terms of both A) If/When this will be available outside the USA and B) When full accounts can redeem it.

If "A" Isn't going to happen then I can forsee pitchforks/torches for those who can't find someone trusted enough to get it for them and who don't have credit cards.

On the count of the "Checking credit cards for if they're in the US, etc" type thing- This is true.

However: This isn't always so- it could be a few people were unlucky, or that they're all entirely right.

The only workaround that I'm aware of is to have someone in the US buy it for you, then have them link it to your account (with a new Amazon account so that you can take ownership of it or whatever).

This does, of course, rely on you trusting whoever you get to do it- I'd do it in a second, personally, provided I trusted someone enough and that it would work with subscribed accounts.

The Devs are going to sort this for subscribed account holders- It's just a ball in their court in terms of if they're going to talk to Gameconnect to sort out the whole only-available-in-the-US-thing.

We can but hope.

Well I guess they -could- make a method of getting the kickstarter being that of, well, being an option when you pay for the subscription. You can already pick how many months, etc- can't see why they couldn't do the same for the kickstarter?

The way I see it- the Dev's presumably have their own ideas- perhaps there are forces in play that we aren't aware of, such as only having one deployment method which is exclusive to Amazon US- I haven't got a clue. Though I would, personally, consider it a bit "odd", at the least, having Amazon as a distributor for -any- kind of kickstarter offer- it should be based solely through the Dev's own channels.

Look at some of the other MMO's out there (as examples)- Star Wars the Old Republic- you paid for and got your content exclusively through their website and control. Same for Mechwarrior Online- exclusively through their website and controls- I may not be new to MMO's, but I'm certainly new to the idea of letting Amazon handle your "special player content" transactions.

If nothing else- it alienates non-US customers- not just because it's US-only (technically, as we've seen from the workaround it -is- possible) but also alienates those of us without Credit Cards. No disrespect, but I haven't and never -will- own a credit card, they're time bombs for Debt- UK players alone are, at best, going to possibly have a Visa, but most have Direct Debit cards or use Paypal.

Honestly, I just hope this whole thing gets sorted. I really want the Kickstarter offer, I love the game and I'm happy to support the Devs- after all, everyone makes mistakes or doesn't forsee potential problems. I'm not saying they're idiots, they must have had their reasons. But it is an inconvenience for those of us who badly want it. The whole Steam Greenlight thing has made issues worse, if anything, as more and more non-US customers will want it and not be able to get it.

Give them time, they'll sort it. I'm sure they don't want to miss out on all the revenus from outside the US, if nothing else!

Can't remember where I read it, but it's up to Amazon when/if/how they distribute it to other Amazon sites such as the EU wing of Amazon- thus, out of the hands of the Devs. That is, unless they find another way of distributing it.

I mean hell, it's not like Amazon or the Devs will hear the end of it from disgruntled players until -everyone- is on an equal footing with the whole kickstarter thing.

Nice, thanks Zoom. Can't wait for the green light when this is available on full accounts!

This is great news. Just hoping Amazon EU get the Kickstarter so all of the EU players can get this. If nothing else the revenue alone would be worth it for everyone!

I would use the "pretend to be in the USA" method, but as I, like many others, don't possess a credit card, it unfortunately won't work for me. Ah well.

Fingers crossed the Kickstarter lasts long enough that Amazon EU sort themselves out.

Edit: How will this work for those of us with accounts that aren't trial? I.e is there more than one Bot and items you recieve? The offer appears on face value to offer two different choices- either an Industrial or Combat package.