I do agree that they need to make it so when you Search for something, it comes up straight away without any screwing around. It would basically be like trying to search for a Topic on the Forums, but you need to be in its Category to actually see the Search Results. Shouldn't be this way.

Which is why I believe they should be gained in other forms, like Manufactured. It would atleast eliminate the need to Grind them due to a Market that just can't supply them.

Kernels on the other hand.... is a completely different topic in its own lol.

Celebro wrote:

Wel,l if there is more demand let's say decoders ( which u can get artifacting, no shoot stuff) more players will do it to earn easy NIC. Meanwhile if you only want to do 1 aspect of the game, which is in fact boring doing the same stuff all the time, my best bet atm is join a corp that requires indy characters which actually is high in demand.

Well first off, Industry isnt just "1 thing" it is several things that might all aim in 1 direction, but it requires several things to be done to achieve. It's all well and good if you find it boring to just aim for 1 Goal, but for others it is very interesting. Playing the Market, or Manufacturing your, or your Corporations Modules, Bots ect, is 1 of the most complicated aspects of any Industry reliant games.

As for people will farm for Decoders if they are in high demand to earn easy NIC, well first off, they are in demand at the moment [as we speak there are only 7 Decoders on the Market], and no 1 is farming. Secondly  people won't go out and farm for them, there are many other ways to earn much more NIC alot quicker. Decoders don't really sell for a great deal in the long run, so it's going to be time wasted, or the industry would just get greedy and start charging ridiculous prices for them, which would also result in the Industrialists being forced to farm for them themselves.

I also understand that they can also be acquired through Artifact Scanning, which in my original post in this topic i stated that i don't believe it should be done through either way.

Line wrote:

Look, in a common situation you don't need to shoot stuff if you're a crafter/miner - everything you can't mine/produce you just buy on market (decoders, kernels, etc.) Thing is - that market is a little...dead these days. Still, noone can't stop you to put buy orders.

You may ask now: "ok but where I'll get my money then". The answer is - mine/harvest resources and sell 'em on market to get some cash.

But with a low population, and as you say the Market is kinda hard at the moment, mainly due to that, if people don't Grind for Kernels or Decoders, then as the game picks up, if more people that i described came into the game, then there would be more demand for these Purchases with not enough on the Market to supply them with. Which in the end will lead them to either leave, or be forced to Grind so they can enjoy the Aspect that they prefer.

I do agree though that Decoders shouldn't be mainly gained from Scanning, Buying or gained through random drops of NPC kills. I would much prefer them to have to be Manufactured, as it would fit more in the line of Manufacturing. Alot of people i know from Eve who mine, HATE doing any form of Missions, all they do is Mine, and Manufacture ***.

I just think if someone like that were to come into Perpetuum, with the interest to get into the Industrial side of the game, will be kinda off putting for them once they find out they need to start Pew Pewing some NPC's. I don't really call mining "Farming" because you know what you are getting when you Mine, but i would put having to grind Mobs for Decoders into that category, which is kinda where Perp shouldn't be in my opinion.

Line wrote:

It's equip screen, not the whole station background.

What exactly does the old Equip Screen offer that the current 1 doesnt? Apart from a different look?

There is nothing wrong with the current Station Environment at the moment. The only time they should put 1 Interior for all Stations in, would be when it is a work in Progress. [After they work on what really needs working on]
End result of doing this now would be, New Members whining on the Forums for different designs, and older Members whining about *** not being finished, due to being stuck with this 1 interior for a year.

Rex Amelius wrote:

INTERIOR design of Terminals is not gonna win your customers.

+1

Don't get me wrong, I love new shiny stuff, but once again, the DEVs really need to focus on Nee Player Experience if thy want to be growing a lot more. You never hear a new Member complain about how the Interior of the station looks.

+1

I believe, if they are going to Promote their game, then they [the DEVs] should be the 1s doing it. Even though Perp is all about Player Interaction, for New Members, who know nothing about the game, are not going to either [get it] or [care] let alone know who Gremrod is =P and once again, they won't want to be watching a Podcast for a game they know nothing about, unless it's 3 minutes of Gremrod talking about the Mechanics, which will just be like any other Video you can find on Youtube.

In short: It will just seem like a general Fan Video not a Official Video.

Hey Arjha, I completely understand where you are coming from, and agree. I love Podcasts, and have listened to Incoming Transmision few weeks ago, I do believe those should be continued.

However this Video would be to try and help bring New Members in. This idea is because of the possibility of being advertised on Steam, so it would be good for any people who are browsing through it to be able to see and hear what exactly Perpetuum is about. I know for 1 thing, as much as I love Podcasts, I would never look for, let alone listen to a Podcast of a Game I was just browsing through. This would be a 3 - 4 Minute Introduction Video of them running through the Basics, and what Perpetuum has to offer.

Well, not pasted infront of the In-Game Footage, and probably not saying what they've done better then others. I dont believe any Company should really do that. Office Nerf Gun Battles do sound fun to watch, but maybe that can be at a later date lol.

Basically, for Steam Greenlight, it would be a Video of them Introducing themselves, and explaining the different Concepts of Perpetuum, and a quick run down on how the basics work ect.

I just think it would be good for Avatar Creations to start interacting with the outside Public in a more direct way, which is a much more effective way to create bonds, which will also lead to more intrigued people wanting to play, or at least check it out.

With Steam-Greenlight going on, I think it would be a good idea, if Avatar Creations would make a Introduction video, explaining them, and the world of Perpetuum. I just believe that seeing the people, and hearing them speak about what Perpetuum is, and where they have their intentions of going in the future, will draw the New Members in to check it out. Of course the Video will need to have Gameplay Footage in it =P

Nothing is better then Verbal Communication to it's people!

14

(10 replies, posted in Feature discussion and requests)

+1

Apart from Live Streaming, I would also like to see these Matches Edited, and placed onto Perpetuum's Official YouTube Page. Not only will that help the players who are not able to watch the Live Stream, or be a part of the Event itself, but get there Name out abit more on as being a Company that likes to be involved, and does Events that can be enjoyed by all.

Up, Up and Away!

Your right, I havent done any PvP at all in Perpetuum yet, but I have done PvP in Eve, and HAVE lost ships worth Billions. I didnt cry over CCP to start insuring Modules due to the fact the total cost of them were so much more then the ship itself. I knew the consequences, and sure I wasn't impressed, but thats part of the game, and it's a part of it that I love, along with many others.

As for your comment about me wanting to "destroy" the fun of others for this game, is total bs. You are just completely missing 1 of the Major Aspects of this game that makes it so much different from other Games. "Your Loss, or the loss of others could have a effect on the Entire Game". Sure at the moment, with a low population, it's not going to have that much of an impact, but what about when Perp really does pick up to a point where this would pretty much destroy this concept?

I'm not at all against Perpetuum growing, but I don't believe taking a unique factor away from what it is, will improve on Memberbase. How many New Members do you know that go straight into PvP? They all Mission at the start, and with the new "Alpha 1's have no Aggression Mobs unless Attacked", then there should really be no reason to have this in the game to help put "Fun" in for New Members.

There are so many other things that can be changed, improved, and implemented in it to be more attractive to the New Members.

But everyone has different opinions of Games, and I'm not against that.

+1

It can be leading to carebearing due to the fact that people are wanting their items insured, so in the case of losing them, the income damage possibly done to you is reduced dramatically. The majority of excitement and reward for a kill or a loss would become more to the point of irrelevant. Nothing beats a kill that is a major loss to a player, especially if it's against a rival Corporation. But what reward would that give if everything was insured? The only reward given would be the person that died cause he knows basically has the NIC again to replace what he had.

Was thinking, cause Perpetuum is a complicated game, and is trying to get into the bigger Numbers, why can't we add the word "Trial" next to there names in the Chat-List. That way, People can know who is a Trial simply by looking, and if they feel the need to offer a hand, IM them, rather than going through the list and Opening the Agent Profiles to see.

Yes they have a Help Channel, but generally not everyone tends to like asking Questions in there, and will just log off when they get confused.

Annihilator wrote:
N0 Clue wrote:

Don't fit wat you cant afford to replace.

If they put Insurance on Modules, then they might aswell change it so when you die, you don't lose your Bot, your Modules only take a slight Durability loss, and, you just respawn back at the Terminal, Bot, Modules, and all.

brainless answer

when you die, lose all your equip but get insurace - you get NIC to buy item from an Industrialist that builds the item.

when you die, dont lose your equip and just have to pay a few NIC to repair it - nothing has to be replaced, built or such.

use your brain before writing nonsense

I'm very aware of how Insurance works...

Maybe you need to look at the bigger picture of how this leads to "Carebearing" Having everything that you operate being Insured means you can basically replace it without a single teardrop. So it would completely throw the point of "Risk" out the window.

Maybe you need to read my other Post before making a stupid replay aswell.

N0 Clue wrote:

Can't say I agree with this. Thing that is good about Perp, as with Eve, is a mistake and loss, is something you want to try and avoid, and might even pay for if it does happen. If you could Insure your Bot, and everything that is fitted, then its kinda like playing any other MMO, where you can just run in and key mash without a care in the world if you live or die.

Not sure if a Corporation can actually Insure Bots aswell, but if they can, then this would definately be a bad idea. Corp PvP Gangs would have no meaning, cause the only damage that could be done, is a hassle of buying more Bots and Modules with the money they got back from the Insurance.

Solution: Don't die, be more Careful. If you do, then shrug it off cause atleast you did your best.

Don't fit wat you cant afford to replace.

If they put Insurance on Modules, then they might aswell change it so when you die, you don't lose your Bot, your Modules only take a slight Durability loss, and, you just respawn back at the Terminal, Bot, Modules, and all.

I think they need to have a hard focus on Improving the New Member Experience. All these Idea's are all well and good for the People who are already here for Perp, but the new Push needs to be increasing the Player-Base.

Can't say I agree with this. Thing that is good about Perp, as with Eve, is a mistake and loss, is something you want to try and avoid, and might even pay for if it does happen. If you could Insure your Bot, and everything that is fitted, then its kinda like playing any other MMO, where you can just run in and key mash without a care in the world if you live or die.

Not sure if a Corporation can actually Insure Bots aswell, but if they can, then this would definately be a bad idea. Corp PvP Gangs would have no meaning, cause the only damage that could be done, is a hassle of buying more Bots and Modules with the money they got back from the Insurance.

Solution: Don't die, be more Careful. If you do, then shrug it off cause atleast you did your best.

I dont think this should be implemented. Although I do believe the current feature needs some work, and maybe a relocation of where it is placed ingame. Maybe placed in the actual Corporation Tab. They'll think, "Hmm need to join a Corporation, where would that be? Oh the Corporation Tab"

But Karl, I understand wat you mean and would like to see happen, and I do agree, but I believe the Number 1 problem for this feature being "dead" is due to the CEO's of Corporations. They spend most of the time just picking selected Noobies that they see and would like to help, which then tends to lead to a Corp Recruitment, or they just Spam the Recruit Channel.

Pro's for your idea: You can tell abit about your Corporation using your own words.
Con's for your idea: Alot of people don't like reading through tons of junk.

Pro's for the current Feature: It's quick, simple, and easy to work. Gets you what you are looking for.
Con's for the current Feature: Not able to write your own words for your Corporation, location for the function isnt in a appropiate place.

Solution: Keep the current Feature but, move the feature to a better location, and add a Text Box below all the choice selections to add that extra kick to make people impressed with your Corporation.

But once again, if any of this gets changed, the only way it will be more active, IS up to the CEO's and how they intend to utilize what is there to use. I do believe that with a few tweaks to this system, to make it abit more appealing, then it will be used and utilized to its fullest.

My 2 Cents, NQ.

Thank You Zoom, I asked about this in Game a week ago, and was just told there wasnt such a thing. smile