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Eloquent as always Syndic. By all means lets ignore every problem in the game that can be fixed or balanced until the PVE revamp that you said would take a year.. Seems like a great idea...
I would love to hear from this quadboxing Homeboy you speak of. Or is he some fictional character created to try and further your adgenda? I know what my money is on...
Nope, you want the bonus, take the station. Or join a corporation that owns one.
Respectfully disagree with that as well. It MIGHT be ok if everyone didn't have 10 accts, but that being more the norm these days....
And I kinda like the idea of unlocked outposts on Beta. Makes Beta a much more exciting, dangerous, and adrenaline pumping place to hang out.
No problems with power projection either, eh?
Syndic wrote:I've never had any problem breaching a probed island, or winning fights without the element of suprise.
I actually like the fact that when the enemy puts probes down I can blow them up and ring the proverbial door so they can get ready for a fight.
This is the perspective of someone with numerical superiority... Any other view points?
It is amazing that the DEV's finally fix the single biggest complaint this game has ever had by decreasing the time spent travelling by 50%. And everyone still *** about it.... Man it must suck to be a Game Developer....
And I am still undecided, idea sounds great, but could have some serious balancing issues to go with it...
2 Billion. I'm serious....
I guess people just want Zoom to cut and paste the same Dev blog as last time every two weeks? Since I suspect the plan is still the same... But hey, whateves.
Fine on my end it seems...
BS. Go get your own fracking sap loot. Lazy bassterds....
Seems to me your 70 man alliance would then have to defend your indy guys while you worked on the island you are living on. That to much to ask? Seems reasonable to me. So even if a group of players got inside one of your stations. So you get some pvp when they try and pop out and fight you. Oh the horror. And if you make it so you cant spark into a beta unless you own it, locked or unlocked. Then you still have the advantage and if someone does get inside, they have to either spark out and leave the bot or log off, or walk back out. Sounds good to me...
But what it does do is make it ALOT more dangerous for all your alts that are just undocking and picking up sap loot 2-3 times a day at every single beta outpost. Thus making you have to LIVE on the island to reap the benefits.
And I cant speak for JOKE, but STC will NEVER have to go mine epi on beta again. So you might as well throw that whole argument out. This has nothing to do with mining epi. I personally am sitting on over a billion epi with, perhaps 10 times that corp wide.... Who knows.
I seem to remember a spark teleport rage post about power projection and STC owning all the outposts not terribly long ago... Wasn't that a PHM forum campaign on this exact subject? I must be remembering things wrong, I am sure CIR and Co wouldn't talk out of both sides of their mouth....
Anyway, I think you should only be allowed to spark teleport to a beta or gamma station owned by your corporation. Maybe with a limit on the number of betas or gammas allowed to be owned per corporation. Wouldn't completely fix the problem, but would at least make things a bit more difficult on alliances etc to own a lot of territory.
I will give Dev Zoom 1 billion Nic for a statistical breakdown of petitions by corporation...
Perp PvP over Eve hands down. If you think Eve pvp is better than Perp then you haven't yet experienced all the facets of Pvp that perp has to offer....
The EP advantage lessens much quicker than the asset or tactics advantage....
And maybe 10% better facilities for a maxed out indy character with maxxed relations. But the bonus is much better for lower ep producers, in fact it allows an unskilled producer to nearly produce at the same level as a maxxed indy toon...
Syndic wrote:It wouldn't be a recurring theme if people like you could play the game without crying your eyes out to the Devs and ex-Devs in your corps to change something every time you lost a fight or two.
(Cough) Armored Teleports (Cough)
Yea, it kinda is. That scarab should be another riveler running a nexus and just bring the scarab in when you need to haul. But regardless, this change doesn't keep you from being able to do that anyway. You just have to watch out for npcs... I guess I just don't see that its a big issue really. Maybe I'm wrong. It seems to me that you SHOULD have to worry about NPC's attacking you. I mean, otherwise, why are they even there?
While we as players are used to playing a certain way, we are experts at adapting our play to the mechanics we are given. This seems like an easy change to adapt to, while still achieving at least in part, some of what it is intended to.
Kaldenines wrote:Shadowmine wrote:TBH, I would tell the miners to learn to make yourself cap stable.
Thats exactly the kind of attitude that drives people away from this game. "Here are the tools to do something... what you want to actually use them?"
This change is not game breaking, it's just the latest of a long list of poorly implemented "fixes" that break at least two other unrelated things in the process.
I still say, if your mining bot needs remote energy, you are doing it wrong.
Much larger mineral fields and beacon pits were awesome. Though beacon pits are less enticing nowadays...
Kaldenines wrote:Shadowmine wrote:I still say its a good change. It's not like this change prevents you from using a heavy with logi to farm npcs. It just makes it a little more difficult and adds in a little risk of actually losing a bot. At a certain point, farming npcs is about as safe as mining on alpha. The only real risk was if a spawn rolled up on me while I was running to the beer store. I couldn't tell you the last time I lost a bot while farming npcs. It just seems like it shouldn't be that safe...
What about the side effect on miners that transfer energy or on pvp fleets that want to run RSA?
TBH, I would tell the miners to learn to make yourself cap stable. And I would not order a pvp fleet to move near npcs unless able to deal with them. Or not use RSA's until you are ready to fight or out of range of npcs. Really not a big deal I think.
Besides, pvp fights with the rogue npc spawns running through them is always exciting...
I still say its a good change. It's not like this change prevents you from using a heavy with logi to farm npcs. It just makes it a little more difficult and adds in a little risk of actually losing a bot. At a certain point, farming npcs is about as safe as mining on alpha. The only real risk was if a spawn rolled up on me while I was running to the beer store. I couldn't tell you the last time I lost a bot while farming npcs. It just seems like it shouldn't be that safe...
Right, because shooting lights and assaults is so much less fun than shooting mechs or heavies.... Sounds like they are making it more difficult to sit back and macro farm npcs.... Wait, now I see why you guys are against it... (see what I did there?)
A shame that newer players may have to start out farming lights and assaults instead of starting with mechs and heavies....
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