1

(3 replies, posted in Bugs)

On couple of my characters that were in Gamma terminals when it got destroyed, still see Terminal chat for that terminal when on terrain. Works too and hosts couple of other players as well.

2

(102 replies, posted in Recruitment forum)

bump

That's what I've been proposing for months. big_smile

4

(102 replies, posted in Recruitment forum)

beSTCorp

Just build the ability to do scanning into industrial bots. Leave everything else wishing to scan use the module itself.

Thumbs up!

PM me or Burial.

Are you sure that some background process is not causing it, like Antivirus? Try disabling it briefly.

9

(6 replies, posted in Bugs)

1. What's your Draw distance at? Shouldn't be over 50%.
2. Shadows are huge resource hog, try turning them off temporarily.

- Anyone else has a weird double terminal chat tab bug?
- Another one: Whenever you fit module that increases your accumulator, such as s/m auxiliary and then undock, it won't show your accumulator as full and it's not regaining either. It seems to be just a visual bug though.

- Load ammo to all guns by dragging it.

Good news!

Market search should be:

- If you type something, it will automatically search all categories without you having to click on them.
- If you click on some category, the search term will not be used and usual category content will be shown, unfiltered.

That's probably something small that annoys me the most.

Good corp! GL K.

15

(34 replies, posted in General discussion)

You can already take over pretty much everything but the terminal. Terminal take-over would be nice indeed, but how would the enemy loot be handled then?

16

(34 replies, posted in General discussion)

I support it too.

Sure, the T3 terminal investment is slow to pay off and even with 5X multiplier it will require a lot of materials, but MPC has a lot of other items too that producers can benefit from.

Maybe T3 terminal production is something newbies should not think about much either.

17

(1,455 replies, posted in General discussion)

I agree with Jita on a lot of points here, but looking at the distances players often have to travel(time to spend), it's just not practical without Spark teleportation.

Even going to pick up few modules and bots from Tellesis and moving them to Norhoop(as an example) takes huge amount of time and that's not even long distance to travel. It's crazy.

18

(24 replies, posted in General discussion)

Reliable client and server.

Total Damage Taken:     557.16