26

(1,455 replies, posted in General discussion)

Don't remove a thing...you are doing a great job Dev's

27

(55 replies, posted in Feature discussion and requests)

Instead of higher damage, make it the same damage and add 2 more gun slots, extra head and leg slot, adjust reastor and cpu, speed and same slope as heavies. Then ADD a damage bonus to structures, CT should only come from Star Beacon 3strip, or even maybe lvl 7 or lvl 8 mission reward, or put it in the syndicate market.

better yet, bring out Large guns with this bot.


Or scrap the whole thing and bring out Siege bot, bonus to damage structure extra range, and damage nerf to npc and players.

28

(8 replies, posted in Buying Items)

I would say 100k+plus the mission reward per .01, if you are paying me to raise your faction you don't get to use the reward money to do it.

29

(8 replies, posted in Buying Items)

dont understand the double numbers. is your standing TM-UAS 6.9 or 0.16 ?

limiting to two how does that fit into the skill....

plus it's a really dumb idea

before you make suggestions please think of the mechanics all the way through.

31

(1,455 replies, posted in General discussion)

support the future and login.

Ville wrote:
Tux wrote:
Celebro wrote:

+1 spark teleport needs to change for this. Anyone can spark quickly on the 3 betas and do the 'rounds' with detector alt, no one is gonna mine but the larger force.

there's actually 6 betas roll

Lock out mechanic should stay as is

you may think changing sparks will do something to ease this change but people with more than 1 or 2 accouynts will easily avoid and SpT cool down penalties

Because it only takes 5 minutes to be on another beta island from the npc terminal. roll

Like Tux just said, they'll work around it.  That's why SpT need a 4 hour cool down.

I personal think they should do the same thing with a docking timer, so when I come for you. You can't dock up.

*edit: Edited both posts - dial back the insults. - DEV Zoom

Ville wrote:

Yeah its the static npcs on Beta that's the issue.  Now are you planning on fixing spark teleports too OR removing the lockout mechanics on beta stations?


Sure Ville, anything else the dev's can do for you so don't have to risk a bot.

I have been training in all three personally. only a couple missile skills left and I will have all 10's under weapons.

then I have to train yellow and green to lvl 10 108,000 ep ouch.

+1

I recommend this is limited to non-player controlled terminals

37

(1,455 replies, posted in General discussion)

Gunner wrote:

Anyway you cut it, getting 7 missions in less than 10 seconds and completing them in about 2 minutes its pretty unintended.


Ludlow Bursar wrote:
Celebro wrote:

Yes, and I had to walk back to retake the mission as the Devs intended.

But the point is the abuse. Those assignments were abused in a way the Devs certainly didn't intend and still can be, I believe. Spark teleport did not start assignment abuse.

sorry dude I don't know anyone  turning missions that fast. it's more like 4 mission and it takes 15 minutes or so. And if it's the hauler mission then it takes about an hour or so to setup.

38

(22 replies, posted in General discussion)

if you can't be patient and wait for the steam release, you can go else where while that is happening and not harass the DEV's...For one they don't report to you and therefore don't need to give a timeline. So get over yourself and move on, please don't say I pay my $$ a month so yes they report to you. False, again get over your self and play something else if you are not happy. That is the only choice you get in regards to perpetuum.

You need to ask your self, are you the only ones in the world that enjoy this game or find it interesting.

Of course not, but I dont think we need to do much of anything or then answer there question and recruit a few new comers.

Beast show me on the teddy bear where Merkle touched you.

I have yet to see what your point is, Yes we went to Bluemon once as a group to run off the PHM people, and Yes some of us took the time to gank some of phm/friends on our own on bluemon, and CIR/PHM didn't have to camp rawr gamma because they gave them all there stuff on like the third day trying to evac. Granted rawr  fell victim to a traitor/spy which turn structure off etc.. Which we don't do and don't need to do to win. Same *** happened to AIC and they were friends to them go figure.

So whats your point again Beast.

42

(19 replies, posted in Feature discussion and requests)

With today patch it seems the lag as been reduce allot, I am now able to run 4 clients, doing 2 beacons at a time on Imidero without to much lag, I will try doing 3 beacons at once.

Ville wrote:

Here we go with the spin Merkle, Rawr asked STC for help and you told them to *** off.  The only reason they got attacked was cause of Blackhorn.  Your the same *** person who camped SAPs of SI in heavy mk2s till they threw in the towel and most of the corp left.  Glad to see bullshit detector went over 9k on that one.  I thought you were slipping.

With that same mentality is why all your gamma's are being purged. So if you whiners ever do come back you have to start from ground zero again...good luck with that.

Homer J Simpson wrote:

Ewar Turrets drain massive amount of energy. Even a reactor could only fuel a few at best

Well we new this and that why we put Ewar turrets on there own reactors and used backbones not transmitters to connect them to batteries.

Reacter -> two Backbones -> four batteries -> 20 Backbones -> 40 ewar turrets

You can add additional Reactors to this configuration if needed.

you just need to do the math to figure out how long you want thing to run I think there is a calculator someone made to get the idea.

Also no amount of power generation is going to protect your base, if you don't defend it. If you guys were actively playing you would have seen the team of bot's sitting on the other side of your wall draining your infrastructure over a period of three days.

NO BASE CAN DEFEND IT'S SELF ON TURRETS ALONE...NO BASE

Ex-specially when it is so easy to monitor.

Chemist wrote:

To all the moaners about the large number of EP: where you were before, when the server is opened? No one for you will not reset the current players. Thanks to them, have been corrected in existence at the time of bugs, improved gameplay, added content that beginners can take advantage of right now. Otherwise, it can be regarded as a fraud on the part of developers. They understand it, and you whiners, no. And no one will make each individual server. At least it is stupid. Stop whining! Start playing now. And by the time the game's release in Steam, you already will be able to gank newbies. smile

//Using Google Translator.

Purple turtles like to dance, Angels fly at dawn.

BeastmodeGuNs wrote:

I think they should keep the server they have now for the bitter vets who want to keep going with the stuff they have now smile , and create a 2nd server at steam release for people who would like to start completely fresh,

with a record like yours I would be begging for a wipe too.

47

(47 replies, posted in Testing server)

Ville wrote:
Celebro wrote:

Great, now we would need to add a cool down for sparks on alpha.

+1, might I suggest 1 hour globally.

No one uses a spark for alpha, at least the ones that have a brain.

48

(102 replies, posted in Recruitment forum)

Ville wrote:

Persistence is the key to any MMO.  With STC I'm certain you'll find dedicated fan boys clinging onto the frail hope that the steam release has to offer with an increase to population.  Things to expect with STC:

-Station hugging
-inability to quickly respond to a fight.
-2 to 1 odds or no go.
-4 to 1 odds if Merkles not online.
-Massive blue list with only 1 or 2 corps to fight in game.
-Creative approach of doing things.
-Hypocrisy
-People online 24/7 to do things with.
-Brain washing sessions.
-Boring operations.
-Epeen stroking sessions.
-And lastly conformity.

Like Tux said,"Evolve or die."  Translates:  "We need more people for the blob."  Hope that clarifys things.


Looks like Ville cornered the market on Tissues.

Welcome to 7 months ago, when we mentions this while we were attacking Landers the first time.

50

(1,455 replies, posted in General discussion)

real simple...if it being abused for the soul purpose of missioning running, then fix the mission running by setting a time before you can except the same mission again...Solved.

move along.