51

(99 replies, posted in Bugs)

DEV Zoom wrote:

Just to be perfectly clear here, this is not a "feature" that can be turned off. This is a fundamental mechanic, and the only way to "fix" that you can't get stuck in teleport limbo is that your robot would instantly reappear on the other side of the teleport.

And this would be then true not only for the teleport, but deploying from a terminal or logging in to the terrain as well. You can think about how much time all these operations take for you and how long your robot would be exposed while you're looking at a progress bar.

Hence the solution to not even let you through a teleport in a situation where this can be abused.

Call it whatever people want too, the simple bottom line is this:  this "Whatever" has single handedly destroyed PVP.  It must be fixed in any way, shape, or form immediately.

What is the point of engaging anything if you know for a fact the enemy fleet will just go to an external and disappear every time they start to lose an engagement?  This will happen every time.  This single "Whatever" has re-written the PVP playbook for everyone.  I know others will do this because this is exactly what I'm gonna do.

52

(99 replies, posted in Bugs)

Remove island to island PVP or tell the peeps with slow connections to deal with it. I don't really care, but this has to be fixed ASAP.  FYI I will be personally making use of this "Feature" until it is fixed, as will everyone else.

53

(27 replies, posted in Feature discussion and requests)

I like the idea, but i think it should be the roaming spawns on beta/gamma.  As of right now roaming spawns are completely pointless.  Make them worth hunting down.

1) Make the roaming spawns MK II bots and give them a small chance of dropping cortexes. 
2) Remove cortexes from active sap loot.
3) Decrease the re-spawn rate of roaming spawns to 12 hours or something longer to slow the influx of cortexes.

MK II's should not be the defacto standard in combat!!  MK II's should be something special, so when a corp brings a mk II fleet, everyone knows the s**t just got real.

Edit:  another idea would be to make 3 stripe Star beacons drop cortexes.

54

(235 replies, posted in Balancing)

Question.

So we have all heard all of these plans in the last 2 months.  In what sequence can we expect to see all of this? So far i am expecting spark tele nerfs, gamma wipes, mission patch, etc etc. how and in what order are we gonna see this?  are we talking days on the gamma wipe or weeks? months?  When is spark nerf coming?

55

(235 replies, posted in Balancing)

I know I am late to the party on this one. I would just like to ask Dev Zoom 1 question.

Ideally speaking.  What do you and the other Devs envision gamma to be?  Is it supposed to be a player created Alpha+  like it is now?  Do you want it to be small mobile mining outposts used to mine colix/norg? In a perfect world what do you want us to be doing with gamma?

Rex Amelius wrote:

If shoe was on other foot, would you want your enemy deleting assets?

I completely agree with you.  "Our side" has already been screwed out of huge quantities of loot on multiple occasions by this.

I say change it so its not possible to destroy anything in storage while terminal is reinforced.

The Scarab trains, wont someone think of the Scarab trains!!!!!!  Also mining fleets.  I Like turtles.

58

(1,455 replies, posted in General discussion)

*edit: Don't post private messages in public if the other person did not agree to it. - DEV Zoom

But but!! it illustrated my point so well!

its called a "Leak" Zoom, and they are all the rage at the moment.

Ville wrote:

Keep the trolls for corp diag and let the adults have serious discussions.

This would apply to pretty much everything that comes out of your mouth smile

As to the OP, I don't think any reset should occur.  We all made our decisions and we should all live with them.  Plus it's not like it is hard to get EP.

This proposal is geared at screwing over the people who stayed subbed.  Why should you be rewarded for stopping your subs?  This doesn't help new players at all, this is strictly meant to help the vets who got all pissy and stopped subbing their accounts.  You decided to stop subbing.  That was your decision.  Live with it.

61

(12 replies, posted in Feature discussion and requests)

Isn't 1 bitcoin worth something like 1000 USD?

62

(1,455 replies, posted in General discussion)

Estamel Tharch0n wrote:

Yes it does it fixes the issue were one can hold it all.   this was a issue whit the game and a bad mechanic and you know it.

The point now is that it gets tedious to take all the betas like u have for the last 9 months.
Its also your side that keeps complaining abouth no pvp after patch and im pointing out the current state of pvp were there is barely any...

Maybe I'm not making this clear enough for you.  What i am trying to say is this:  Either remove SpT all together, and re-build the tele system and tele beacons for easier transport.  Or leave Spt system intact.  A half-assed band-aid is not gonna solve anything. 

I would like to point out a major flaw in the incoming system.  With 10 sparks tokens, we can still spark to 3 beta islands.  which means within about 5 mins we can still be anywhere, on any island.  The change that is coming has not fixed anything.  Do you see what I'm trying to say?

Fix the problem, or leave it alone.

63

(1,455 replies, posted in General discussion)

Estamel Tharch0n wrote:
Martha Stuart wrote:
Arga wrote:

This statement alone sums up the whole arguement, and that is exactly why SpT was broken, you COULD protect some OP that you didn't really even want because it was easy to do so.

stuff



I dint bother reading ur wall of text after i saw:  people kept screaming that it will increase PVP

Current mechancis isnt exsacly promoting alot of pvp now is it?


Get utterly slaughtered when we come for PVP.    LOL what???????   When did this happen???


And yes WALKING palces are good for the game.

Did i say it has?  Instead of trying to make stupid quips and slights you might try reading what was posted.  This patch has not changed the fact that your side is still at a massive disadvantage.  Your numbers have not increased to the point where you equal just STC, not even counting the other 4 corps. 

Let me explain like your 5.

This has done nothing to fix the problems you say exist.  it just makes the game more boring and tedious.

64

(1,455 replies, posted in General discussion)

Arga wrote:
Line wrote:

After a patch, you'll probably get some non-significant OPs that we will not gonna protect anymore.

This statement alone sums up the whole arguement, and that is exactly why SpT was broken, you COULD protect some OP that you didn't really even want because it was easy to do so.

The over arcing point of all of this is that people kept screaming that it will increase PVP.  It will in fact decrease it, because now we are going to be defending fewer stations then we were before.  The useless islands will be completely written off.  The only way this will not occur is if there is an influx of returning or new players to take up the unused stations and space.  <---  this wont happen FYI

This change wont help PVP, it will make PVP harder to come by, because now, you have to weigh the option of going on a roam to some OP that will take 20-30 mins to get to, with a significantly higher chance of no one being there to defend it.  The losing side, will still *** and moan because we will still be able to spark into the stations we want, and engage them.

This is all pointless talking now anyway because the patch is coming.  But, I will say what everyone is hoping for, will not occur.  What is going to happen, is people like 62nd (or whatever the hell you call yourselves now) will come for about a month.  Take a station no one is defending.  Get utterly slaughtered when we come for PVP, (they don't have Syndic to come to there rescue this time), and leave again.  Then, one of the major powers (Most likely our alliance, because there isn't really anyone with the competence to take and hold stations against a sustained assault by our side) will take it back and we will be in the same position we are now, except the people who do remain will now have to walk everywhere. 

I'm not trying to be a D***, but honestly if the opposing force didn't have the strength to take a station before, what has really changed?  you will still be at a MASSIVE numerical disadvantage, and you will also be at a material disadvantage, because as everyone knows, for the last 6 months or alliance has basically done nothing but mine/harvest/produce for the day (If it ever came) when a major power would come back to challenge us.

So has anything really changed besides the fact that we now have to spend far more time in the insanely boring, eye bleeding tedium part of the game, instead of the fun rewarding part?

Smokeyii wrote:

It works the same way for everyone and we'll have to live with it same as you.

the crux of why i think all of your arguments are wrong.  The system we have now is the same for everyone.  you just don't control any Beta's.  do the work to get them, then enjoy the advantages.

Ville wrote:
Martha Stuart wrote:
Smokeyii wrote:

so because you don't like it the devs should change it right?

This is the exact argument your side is making.  "We don't like that the enemy alliance can defend all of their Beta's so we think the DEV's should change it.  We liked it when we could do it, but now that it is used against us its broken and overpowered".  Sound familiar?

The only person who's argument is even remotely unbiased is Arga.  But my major gripe with his arguments is he is arguing against a system that he has never used or lived under.

Actually we gave clear, accurate and precise reasons why it is broken.  The only rebuttal has been, "I'm lazy and I want EZ Mode".  Pants on head go!

Yes, you only gave those reasons after you started getting beat down, loseing fights, gammas, beta OP's.  This is my point about all of your holier than thou white knight crap won't someone think of the children BS.  You enjoyed the system perfectly fine until it started working against you.  You gave your precise reasons of why you were losing and how the DEVs could make it better for you, disguised as a we are trying to fix the problem.  There is a major difference.  If from the onset of SpT, you were saying this I would agree with you, but you didn't.  You used the system to your advantage and now that you can't, its suddenly broken.

Everything you are suggesting only makes it harder for us to defend our turf, and easier for you to take it.  This isn't about new players or longevity.  Its about you want the "Easy button" as you love to call it.  Field the fleets, take the stations, enjoy the benefits.  Without your big buddies in CIR your side is to incompetent to accomplish anything.  Hence the situation we have now.  If your fiends were still here we wouldn't be having this conversation.

What if the SpT system was divided into 3 areas.  Green islands, Red island, Blue islands.  You can only spark to green OP's from green OP's, blues to blues, reds to reds?

you would get to keep some of the functionality of the current system, but would limit it to smaller areas.

Smokeyii wrote:

so because you don't like it the devs should change it right?

This is the exact argument your side is making.  "We don't like that the enemy alliance can defend all of their Beta's so we think the DEV's should change it.  We liked it when we could do it, but now that it is used against us its broken and overpowered".  Sound familiar?

The only person who's argument is even remotely unbiased is Arga.  But my major gripe with his arguments is he is arguing against a system that he has never used or lived under.

Fall From Grace wrote:
Martha Stuart wrote:

If you follow these two questions through to conclusion, the answer comes out as this.  The only reason SpT is unfair is because you guys are getting your *** kicked.  If you were the dominant side, SpT would be perfectly fine.  This is evidenced by, when 62nd/12 had there big buddy Syndic and his massive fleet, and were cleaning the floor with us on Dom, not a word was spoken about SpT being broken or OP.

this is the policy of double faces, how delightful!

Not really, this is like the republicans using redistricting to assure their re-election.  When they lose, they complain that the democrats are redistricting and that's cheating.  Similar to how Beast *** about blobs, but then brings 9 people to kill merkle (well done by the way)  It's not "double faces" (The proper term is "Two faced" fyi)  it's called hypocrisy.  Everything is fine and good while you are on top, but the second someone de-thrones you, all of a sudden everything is unfair, and OP, and you stand no chance of being able to do anything.  Hence why I am pointing out your hypocritical arguments.

I don't disagree, that sparks should be changed slightly, but complete remove is absurd.  conveniently, no one seems to remember the days before SpT, when it took hours to get across the world.  The number one complaint of new players was how long it took to get anywhere, And this was pre-gamma.  Concessions must be made if you are going to change SpT.  Beacons are far to big, the permanent tele system is atrociously bad, there is no way to remotely purchase or sell items, haulers are WAY to small, commodities are WAY to big, etc etc.  All of these things need to be addressed before you make any changes to the SpT system.  I don't see the problem with a corp who owns a Beta OP being able to spark to it.  This is one of the benefits that should come with beta ownership.  The defender should always have an advantage.

Obi Wan Kenobi wrote:
Arga wrote:
Martha Stuart wrote:

a ginormous hauler.  One that makes the scarab look like a sequer.

I think this would not only encourage more industry, but make such a desriable target that it could single handedly rejuvinate PVP.

just make sure it cant pickup from field containers & were set. station to station hauler.

I would love this!  Don't get me wrong, I would want it to be able to pick up from field cans, but if I had to sacrifice that ability to be able to move around 10,000 U of stuff, I would GLADLY make it.  Ill empty field cans all day with Scarabs, if I can move it all from station to station with a giant hauler.

Estamel Tharch0n wrote:

Do u think 1-2 corps shuld hold all beta outposts? is this good gameplay? sparking is broken to hell.

2 corps don't hold all the OP's.  5 corps hold the majority of them.  FYI, I am not sure if you are aware, but your side controls 2 Beta's as well.  And Lines point is a good one.  Are you saying it would be impossible to take those 2 Betas because you would have a Spt advantage.  Is what you are saying?  And if your response is "But! But! you can just SpT into ABT and attack that way!!!"  If that is the case then why hasn't your side taken anything on Dom or Nova?  because you can do the exact same thing.

If you follow these two questions through to conclusion, the answer comes out as this.  The only reason SpT is unfair is because you guys are getting your *** kicked.  If you were the dominant side, SpT would be perfectly fine.  This is evidenced by, when 62nd/12 had there big buddy Syndic and his massive fleet, and were cleaning the floor with us on Dom, not a word was spoken about SpT being broken or OP.

Its strange how that the second you started losing, SpT suddenly because MAJORLY overpowered.  Strange that.....

Estamel Tharch0n wrote:
Martha Stuart wrote:
Estamel Tharch0n wrote:

Any one shuld have the right to move to beta if they so desires old or yung.  They shuldnt be forced to grow 1000s of players before they are allowed to even go out to beta.

This is terrible argument.  No, new player's shouldn't get to control beta if "They so desire".  Beta is only for those who can take it.  Beta and Gamma mechanics are not for a new players, this is end game content.  If new players want access to beta and gamma, they either join an existing corp, or make an agreement with an existing corp.  Other than that, they build up on Alpha until they can take and hold a beta/gamma.


Who are u to decide who can take what???

The current game mechanics does not let any one take betas.....
And ur not  the one to tell palyers they are not skilled smart or old enught to have what the game offers

Who are we to decide?  We are the ones who control them.  If you can take one, then you deserve one.  If you can't, you don't.  Its pretty simple.

Jita wrote:

Mk3 ewar mechs. Ewar mech range is very sub par.

Sub par? with a zenith mkII you can jam at 700 without a range extender.  900+ with.  How is that sub par?

a ginormous hauler.  One that makes the scarab look like a sequer.

Estamel Tharch0n wrote:

Any one shuld have the right to move to beta if they so desires old or yung.  They shuldnt be forced to grow 1000s of players before they are allowed to even go out to beta.

This is terrible argument.  No, new player's shouldn't get to control beta if "They so desire".  Beta is only for those who can take it.  Beta and Gamma mechanics are not for a new players, this is end game content.  If new players want access to beta and gamma, they either join an existing corp, or make an agreement with an existing corp.  Other than that, they build up on Alpha until they can take and hold a beta/gamma.