DEV Zoom wrote:

Indiko: they can do it up until the 6/10 rule, but yeah I tend to agree with you on the same patch deployment.

There are many missions that have the same objectives, the 6/10 rule can easily be avoided. smile


What could be an alternative to consider is lower the NIC rewards on current missions, but improve inventory of the syndicate store with things people would want to buy with tokens.

This could potentially improve the population on BETA 1 islands that might lead to more pvp etc

EDIT: Actually nm the above suggestion, the potential of it being exploited outweight the benefit unless additional changes comes with it.

DEV Zoom wrote:
Celebro wrote:
DEV Zoom wrote:

Why does the time to complete a 7 minute mission suddenly go down to 1?


No need to go back to station to accept another mission, as the one sitting on station can accept for the one actually doing it. What now, container mining is an exploit too as miner has no need to move?

Ok that's true, but then on the second turn they only do 1 mission since the ones on the field don't come back.

And sooner or later we'll switch over to random mission issuers where this won't be a problem. This overwhelming list of 200 missions was doomed from the start.

Yes, but 1 at a time with 1 minute completion time is way better than 2 at a time with 7 minute completion time. That's still 3.5x better.

having over 350% more nic being generated is going to end up badly for the economy.

I wouldn't  be opposed to this if it comes together in a patch with random missions though. or what Merkle suggested about harder missions. Either way this should not be deployed on current available missions.

Celebro wrote:

Ok, proposed changes makes a difference, That's why all rewards should be shared only by the agents contributing to the objective in some way.

If the full amount of the assignment is paid out upon completion it doesn't really matter to whom it is going to.

I'm not docked so can't see the exact numbers but

Let me give you an example:

mining x amount of material

Current: 3 minute to the site, 1 minute mining, 3 minute back- 7minute for 700k nic + tokens. with 2 characters it takes the same amount time for double the reward

Proposed: character 1 sit in the station, character 2 at the site, traveling time is a non factor now, so time to complete mission is down to 1 minute

Nic generated for 2 characters in 1 hour:
Current: 700k x 8 x 2 = 11.2m
Proposed: 700k x 60 =  42m

and this is only a modest example, there are a few missions I can think of that would yield much more.

DEV Zoom wrote:
Indiko wrote:
DEV Zoom wrote:

Of course reward sharing (or maybe splitting would be a more appropriate term here) proportional to the number of squad members will stay, this is also mentioned in the first post.

Yes but if you implement it with the current missions you have basically eliminated the factor of traveling time. Squad leader just sit in the station while others do the objectives.

That alone would make missions 5-10x more efficient yield that much more nic and tokens.

But you can already do this in the game right now too, just the other way around. Someone takes a mission with the squad option and does it alone, and in the end splits the reward to anyone in the squad sitting in the terminal. Still, I don't see a huge nic influx happening due to this.

Granted, the one sitting in the terminal can take the same mission as well in the new system and let it finish it by the others, but that's the main reason why we have to put a limit on the member count.

No it's not the same, unless I misunderstood the way you are going to implement it.

Right now yes, you share the rewards and standing but each person must travel to and from the objective.

With the new system you can have 1 person at station accepting missions and 1 or more at the objective completing it and never have to move around.

travel time is the most time consuming element in the higher end missions, usually it takes 2-3minute to kill or mine or whatever and 20 minute going back and forth.

Hope this clears it up.

DEV Zoom wrote:

Of course reward sharing (or maybe splitting would be a more appropriate term here) proportional to the number of squad members will stay, this is also mentioned in the first post.

Yes but if you implement it with the current missions you have basically eliminated the factor of traveling time. Squad leader just sit in the station while others do the objectives.

That alone would make missions 5-10x more efficient yield that much more nic and tokens.

Industrial Sector wrote:
  • Make a Squad Assignments a completely separated and different assignments

This is important, on both options if you make it available for current missions the economy will completely break due to huge influx of nic

I think it would help if we know what you are working on to have something else to look forward to.

9

(29 replies, posted in Recruitment forum)

How much do i have to pay to not be shot at neutral

10

(12 replies, posted in General discussion)

DEV Zoom wrote:

Well I'd love to say we're on it, but tbh we don't know yet what exactly happened. Every server issue we had recently was due to different reasons. This time the cpu and memory usage suddenly went through the roof on one of the servers and we had to restart it.

I encounter this issue only when terraforming and harvesting. Something to do with the green laser animation or something, mining is fine. But CPU usage + memory always gets maxed out every few seconds in a cycle.

11

(23 replies, posted in General discussion)

It's working great now. Please consider a weekly maintainence or reset to keep it running smooth. Thank you

12

(122 replies, posted in General discussion)

bump. what's going on? some kind of news would be nice

Isn't alpha 1 great for mining? don't ever have to worry about roaming or red spawns... I see most of the raw mat sell orders in alpha 1 than alpha 2

14

(9 replies, posted in Q & A)

Again just now.

around same time 3 day in a row... can't be a coincidence now.

Could it be related to the day light saving? Since this only started happening after it. And the game is 1 hour ahead of the time  here than on the forum