26

(16 replies, posted in Balancing)

+1 to NO LOS on L-demobs. It used to be that way and it was awesome, it was changed and I never heard of anyone using a L-demob again (besides the odd drunk guy maybe), especially with the more plants patch.

27

(74 replies, posted in Balancing)

Living on Gamma should require teamwork. If your corporation is not big enough to handle it, don't move there. It is meant to be endgame content.
Turrets on NPCs will promote botting and abusing observer artifacts, Jita's idea with a minimum spawn range is a good one.

Do you still require me to haul it myself, or do you deliver?

29

(9 replies, posted in Feature discussion and requests)

+1 for a cargo expander: increase size a bit, decrease speed a little bit [we're not in space afterall] and decrease armor.

30

(15 replies, posted in Balancing)

I finally got around to push my rep from zero to.. 3 at the moment, I think.
I do think that stepping stones for newbies are needed.
First of all some might think "I can totally skip this, level 0 was super easy so I go to 3 right away. 3 out of 6 can't be that hard, right?!" and boom they go. Very frustrating for some people. In addition it gives you a feeling of progression - kind of like leveling your WoW [popular game example] Character for the first time.
However I do think that the progression from Level 2 to 3 is a lot slower. For some reason I only get + ~2.5 rep compared to 5.x rep from level 1-2, while I am at a techlevel where I could burn right through, making missions tedious at this point. I have talked to new players and they felt similiar: Progressionfeeling is good and important, but it sometimes takes too long because the missions are not challenging enough to play.

31

(9 replies, posted in Q & A)

Do what Doek says, his tools are awesome.
[By the way, your artifact hunting tool seems to be down for me, killboard etc. work fine sad ]

+1 to all Xsavia said.
Removing ore is bullshit, same as making fields smaller. If you are a new corp you need to have it easier to replace possible PvP losses, not make it even harder.

Same for NPCs: If you remove all static spawns and the beacons (as proposed on the roadmap), without a proper alternative, new corps (who already are less effective in PvE than vets) will have it even harder to come by fragments/kernels in order to get on their feet without doing diplomatics (also known as begging/becoming a pet/getting in an alliance they're not ready for or that's even fitting their idea of playing)

I would leave static NPCs in until you have set up a proper alternative, either something alike incursions or similiar that is actually fun to do and will automatically get a lot of players to indirectly farm kernels/fragments, or a less-botable type of static spawns. Another alternative would be to develop some way of detecting bots, but that would include devhours and paying more attention to it, while bringing little positive for current players.

However I do love the idea of reintroducing roaming red NPCs that are tough. I remember the thrill of dodging observers, gathering people just to kill them and the idea of red caravans are generally very good and welcome. I'm just not sure if it is enough to cover the needs of new corporations.

How about a new type of machine gun for them? I'm thinking artillery type of minmatar: Higher range, low rate of fire, high (alpha) damage (range might be 3/4 of rockets, but does NOT avoid LOS). You could use the machine gun models and items, just change the name+stats. This way you could maybe vary the use a bit and you would compensate longrange/shortrange as the other races have, instead of only machine guns.

34

(6 replies, posted in Bugs)

besides the Lag, it's really annoying to have a popup in the middle of a fight. Even if not in PvP

35

(6 replies, posted in Bugs)

+1, make display optional under "Gameplay" options if possible

36

(41 replies, posted in Open discussion)

Congrats mate smile

37

(15 replies, posted in Recruitment forum)

friendly bump smile

38

(10 replies, posted in Open discussion)

I do believe this belongs into Open Discussions?

+1 for simplifying it, I would love to see alpha miner/beta miner/gamma miner charges though. If you're lazy, gamma miner charges could be used for everything, yet would be more pricy than alpha/beta charges. (by alpha/beta/gamma I mean the according level of ore, not the island type itself.)

Annihilator wrote:
Phantomburn wrote:

Egh, doesn't really bother me much.

i know,
you don't use any VR device to play (sounds painfull for multi(is-)boxing),
and you prefer blaming plants for causing lag instead of avoiding to shoot them.

Off-topic: Shouldn't really have to worry about avoiding to shoot cover, just to avoid ruining everyone's pvp experience because of lag.

As you said, with the next patch there are even more icons added, if we now add another one for range, and one for cover, that will cause a headache even without using VR. I'd like a more customizable HUD though, but that's another topic.

Annihilator wrote:
  • Squad

    • limited to 10 player.

    • nexuses only buff within squad but some will have to be rebalanced to compensate for the lower max-number of agents

  • Alliance

    • members of an alliance will not automatically share armor and accumulator status of agents not in same squad, but they will recieve that data on demand (if they have locked the target).

You hate support bot players, don't you?

-1

If I run a support alt in a pvp fleet I don't want to have to wait for someone to scream over the FC that he needs armor/accu, combat is chaotic enough already.
Keep the overview simple and give me data about everyone who is running with me without having to lock them, just because they are in a different group of 10 people!

42

(48 replies, posted in Balancing)

Since fights with explosion damage take two places of my top 3 early days memories of perpetuum, I give a big
-1

Explosiondamage is fun to watch, especially for newbies. I remember having 20 new guys in STC (zwiss days, before all the whining and forum wars) and blobbing vets in lightbots and assaults and enjoying to see him blowing himself up by popping us.
Also a great anti blob mechanic and they make you think while pvping instead of blobbing. If you prefer blobwarfare, better stay in eve smile

43

(131 replies, posted in Balancing)

Phantomburn wrote:

They are??  News to me last night when we were forming fleets we had this stuff rolling.

According to SunnyJester himself they are, we had a chat about it in general chat on the weekend. Can't quote right now since I'm at work.


On Ictus': I never understood why they nerfed the ictus this hard. Yes, I remember it being enourmously annoying (Lemon during golden newbie-STC times in his ictus mk2 especially); yet as far as I know there is a counter-module to energy warfare ingame. If we want to shield ourselves from ECM/sensor suppressor we use ECCM and sensor amplifiers, yet I've never seen a single fit with the reactor sealer (I think that's what it is named?) in use.
For me personally it was due to the lack of use compared to other low slot modules (lwf+shield+accu stuff with ewar / plates and hardeners in dps), yet if people complained that much, why didn't they counterfit against an ictus like they do against a vagabond?
I would have debated an additional lowslot to some mechs to give them the option to fit against ictus ewar as they have the possibility to fit against a vagabond with the significantly larger number of headslots.

As for Tyrannos and Gropho I can not comment since I don't have a clue on green dps bots big_smile

44

(392 replies, posted in Bugs)

Have been downloading the 2.42mb "hotfix" for the past 10 minutes. Even with my end-of-the-world connection it should take less than 2 minutes. PLEASE FIX, I GOT 3 CLIENTS TO GO

EDIT: Paused on 1.45mb for 30 minutes, restarting..

EDIT 2: Error on my side, I apologize a lot, patching is fine now, the lag is still horrible!

want to have heatmap back please, prefered the old version where I could scan, run back to terminal and equip proper industrial tunings / pay newbies to get the heatmaps for me. The "new" system adds nothing, only takes away opportunities

bump!

47

(30 replies, posted in Feature discussion and requests)

Shadeless wrote:

make it once a day, and increase the ammount a station can lose with that 1 sap.. Also defenders choise of when the sap is opening.

Defenders choice of when a SAP opens makes some timezones unable to attack your outposts.
+1 for only one SAP a day that lowers, the other should just make the stability stay on the same level, not rise or fall, so a corporation that's active in only one part of the day still doesnt have to risk falling stability, as long as they do the other SAP.

+1 !  While you're at it please add different corp wallets and better corp right management! smile

I was asked by a new guy who could only post on steam forums due to complications with old and new accounts to post a link to his Steam Forum post suggesting changes to the UI of Perpetuum:

http://steamcommunity.com/app/223410/di … 104856255/

Best Regards
Khetar

50

(11 replies, posted in General discussion)

Welcome to all steamlings from me and RAD!
Feel free to convo me ( Khetar) if any questions about the game come up or join our public channel 'RAD' if you need personal advice or want to chat about the game, usually there are always friendly people from RAD and other corps hanging out there smile