101

(52 replies, posted in Q & A)

Anni thanks for trolling the thread.  I'm glad we want to see more tedious base micromanagement for owning and sustaining ONE base.  Since the rewards of gamma are so awesome!

102

(52 replies, posted in Q & A)

http://m.imgur.com/Z2CZYFI

103

(26 replies, posted in General discussion)

More open world content...

104

(52 replies, posted in Q & A)

Thank you for looking into it.

105

(52 replies, posted in Q & A)

I've never tried it 12 on and 12 off tbh.

106

(26 replies, posted in General discussion)

Jita wrote:

in regards to gamma and terraforming with the changes made you could have left terraforming how it was and everyone involved in the feedback session that created the new mechanics agreed ... apart from the devs. They just hated vertical walls.

+12561231230230023023015611230231510560565050561561561

If you had just put erosion in and left the rest it would have been GREAT.

107

(52 replies, posted in Q & A)

Annihilator wrote:

given how the energy well and power-grid system works for gamma bases, i can't understand whats the issue in the last post.


It's really simple.  There was a patch some time ago that changed how ore fields spawned.  This caused energy minerals in the ground to make things like giant pen*s in the ground.  Well naturally I would place my well over top of the balls, Kinda into the shaft.  So day 1 the minerals get pulled out fine at a rate of 1500-2000 a tick.  Then I come back 24 hours later and the wells are pumping at like 300 a tick.  I go over to the well and scan it and a circle under neath the well is gone and it looks like it's only pulling from the few tiles just outside the circle.  I can come back 24 hours later after that and the energy well will be pumping out 0 AP.  I can scan the energy and it will be just a little energy on both ends there.  I end up having to move the well 2 more times to force a new energy field to spawn to get it all out of the ground.

What I am trying to tell you guys, is In a 4 day period I might have to move an energy well 3 times(on the same energy field)

Now for a Stable base you have to use 4 wells..........(that's just a normal base with NO guns.)  It's painfully tedious.

108

(26 replies, posted in General discussion)

Dude, if they kept erosion and the anti base sprawl the old terraforming mechanics can work.

109

(8 replies, posted in Open discussion)

Pfft

110

(52 replies, posted in Q & A)

This is highly frustrating guys.  The wells are leaving half fields, it may flow to the highest density it is in fact not.

111

(25 replies, posted in Feature discussion and requests)

Yeah, I'll try to be on tonight and take a group out.

The problem is the lack of colixuim based modules.

For example:  add colixuim to T5 and make T5 2.5% better than T4.  Bam!  Instant content.  Make them Orange too.
Robots:  The termis for example:  take the roles off it for remote repair.  Then copy the 3d model of the termis, make it a different color.  Name it like terrabit.  Add remote repair bonus to it, range bonus to engineering modules and sensor strength.  Then save it.  Inteduce it to numiquol research tree.  Bam instant content! 
Assault based ewar platform.  Take the arbalest and make an ewar platform, gg. 

Your player base is small enough now for this to add months of content.  Then when you get your mission system done, have a steam sell, redesign the 3d model later!  Hell most of us play on low detailed robots anyways!!

113

(25 replies, posted in Feature discussion and requests)

There's a reason why eve has a cool down but offer various other mechanics to finding wormholes across the map.  I hope one day that the developers will see that have a carefree zone to 100% lawless is well unforgiving to new factions.

But then again the reward versus risk is kinda iffy as is.

Someone got the tip of the spear....

115

(26 replies, posted in General discussion)

I know it was over powered but I just want to be able to carve out a mountain.

116

(392 replies, posted in Bugs)

Annihilator wrote:

oh, while your at it
things that are unconfirmed reasons for lag spikes in pvp that you should remove:

1. AoE explosions
2. teleporting with pvp flag or during the grace time the server records data for killmails
3. roaming npcs
4. Burial using Vagabond
5. Gamma outposts
...

6.  Terrible posts by the original bitter vet.

117

(392 replies, posted in Bugs)

Hunter wrote:
Phantomburn wrote:

Not out of the woods yet, a small 7 on 7 there was horrendous lag had by others in TS and warping around today.  I on the other hand only had spotty lag here and there.  It was around a small tree patch.

and here you're right. There are problems with autopilot and plants. It happens cause of autopilot builds a path, using your local terrain data. Each time he encounters with changes - he trying rebuild the path "on the fly". TBH not everything is good yet in there.

We weren't autopiloting in yesterday's brawl.  It happens when lists of explosion, shooting of plants etc...  Honestly if they could just turn off the mechanic that spreads damage, it's cool in theory and concept but it's creating an undesirable side effect in pvp that weighs more than clearing plants.

118

(392 replies, posted in Bugs)

Not out of the woods yet, a small 7 on 7 there was horrendous lag had by others in TS and warping around today.  I on the other hand only had spotty lag here and there.  It was around a small tree patch.

119

(5 replies, posted in Feature discussion and requests)

I love these type of threads.

120

(47 replies, posted in Open discussion)

I'm sorry this threads been hijacked.

121

(15 replies, posted in Open discussion)

My favorite game of all time was mech warriors 2 mercenaries. 

I loved hiring other pilots sticking them in my ships and having them do my commands as I sit in a command ship.

122

(9 replies, posted in General discussion)

Well what happened was simple, I live in the middle of no where and I got sold an upgraded speed unfortunately my range from the server to my house was more than double what it in general guidelines.  So for the terrible 6 Meg's I need tone 6000 ft or something from a hub, I'm 12400 from it.  So I got dropped to 1.5, everything still seems stable arm, but still seeing 10~15% lose.  Which is better than ...60% I was seeing.

@celebro it's fine I stay banned its a constant reminder I shouldn't feel deeply rooted into something I've invested tens of thousands of man hours in and vent my frustration in a vocal manner on the forums.

123

(9 replies, posted in General discussion)

Please delete my steam topics too about lag since I cant, thanks.

124

(9 replies, posted in General discussion)

The lag I have been experiencing appears to be local.  It seems my 2nd hop out I'm seeing 40 to 60 % packet lose.  Which after three hours talking to my ISP, they still have no idea what is going on.  But they are sending people out.  So Dev Zoom, I'm sorry for bashing you guys on the lag thing.

That being said, your content generation is still terrible.  And I'm still highly disappointed seeing the game launched on Steam with mission patch missing.

125

(47 replies, posted in Open discussion)

Yes.  We suicide ghank.