1

(6 replies, posted in General discussion)

so today i thought i'd spice up the scenery around my corps outpost and planted about 250 Quarmyra to create a "forest". it looked awsome.....for about 45 minutes, then the ghosts came and reaped-the-whirlwind on my forest. sad
are there special rules regarding planting certain plant types that the server will automatically wipe them, ie: a certain number per square km?, i planted them all on fertile ground (of course)

thanks

Scyylla wrote:

No.. you received the game time plus some for your months sub... It's your fault for not logging in.

Let's see:
I am a US timezone player
I was able to log in more times then not ( I certainly didn't lose 3 days of play time!)
I mined
I manufactured
I farmed NPC
I violenced other's bots

Damn... Sounds like I did everything I normally do.......

Devs-- Don't let this TOOL misrepresent the fact that the majority of the player base appreciates the extra 3 days of game time and the effort that went into solving the ddos issue.

resorting to name calling, that's mature....

i have a legitimate concern about how much time I am being reimbursed, if you feel your gametime wasn't interfered with i respect that, but my gametime WAS interfered with for much more than 3 days, i'm not asking for a handout, only what's right, and I was unable to play the game for 2 weeks, i expressed concern in another thread about how it will be reinbursed, part of the reason i was asking in that thread was to determine if i would resub all my accounts while i wait for it to be fixed, i specifically asked weither they would just add the downtime together and reimburse for that, or if we would be reimbursed for the period of time the attacks were happening, about 2-3 weeks. dev zoom skirted that "specific" question with a statement "dev garag already said there would be reinbursement", (hardly clear to my specific question), but other posters stated devs are always fair and err on the side of caution.

that does not appear to be what has happened in this case, the dev's figured out what is the minimum amount they can credit and have given that credit carte' blanche. (i hear the amount of downtime was "far less" than 3 days, i'd like to see that, but in any case, attacks were daily and for a significant portion of the time i am able to play. For me, a credit 1-2 weeks is what i would call fair. i'm not asking for a month's credit for the "inconvience" as my customers always ask for at work, but only for the weeks i could not play.

DEV Zoom wrote:
Morkani01 wrote:

and just refund the amount of time exactly the game was down

The overall sum of downtimes was much less than 3 days.

3 days/1day, whatever YOUR math breaks it down to, please don't feel like you're doing anyone a favor by refunding 3 bleeping days, it's a slap in the face and you know it. you know the game was unplayable for the majority of the 2 or more weeks the ddos attacks were happening.

example: I work for the cable company and last year, during the superbowl at halftime someone cut a fibre optic cable dropping tv service for about 4 hours, we had over 40,000 subscribers miss the last half of the game. do you think my company determined a credit for the cost of the service (about 60$) divided by 30 (2$) divided by 24 hours (.09 cents) times the 4 hours? (.27 cents)?, NO, we gave a flat $20 to each sub and even though it wasn't my company's fault, (someone else cut the cable) we still lost a lot of subscribers, my company credited back 1/3 of a months worth of service for 4 hours of downtime because it was the right thing to do.

you know what you're doing is wrong, and even though i don't blame you for the ddos attacks, it's your responsibility to provide credit for the amount of time we were unable to play the game, i paid for a months worth of service on all my accounts and recieved a little less than 1/2 a months worth of play.

4

(20 replies, posted in General discussion)

Many assurances i recieved in this thread not to worry about it, 3 days compensation?, it doesn't sound very "creative" or "fair", it sounds more like the absolute minimum the dev's could do for compensation to fufill their promise to "stick with it, have faith we'll get this fixed & refund for downtime", calculate the total amount of time, add it all together, and i suspect you will likely find it actually exceeds 3 days by a small amount, in either case, this game was unplayable for the large majority of the playerbase for at least 2 weeks., i expect a larger refund as i expressed in the origional post.

Annihilator wrote:

up to now, with previous issues, the DEVs have reimbursed more time that player actually have lost due to the issues.

like for official release day, there was a rollback - loss of less then one day gameplay, we got 3 days reimbursed AFAIK.

Baal wrote:
srike doubter wrote:

Well,

The devs in this game seem to be pretty fair (and creative) in rewarding their player-base for sticking it out.  While it sounds sort of mushy/soft to advise you to trust them to deal with the situation; I have full faith that they will do so and appropriately compensate or reward players for lost time and inconvenience.

In short, I wouldn't worry about it too much.  the track record of the Devs is quite strong in this department.

+1
So far the DEV's have been fair and made sure the players are well compensated, so I'm sure they will do so this time aswell.

srike doubter wrote:

Well,

The devs in this game seem to be pretty fair (and creative) in rewarding their player-base for sticking it out.  While it sounds sort of mushy/soft to advise you to trust them to deal with the situation; I have full faith that they will do so and appropriately compensate or reward players for lost time and inconvenience.

In short, I wouldn't worry about it too much.  the track record of the Devs is quite strong in this department.

Shaedys wrote:

Last 2 weeks? It's been fine for atleast a week now, or so it feels.


not the "last" 2 weeks, i said at "lEast" 2 weeks

i raised this concern in another thread that they were gonna pull this ***, and just refund the amount of time exactly the game was down instead of the spread of time the game was unplayable, i know a lot of european players didn't experience the ddos attacks like we did on the US side, during our play time you could count on the ddos attacks inturrupting our gameplay, i spent many a day off work (i had bronchitis during these attacks) but could not play the game when these attacks occured.

i don't understand the "cheers" in this thread (unless it's 'cause the ddos is gone, in which case i'm there along with you)....i spent at least 2 weeks being unable to log-in and play due to the threat of ddos, a credit of 3 days i think is a slap in the face, this is horse ***,

devs please credit back the amount i paid for and was unable to play the game.

7

(20 replies, posted in General discussion)

DEV Zoom wrote:

As Gargaj mentioned in the other topic, we will reimburse lost gametime of course, but there is no use doing it until we have found a way to solve the problem and know how much time needs to be reimbursed.

now that it appears the ddos attacks are over, do we know yet how much time will be reimbursed and when it will be added to our accounts?

what about having wall decay tied to outpost stability for walls that are within the outposts "territory" as shown on the map, ending with 100% stability=no decay, this would help  prevent walls going up in area's that aren't under any outpost's territory, but would still allow outposts to mount a defence without having to constantly go out to maintain walls (both are too much of a time sink & nic sink as it is now)

9

(26 replies, posted in Q & A)

+1

yes devs please consider the amount some of us have paid in hard-earned nic. i spent a LOT of time farming the nic i gave to the corp for these walls, it wasn't easy to earn this nic, when the walls were introduced & we were putting up our defences at our outpost, i all of a sudden got a thrill of excitement for playing the game again, now that i see we won't be able to sustain the walls, that excitement has started to disappate.

either revert to advertised walls plz, or...
refund nic for walls/compilers purchased please or....
instute some other change that will minimize the losses incurrec while buying/placing the walls the last week.

10

(89 replies, posted in General discussion)

Mark Zima wrote:

I bet you guys didn't think how your walls destroyed such a basic Perpetuum feature as "walking across the land". Can I haz reimbursement too? For not being able to travel some parts of the world.

what's preventing you from walking across land?, i've been doing it, lots of people are doing it, there's more than one way to skin a cat. learn to adapt.

11

(20 replies, posted in General discussion)

Lupus Aurelius wrote:
0110011100001111001010001 wrote:
Lupus Aurelius wrote:

  But tbh, it should not extend to free game time.

Um...yes It should.

Um...no it shouldn't.  Part of the purpose of ddos attacks in situation like this is to drive players away/reduce subscriptions.  We want this game to survive, not cost the devs more than what the attacks have already done.  It's not their fault, it's the hassole doing the attacks.

Don't be a greedy biatch...

to me, this comment seems disingenuous, if these problems persisted (for exagerations sake) for a year, regardless of who's fault it is, you would not be willing to pay the subscription fee for a game you cannot play. everyone has their own tolerance of how long they'd be willing to wait for the issues to be resolved. Just because your tolerance might be higher than someone elses doesn't mean you're right and they're wrong.

also, wanting the game to survive, and costing the devs more than what the attacks have already done, are not mutually exclusive, i think we all want the game to survive, and contrairy to your statement, i think assuring ALL players that reimbursements will be fair will encourage them to "stick with it" & wait for a solution.

DEV Zoom wrote:

As Gargaj mentioned in the other topic, we will reimburse lost gametime of course, but there is no use doing it until we have found a way to solve the problem and know how much time needs to be reimbursed.

finally Zoom, i'm not sure you understood my origional post, i wasn't questioning weither or not we would be reinbursed, but rather how we would be reinbursed.

I'm asking if we'll be reinbursed for every day in which there was a ddos attack, or if downtimes will be added up and we'll be reinbursed that way.

ie: january 19th, server was down for an hour all-together
january 20th server was down for 2 hours and 15 minutes all-together
january 21st server was down for an hour and a half all-together
total reimbursement for those 3 days would be 4 hours and 45 minutes
(these are fictional numbers, just an illustration)

i think it would be more fair to credit 3 days in this example, because even though it was possible to play, you couldn't do so reliably

12

(20 replies, posted in General discussion)

please don't take this as me being negative, i'm curious how this will work.

i know it's been said that we will be credited for the downtimes for the ddos attacks, i'm wondering if all the different downtimes will be added up and we will get credited on that? or if we are going to be credited for time since the ddos attacks started.

even though there are times when the server is up, the possibility of ddos attacks keeps me from leaving the terminal with my t4 equiped miners/combat doods for ratting. i'm hoping we'll be credited for the weeks time (once the problem's have been fixed) because essentially i haven't been able to play the game for the last couple weeks, instead of the day or two credit for the times when it was actually down.

i got all excited when i saw this was fixed, but then i logged in and it's still doing the same thing. (was that long downtime today due to a patch or something that reverted your fix?)

thanks

yea, i can zoom in and zoom out fine, none of that allows me to use the utility on the bottom right of the window to make it smaller, (i can make it larger, but not smaller)

prior to the most recent patch, i used to be able to resize the map to only a portion of the size i can resize it to now. essentially the map is now about twice as large as it used to be. has anyone else encountered this?, it's happening on all my accounts & i tried to revert to only using the radar, but i need the map sometimes and i don't think i'll be able to go without it.

(yes, i know i can "resize" the map, but there's a minimum limit to how small you can make it, my "bug" is refering to that minimum having been expanded)

the map is just shy of 1/4 of the total usable space (top to bottom is more than 1/2, and left to right it's almost 1/3)

Lupus Aurelius wrote:

This has been substantial speculation as to the source of these attacks, and many have some very strong opinions as to who it could be.  Remember, however, that opinion is not fact, and unless there is objective evidence, it remains opinion.  Not to say that people do not have a right to voice an opinion, but it would behoove us not to be adamant in our opinions, nor to demonise or degrade someone for theirs.


methinks thou doest protest too much smile

jk

+1

what about having persistant, owned by no one, probes 1 at each teleport, 1 at each outpost & terminal....these probes need to be "hacked" to belong to someone or corp), but at any time (not at 8 hour intervals) can be rehacked by a different corp to gain ownership. (this could require 10 minutes of hacking, 30 minutes, whatever i don't know how to balance that) but the end-goal here is to have something else to "fight" over. that way anyone can utilize the probes.

kind of a "capture the flag" game with the probes?

Ville wrote:

I was googling "Mechwarrior MMO" and saw it on a google adsense ad.

+1
same here.