Khader Khan wrote:

n easy counter like interference emiter scrambles the probes brains (for the ones people wall in and terraform in) and make masked standard teleport beacons.

They do...... Very well i might add. You have been told this before.

Edit: Population is  a large factor in this issue but not the only one.

I bring you a MAP!

30-45min Match timers i am a fan of.

I do think the point system needs a little review but not to much, simply allow for a little more wiggle room.

To address the lack of action and to if you will "Force the action" You can modify the rules to have a object at each base that if returned to your base is worth a win or say number of points like a bot is.

A full wipe of a team is a win however in the event of a runner or what have you the object allows a player to say gain that point advantage as a assault who cant catch a light e-war if he were to capture it. To prevent players from abusing this and running speed teams you could make it so that it doubles the value of the surviving bots at the end of the match for each team.  (Again back to the point amounts to balance this in to working).

Alternative:

Shorten match time to 15mins make it best 3/5 match's with 8min intervals between rounds.

I would allow player swaps within a roster so that younger players can adapt there team on the fly to address certain teams. As well as allow for players to have more of a gun hoe attitude as that 1 single loss will knock you out.

Just spit balling some ideas here.

On the Map:

just a idea for a balanced map that allows for all styles of play to be fielded and used to keep it as dynamic as possible.

Size is a big concern and related to the match time limit i believe as well so scale is up for debate.

P.S. Stole map and edited with paint big_smile

3

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