51

(90 replies, posted in General discussion)

What's exactly taking longer and what will the next patch include?

Nooodlzs wrote:

...how many people run into NPCs to die already/

Who would do such a thing.. neutral hmm

Yes, the reward needs to get looked at. There's no reason risking 3-4 heavies if I could just get 100m/h in a mech from assignments.

Have they released anything from the July roadmap post?

4 months ago I heard everything is fine.

Sup Ville.

56

(30 replies, posted in Feature discussion and requests)

Hunter wrote:

The problem is that when new players activity increases, old players like a rawen swarm assault and chase them everywhere. Just because of they can. They have a lot of robots, a lot of guns and a lot of EP to be able beat noobs.

I still can't understand the DeVs, when they filmed that video on alsbale. When couple M2S just murdered toons of newbies under Brightstone. That should be a signal for them, but nothing has been done. Lot of ppl leaved just because of such injustice but DeV's still going follow the dead-end EvE-online EP politics.

I remind you. Eve dies. It had good popularity because of it released in the time of lack the good games. There are no inflow the new players. At the same time old players leaves it one by one.

Very right.

57

(12 replies, posted in Open discussion)

Nooodlzs wrote:

...
PTW business model.

Haven't looked much into it. Is it that bad?

58

(12 replies, posted in Open discussion)

Been playing mostly scifi for over 10 years and getting tired of it. Killing some goblins and elves is nice for a change. tongue

Zoom doing the Cosby-silence. big_smile

Zoom said he wanted more smaller factions. Even on the off chance that Betas will have space for two factions, it'd still be terrible compared to what it could be.

61

(12 replies, posted in Open discussion)

https://www.youtube.com/watch?v=HSZpze0TZHk

It's the new sandbox MMO on the market. Closed Beta starts in November and access costs 30$. Anyone here going to play?

https://albiononline.com

62

(37 replies, posted in Testing server)

Why not show the possible divergence after the distance on the artifact window? A la Name 3000m (+- 150m).

It's possible to become the new blob, but that's beside the point.

Point is that balancing the game around blob sharing the pie and thinking of the newbies and the good of the game and all of that is going to backfire and headshot the population again and again.

As Syndic said...

Syndic wrote:

...

I'm saying I don't like the presumption of some people that by playing this game we're automatically conscripted to work as volunteers to make the game successful.

That's not my job. That's not your job.

The only people whose job it is to make this game something is Zoom and the other 4-5 dudes.

You said we'd never conquer Domhalarn or Bergers and we proved you wrong on both occasions. Regardless, if Betas continue to be sparsely populated wastelands you can rest assured we aren't even going to play much since other games have a lot more to offer us.

In any event, only suckers love hating. Let's see what Zoom has to say.

M2S held everything pre-sparks. Removal of sparks doesn't matter if the distance between different Betas can be traveled in 10 minutes, and come on, most of the veterans have a combat-ready alts anyway.

Naismith wrote:

The playstyle and mentality of living on Alpha (no risk) and collecting all the cream on Beta (reward) needs to be curbstomped out of the game, because it is detrimental and toxic to the population.

I agree with that. People need to start living on Betas to have an interesting enough experience and interaction with others. Guess what's going to happen if the entry to Betas stays as uninviting? People will continue living on Alpha, pulling ninja ops here and there with the population slowly dropping since the game ain't fun for anyone.

@Zoom:

With STC we held everything. We were the all-powerful 60% left with everything and the rest of the game were the lazy and unorganized ones left with nothing. During Steam launch we lost all the outposts to the new 60% and fell into the lazy rest of the game bracket left with nothing. Even to this day people left playing are hitting SAPs daily and guess if the largest entity is holding every single outpost or not.

Problem here is that starting a life on Beta is supposed to be the next natural step for corporations looking to grow beyond Alpha, but if even second-to-largest entity is unable to live in, or even capture and hold a SINGLE outpost from the largest, how are the smaller ones supposed to do that?

Do you want the game to be Pets&Landlords Online or do you want it to be something people find worth playing?

Let's stop derailing the thread any further and get back to Open Station initiative. Here's what Zoom offered:

Jita wrote:

DEV Zoom edit:

So this topic has become more than what it started as.

To recap, the current options for what we can do are (in order of preference as it seems to me):

  • Add 1 or possibly 2 new public main terminals to beta2 islands.

  • Open up beta2 outposts, leave beta1s as they are.

  • Both of the above.

  • Open up beta1 outposts.

  • Do nothing.

Not true for rewards like better industry bonuses, outpost auras and other perks only useful for entities actually using an outpost.

Zoom, the elephant in the room is it provides more incentive for one entity to hold multiple stations instead of multiple entities owning one.

You take the current situation and make it worse.

I think the big issue is they do full deck balancing changes and then throw it aside for years to come. They need to either balance by small tweaks only, or be prepared to do small tweaks along the way since it's impossible to get it right the first time.

DEV Zoom wrote:

We'll see, I won't promise that the taxing stuff makes it into the next patch.

Out of curiosity, why do you think it's beneficial to the game?

Current meta has nothing to do with the theories Syndic keeps spreading to his little chickens. He's a pathetic little man that feels the need to make up stories about others to feel better about himself.

Real reason is that balancing patch made everything more generic.

Nerfing Robotics bonuses made all the specialized hulls less specialized and that opened up a window for Seth MK2 that already was the strongest and most flexible hull in the game to suddenly take over the roles of other robots. Neut like an Ictus, jamm like a Vaga, shoot magnetics like a Mesmer.. sounds familiar?

If you still want to blame Burial, the spreader of love, appreciation, non-judgement and happiness for anything, then blow a ***. big_smile

-----

Naismith wrote:

Point being you cupcakes already have a track record for convincing yourselves that whats good for you is by default good for the game itself.

Heavy Mk2 Online is entirely YOUR creation, and "I told you so".

DEV Alf wrote:

The reason why we thinking about changing some parameters of the ECM is we always see forum topics, ingame chats, reports about how strong it is, how OP it is.

This entire topic and it's consequent bump is merely another attempt at creating an atmosphere for someone like Dev Alf to look at the forums and make an educated guess that the majority of the population wants some station unlocked.

When the reality is, it's 2-3 people. Repeating it over and over again.

Syndic wrote:

What is being stated in forums, tickets, whatever is that EWar is too strong against Heavy mechs. But that's what it is supposed to do, otherwise Heavy mechs have no counter in-game except more heavy mechs and more remote repair.

You want people to believe we're responsible for the balancing patch.. because of a quote from DEV Alf in a thread about possible changes that didn't even make it to live.

Your argument is your own quote from the same thread about these same changes that didn't even make it to live, now claiming it's Heavy Online because people no-longer run around in EW mechs.

Silly and pathetic.

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Nooodlzs wrote:
Burial wrote:

What changes do you think the game needs?

Balance patch reverted, that would at least make PvP interesting and fun once again, see what happens to player numbers after that.

Pre-patch Castels/Troiars and 800m short-demob Zenith were IMBA AF imo. If they did the speed change they promised, added stacking penalties and removed viability from using heavies as EW platforms it'd already be way better.

73

(37 replies, posted in Testing server)

DEV Zoom wrote:

Inaccuracy depends on your module accuracy, and the distance from the artifact. The further you are, the less accurate your scans will be. It's random though, so if you're really lucky you can get an exact coordinate on your first scan from kilometers away.

Goffer wrote:

I consider it bad to have from ~1000 m distance an error of 300m if accuracy is 100%

That's the odd part. If I have 100% accuracy I'd expect it to be 100% accurate. Regardless, I think it's better.

His point is he still hasn't found a way for anyone but his friends to recognize his brilliance.

Ville wrote:
Jita wrote:

Another six months will bring the same result - without room to grow and play the game will always be a single entity stranglehold. Whoever that entity is doesn't matter, its the mechanics that are the problem and the lack of emergent gameplay. Worrying about station games when there is nobody living in them and nobody fighting is insanity.

Wrong, wrong, and wrong.  You haven't played in so long you don't even know the problems anymore.

What changes do you think the game needs?