Obi Wan Kenobi wrote:

I remember back when Burial was just a noob when he first joined NEX smile A

Even that far back i was still a jaded bitter vet tongue Ahhh good times lol

Good times. lol

Had some good times here and this game will be in my heart like Anarchy Online used to be.

Thanks for all the fish, everyone. yarr

3

(15 replies, posted in General discussion)

I'd like that very much but don't have any time for games anymore. hmm roll

4

(15 replies, posted in General discussion)

Looks pretty nice game. smile

5

(184 replies, posted in General discussion)

People were playing when Beta missions were OP.

2c

6

(37 replies, posted in Open discussion)

How does SP work there now with F2P?

7

(46 replies, posted in Balancing)

Jita wrote:

Its a bit underwhelming so far, I think they are trying to balance vs the t1 variants which will doom them to uselessness.

They should follow the Eve model of making them awesome, too good and overused before nerfing them in to oblivion.

Are they actually going to do some post-release balancing to these new bots?

8

(27 replies, posted in News and information)

There's also the evasion nexus.

Nice!

Khader Khan wrote:

Been wrecking fools in dreadnought. its eve meets world of tanks and Mechwarrior online. 5v5 pvp 5 classes of ships 3 tiers and some premium/founder ships which by no means are better than the normal ones.

Its still in Beta and has some balancing kinks to work out, shouldn't be anything new for people around here.

+++ Really cool.

Supernova is a slow-paced and complex MOBA with Starcraft-like futuristic theme. Been having a blast beta testing it even though I usually only enjoy Dota. Hope they'll succeed.

https://supernovagame.com/

12

(102 replies, posted in General discussion)

Ville wrote:

Mroq have you ever played counter strike?

Global reporting in.

13

(11 replies, posted in Open discussion)

Mainlining.......

Ville wrote:

...
But as I see on the back end, the mechanic really does limit people.
...

Agreed. Let's get it fixed.

Make it so minimum of 50 or 100 member corporations only can own an outpost.

16

(3 replies, posted in Open discussion)

Not that useful for PVE, but incredibly sweet for PVP.

17

(11 replies, posted in Feature discussion and requests)

BadAss wrote:

owner no need scan. add sap time in tool terminal  yikes

Yup.

18

(32 replies, posted in General discussion)

Ville wrote:

Beta 2s need alpha connections.

Yup.

Jita wrote:

RIP missions

Is it that bad?

20

(12 replies, posted in Feature discussion and requests)

+++

I need a Black Cam in my life.

21

(32 replies, posted in Feature discussion and requests)

Ville wrote:

I'm just saying there's too many of them at 10.  You can liter the island with them.

Definitely. I think they should increase their detection so they cover wider area but add a cap of 3-5 on island. No probes under TPs too, just choke points on terrain.

Jita wrote:

The important thing is that the NIC cost should exceed the amount of NIC you earn getting the tokens or its a NIC faucet and not a NIC sink.

That's be the right way of doing it.

NIC is so easy to come by nowadays, the costs should definitely be higher.

The email option, as long as it's still private, is actually a pretty good idea to get some long lost players back. smile

Good idea, ++.