blown away by the changes .. gj

it got a cool vibe to it .. found a server been checking it out . little bit of graphically issues in big ships but other then that it could be pretty tight as time goes

sold !!  good find mr simpson .. fun stuff

what server ya on ville

i know this is an old topic but it doesn't hurt

machine specs
System Model: Studio XPS 7100  64bit Windows 7
Processor: AMD Phenom(tm) II X6 1075T Processor (6 CPUs), ~3.0GHz
Memory: 8192MB RAM
ATI Radeon HD 5700 Series

6

(10 replies, posted in Feature discussion and requests)

Lag or no lag I'd like to remove the clutter

yep thatd be perfect

7

(10 replies, posted in Feature discussion and requests)

maybe its on my end 50% of the time i see the stuff loading into radar and as its loading im getting lag
once all the stuff is loaded she evens out .. i did the same , ran around with radar on and radar off and you are right for the most part .. once your in the area it makes no difference it seems but as your pulling up to it and its loading it onto radar thats where i seem to get the lag  .. thank you for testing that out

8

(10 replies, posted in Feature discussion and requests)

im wasn't sure if this is posted elsewhere so excuse me if it is

is it possible to add to your list of features and requests the ability to pull off structures , turrets , any or all objects off your radar .. seems there is a great deal of lag just from radar .. when radar is off no lag , pull into area where its heavily loaded with objects on radar and its tough to get through lag .. you can right click on radar now and set up map type , marker range , rotate camera etc , would be nice to have option to pull other objects off radar
or even add third box under landmark filters for radar options

thank you

the true irony of it is hes right .. this may not be in the appropriate section but its just downright silly how many accounts one person has and is allowed to use w/out a redflag going up for devs to see

10

(23 replies, posted in General discussion)

DAILY down time is needed.

yeah theres no harm in a shutdown / reboot daily .. gives the hamsters a rest

feed the hamsters plz fuuu

12

(11 replies, posted in Open discussion)

hawken givin this a run for its money

13

(13 replies, posted in Open discussion)

new patch pretty good ..

http://links.mkt2273.com/servlet/MailVi … ARD_INFO%%


over 700 mph hour .. insane big_smile

15

(13 replies, posted in Open discussion)

If I can delete a dead char, create a new one and jump back into the game then why have the 1 hour wait?

  i think once ya get some xp on a character then its worth the hour wait . but other then that toons ya just blast through to jump in a get game time are just dispensable

16

(13 replies, posted in Open discussion)

can make 5 chars if u can't brake up the death timer between 5 chars then u can delete said char and recreate

  yep .. considering i was getting an average 10 - 20 min game play on each i was just rotating through em all nite .. think the longest stretch of gameplay before ctd or gank was half hour .. fun game only expect it to get better as it develops

17

(13 replies, posted in Open discussion)

its not bad .. put aside the ctd's every now and then

18

(13 replies, posted in Open discussion)

anybody else jamming on this ..

a little more could have been spent for the men working in the area that not long ago was in all out civil war.

yeah i agree with ya there
RIP Vile

http://news.antiwar.com/2012/09/12/obam … te-attack/

20

(9 replies, posted in General discussion)

Yeah its good to be back.

 

same here .. the starter terminal was buzzing w new player very nice

21

(41 replies, posted in General discussion)

great thing to see this on steam ..

From these two premises I would rather thinking about a temporary "device" that doubles your EP gain for up to 2 weeks that is useless on agents with more than 200k EP

probably the best idea here .. just a temporary boost for few weeks get new players rolling nicely

making this ftp i dont think is the answer . subs are very cost effective .
i think only a few games have done it right . fallen earth is one example
pbs is only going to cater to a small number of people left unfortunately i think , not bring back people in waves . cause really in the end its the same  , you cant do any of if solo . thats where the lack of immersive pve content needs to come in and there really isnt any of that . just go to point A do this go back to point B do this and rinse repeat till your rep goes up . so something needs to change there . even roaming observers left alpha without some sort of excitement . i understand its sandbox and you need to set your own goals though so thats why these games never come  through w pve content that satisfy every body
pvp is spot on mechanics are there and really this one of the best pvp games out there . so it shouldnt be hard to keep people just need the right incentive

24

(31 replies, posted in General discussion)

Btw i quit perpetuum, but not the forum

so your subbing just to troll LOL .. i agree man nobody cares

25

(85 replies, posted in Events)

great job chaos !!! great job devs