Burial wrote:

Everything will stay more or less the same PVP wise. 6 points to have all Betas covered from Alpha 2 and 3 points to have them covered from Alpha 1. I'm not worried about that at all.

What I know is that you want to PVP and so do I but this change doesn't help that.


Yes it does it reduces the fact that most kill is geting zerged by this mechanic.   I dont call that pvp i call it geting gang *** whit out much tactical or strategical thinking.

Deathmonkey wrote:

Look at the voices on this forum and weigh their playing activities, their playing time, and even motive.


What do u mean by this?

Merkle wrote:

We would adapt and make things happen, we would make a goal and complete it. 

Sadly others would rather "threaten" quitting or leaving, rather then attempting something big that requires a group to work together well. 

This is part of the disconnect, sure we can spark their, but our bots do not just magically appear there to fight for us.


Moving bots and their fittings that happens once a month MAYBE  isnt relly a hughe logistics is it?

Atticus wrote:
Estamel Tharch0n wrote:

I dont think u see the REAL problem this current SpT made it king og the hill game play were the suposed "winner" owns all...

wuld u love this game mechanic if u satt on alpha and we had superior numbers and all the beta/Gammas?

industry beeing hit how?    by not beeing instantly evry were?

It sucks replying on an iPhone but here goes:

We are king of the hill because most of the opposition quit. Changing SpT
Wont change it. If your players return, that is what will change us being king if the hill. Nothing else.

I have ENDLESSLY repeated it has nothing to do with my current position. I have been in the other position, playing from Alpha when I got kicked out or was unable to attack a Beta power. I certainly would not advocate to change iSpT simply because its a dumb change. I care about this game, not my
Precious little things I have in it. If the game dies I have nothing.

Industry becomes more logistically difficult with less available sparks. I can project
Power across 6 Gamma islands with just 3 sparks, I can barely use one Gamma for industrial purposes with 3 sparks. That is how it nerfs industry.


U still dont get it...   the point is to remove I CAN BE EVRY WERE JUST BECAUSE I CAN.
If a opposition is larger and stronger they will take all witch i have said numorus times its bad bad game paly this change will change this. 

It does not change that if  YOU relly whant to keep us away from beta u can....  and this right there might still be what we all will fight over??

You are not suposed to be able to control all of beta and gamma.

And when it comes to industry take all those Strategicaly placed gamma bases that was made whit sparks in mind and move them closer to each other? maybe a beta 2 and the 3 closes gammas to it?

We simply whant this game to become King of the hillsssss  (as in morre than 1 hill)
Whit morre separated conflicts and fights insted off ur suposed 1 RULER 1 Owner 1 Winner

Burial wrote:
Estamel Tharch0n wrote:

I dont think u see the REAL problem this current SpT made it king og the hill game play were the suposed "winner" owns all....
If we quit or not u wuld eventualy whant to take over our outpost witch is not the real problem here.

wuld u love this game mechanic if u satt on alpha and we had superior numbers and all the beta/Gammas?

industry beeing hit how?    by not beeing instantly evry were?

You do realise that we would always have the power to take any outpost from you, given we have both numerical and industrial advantage?

It is king of the hill, but I have no idea how it can be changed so it isn't.


Yes but that isnt the problem is it?  we alredy exspect u to keep us from having one BUT atleast its going to take u much much morre effort to do so.  Insted of having pp suddenly apper all over the small world.

What happens when some one stronger than you again takes all? is it relly that much funn playing this 2 sided war?

Atticus wrote:
Estamel Tharch0n wrote:
Atticus wrote:

Estamel says we have too many Gammas.  We did not get those Gamma's because of SpT. We have them because we took them, and Killed PHM and Chaos and -12- Bases. The solution to us having too many Gammas should be to kill ours, this is supposed to be a game of conflict, remember.

Yes we took what we took after people left the game.  This is what you all tell us and for the most part its true.  Its also the reason why things are the way they are, not SpT. LOW POPULATION!


I dint bother reading the rest of ur wall of text.   

Yes u did get those Gamma base because of SpT  if it wasent for SpT u whuld not have spammed those gammas all over the palce....

U killed ghost towns  u dint take any thing by any force...   

Complaning abouth roaming gangs?   Its the reason u still have ppl to shot at dont forget that!  All u say in ur post is I dont whant to put my self on the field i just whant my enemys to do that and my self to right click spark and undock have instant fight and *** of...

To clarify some points you clearly missed, and will clearly miss again

I am stating it will affect industry, not PvP.
I said there is nothing wrong with roaming style PvP. But its not the only style.
SpT was available to you and me equally, when we took your gamma and wiped it, by force. it did not allow us to take it, nor did it allow you to defend it. As i have said we took it after you left the game. Since you state we did not take it by force, clearly if you had chosen to play and defend it, we could not have taken it, right?
So wtf did SpT have to do with it then?

Really learn to read, and then learn to comprehend what you are reading. I posted under Brutux a huge nerf to my alliance and you argued with me because you didn't understand. Zortag posts and you argue with him and you disn't understand. You quote what I wrote, say you didn't bother reading all of it, and then complain about things that I did not say and if you had read it and understood it, you would realize it.

*edit: Offensive. - DEV Zoom

Sorry  to make you edit Zoom, but I find stupidity offensive.


I dont think u see the REAL problem this current SpT made it king og the hill game play were the suposed "winner" owns all....
If we quit or not u wuld eventualy whant to take over our outpost witch is not the real problem here.

wuld u love this game mechanic if u satt on alpha and we had superior numbers and all the beta/Gammas?

industry beeing hit how?    by not beeing instantly evry were?

57

(25 replies, posted in General discussion)

Make MK2 be built of colix! maybe hoppe for some t5 stuff aswell!

Merkle wrote:

we are creative and wish to play as we want, and are more then willing to adjust to how you wish the game to be played; then shatter it.


This........... yeah.

Atticus wrote:

Estamel says we have too many Gammas.  We did not get those Gamma's because of SpT. We have them because we took them, and Killed PHM and Chaos and -12- Bases. The solution to us having too many Gammas should be to kill ours, this is supposed to be a game of conflict, remember.

Yes we took what we took after people left the game.  This is what you all tell us and for the most part its true.  Its also the reason why things are the way they are, not SpT. LOW POPULATION!


I dint bother reading the rest of ur wall of text.   

Yes u did get those Gamma base because of SpT  if it wasent for SpT u whuld not have spammed those gammas all over the palce....

U killed ghost towns  u dint take any thing by any force...   

Complaning abouth roaming gangs?   Its the reason u still have ppl to shot at dont forget that!  All u say in ur post is I dont whant to put my self on the field i just whant my enemys to do that and my self to right click spark and undock have instant fight and *** of...

Blocker wrote:
Estamel Tharch0n wrote:
Blocker wrote:

What I posted was just a suggestion, I'm not saying you MUST have what I said, I also used the word CHOOSE if you would care to read my post again.

Look personally I don't give a ***.. They can take the sparks away altogether for all I care. I was just making a suggestion. Don't tar me with that big whine brush you have, like I said I have lvl 7 which means 7 destinations max. That includes one alpha, one gamma, one NPC beta and 4 beta outposts out of a possible 15 beta stations. Considering I have more than one spark on 2 beta islands, that's hardly what I'd call "spamming" sparks.

Read my post again, this time with a slightly more open mind..

It was a terrible idea and my post still applys...

Also 4 betas alpha and gamma clearly thats not spark spammming.    U chuld not relly have morre than 1 beta 1 gamma at most.... this what u can spark were its important insted of were u whant to because u can.

I'm going to assume English is not your first language, because your posts are starting to just look like gibberish and you either don't seem to read mine or simply don't understand them. What part of this "Considering I have more than one spark on 2 beta islands" did you not understand ?

I'm at the point where I have no idea what point you are trying make. Initially you say want people to have less sparks and there have been suggestions which achieve this. Then you say those suggestions are no good because they don't go far enough.. That's fine, but that's just your opinion and has just as much value as anyone else. So I'm going to say your suggestions are rubbish too.. I'm done here, have a nice day...


Yes start insulting other ppls english skills when u have nothing morre to say and then just add alot of random crap abouth it that dosnt make any morre sense or add any thing to this thred.


Here is my point quite clear.   Personal oppinion:  I dont whant u to have morre than 1 beta 1 gamma spark
sure 1 alpha is fine to. 

Trying to keep 4-5 beta/gamma sparks is a joke and does not help the game as ppl only keep sparks were the most action is and whit this low population its not very hard to tell........

Soon u will offer me english lessons to right?

61

(17 replies, posted in General discussion)

Hunter wrote:

...Well first of all this is not a problem. This is a global concept of a whole MMORPG. Every old-school player can remember a lot of really hardcore games in the past. Since the time of first MMOs much time passed. What has been changed? - The developers have learned the most important rule: There are should not be winners in the game.

What does it mean?
If in the game will appear some mighty faction and pwn the others - need to punish them. Yes exactly punish them for their victory.

Why?
1. Every MMO designed for infinite lifecycle. So it should be impossible to win here.
2. Vitory in the MMO means defeat the other faction. So they will leave the game and stop pay for it (That's all - they are loosers in current conditions).

How to avoid the people leaving?
- that's right: Declare the victory of their opponents unfair and change the rules.

What it gives?

The crybabies can forget their epic fail, wipe the tears and start troll their opponents. Kinda: ha-ha your win was unfair. Now we will win.
The winners will be upset, but they will remember their achievments and stay too. Also they will try to proove their advantage in any conditions.

P.S. Any change in game balance - is the end of the next-one act of theater encounters. Remember that the best reward will be your ban.

P.S.P.S. I advice to sticky the topic.


1st: there has been no victory because you have been playing the game against ur selfs whit no opposition...

2nd: you havent PWNED any thing or any one..........

3rd: How did u win the game if its infinite and there is no victory conditions?

4th: 1 side/corp/alliance  owning the entire game is not a good game... but u all knew that dint u?  because if it was reversed u wuld crie too.....

5th: Hunters rage posts taste sweet

6th: inda....... shame on u

Blocker wrote:
Estamel Tharch0n wrote:
Blocker wrote:

Well if you only get 10 points, and that is if you have the teleport skill maxed, then consider this:
you have one spark at each alpha2 terminal = 3 points
you have one spark at a  gamma island = 3 points
That leaves 4 points so that's 2 beta 2 outposts..
Even less if you have a spark at a NPC beta island terminal as well..

That to me seems like quite a sufficient restriction. I only have the TP skill at 7 anyway, so it's even less for me.
If anything it gives more of an advantage to non-gamma owners as you have more spark points to use.

I don't understand how you can say it does not make any difference. At the moment, if I have lvl 10 in TP, I can set 10 destinations, if I choose to not have any alpha islands destinations then I can set 10 beta destinations.

If one beta destination costs 2 lvl's of skill then the max destinations I can have is 5. How is that not addressing the current issue ? It's less than the current system allows which is what you are after isn't it ?


And why must u have 1 spark to all alpha ilands??  u can pick one and stick to it... 
This change is meant to have u To CHOSE were u whant to spark to instead of giving u access to spark any were u need to like the current system    tbh 1 alpha 1 gamma 1 beta is morre than enught sparking for deffence and movment.

Your side of the problem is that u spammed gammas whit ur basses of and holding all the beta ilands.

What I posted was just a suggestion, I'm not saying you MUST have what I said, I also used the word CHOOSE if you would care to read my post again.

Look personally I don't give a ***.. They can take the sparks away altogether for all I care. I was just making a suggestion. Don't tar me with that big whine brush you have, like I said I have lvl 7 which means 7 destinations max. That includes one alpha, one gamma, one NPC beta and 4 beta outposts out of a possible 15 beta stations. Considering I have more than one spark on 2 beta islands, that's hardly what I'd call "spamming" sparks.

Read my post again, this time with a slightly more open mind..

It was a terrible idea and my post still applys...

Also 4 betas alpha and gamma clearly thats not spark spammming.    U chuld not relly have morre than 1 beta 1 gamma at most.... this what u can spark were its important insted of were u whant to because u can.

Blocker wrote:
Estamel Tharch0n wrote:
Blocker wrote:

Why restrict the movement around alpha 1's at all ? It's not like there is any strategic value in an alpha 1 island. They are primarily training grounds for the new players, or at least that's the way I see it. You have to travel to an alpha 2 to get to a beta island anyway..

I think Inda has the best idea, I would like to add the following suggestion:

  • alpha1 = no restriction

  • alpha2 = 1 - Stepping stone to beta therefore has strategic value so must have some cost.

  • beta terminal = 1, only one NPC terminal in beta1 islands anyway and let's encourage people to go there, not restrict them.

  • beta outpost = 2

  • gamma = 3

Just my thoughts on the matter...


Whit these low credit ideas does not change what the current problem is and thats having way to many targets to teleport to..    Removing credits from alpha 1 and adding only 1 to alpha 2  saves u who whant to put morre sparks on beta/gammas the points u need for it

Well if you only get 10 points, and that is if you have the teleport skill maxed, then consider this:
you have one spark at each alpha2 terminal = 3 points
you have one spark at a  gamma island = 3 points
That leaves 4 points so that's 2 beta 2 outposts..
Even less if you have a spark at a NPC beta island terminal as well..

That to me seems like quite a sufficient restriction. I only have the TP skill at 7 anyway, so it's even less for me.
If anything it gives more of an advantage to non-gamma owners as you have more spark points to use.

I don't understand how you can say it does not make any difference. At the moment, if I have lvl 10 in TP, I can set 10 destinations, if I choose to not have any alpha islands destinations then I can set 10 beta destinations.

If one beta destination costs 2 lvl's of skill then the max destinations I can have is 5. How is that not addressing the current issue ? It's less than the current system allows which is what you are after isn't it ?


And why must u have 1 spark to all alpha ilands??  u can pick one and stick to it... 
This change is meant to have u To CHOSE were u whant to spark to instead of giving u access to spark any were u need to like the current system    tbh 1 alpha 1 gamma 1 beta is morre than enught sparking for deffence and movment.

Your side of the problem is that u spammed gammas whit ur basses of and holding all the beta ilands.

Blocker wrote:

Why restrict the movement around alpha 1's at all ? It's not like there is any strategic value in an alpha 1 island. They are primarily training grounds for the new players, or at least that's the way I see it. You have to travel to an alpha 2 to get to a beta island anyway..

I think Inda has the best idea, I would like to add the following suggestion:

  • alpha1 = no restriction

  • alpha2 = 1 - Stepping stone to beta therefore has strategic value so must have some cost.

  • beta terminal = 1, only one NPC terminal in beta1 islands anyway and let's encourage people to go there, not restrict them.

  • beta outpost = 2

  • gamma = 3

Just my thoughts on the matter...


Whit these low credit ideas does not change what the current problem is and thats having way to many targets to teleport to..    Removing credits from alpha 1 and adding only 1 to alpha 2  saves u who whant to put morre sparks on beta/gammas the points u need for it

Zortarg Calltar wrote:

betas can be expensive. and they should there are way less betas then gammas.

but gammas at 3 points is a no go. thats why for easy. cheaper gamma sparks!


Think the problem here is that ur alliance have way to many gamma bases

Brutux wrote:
Astraeaa wrote:
Brutux wrote:

Yes that is exactly the point. Even though you clearly don't understand it.

I build a Main Base on Gamma and a few outposts. I build teleports Points at my bases. I mine on a remote spot on my island, drop a standard, tele to my base, done. This eliminates the need for multiple sparks on a gamma. Make Islands unable to be walled off, enabling roaming. Now you can catch a mining party on a Gamma exactly like you can catch one on Beta. Sure a defender has a safe point to teleport to, but there is still the tele warm up time, you surprise the miner you get a kill. Same as on Beta. On Gamma miner can tele to base, safe. On Beta miner can tele to external. safe. There is no difference.  I am suggesting an idea that has some nerfs (actually a tremendous amount to my side with the current situation) and has some perks. Its a balanced suggestion to improve the OVERALL GAME.

Get someone else from your side to explain it Estamel ... I guess its a concept thats beyond you.

The only reason I even suggest this is (I think) it will help the game far more than the proposed SpT change.


@ Balf. ..... Its an internet poll ... What do you expect?


Yeah..  safe mining clearly needed on gamma and soon as detector spots any one home sweet home teleports get dropped for safe jumping TO SAFE BASSES.


All i hear is that u suck at this game and dont whant to risk any thing and u whant to make Gammas like Alpha 3s
Just morre safe and easy by having Player made teleports next to outposts.   You know some of us acualy just whant good gameplay not a broken game mechanic that makes ppl lazy and MOAR SAFE

Right now I mine in COMPLETE SAFETY ON MY ISLAND. The changes I am suggesting would make it exactly as safe as mining on Beta, the only difference is the destination that the gamma miner has (safe base) vs the beta miner (safe external). Both have the 3 minute tele warm up time that leaves them vulnerable. But I explained this in my post which you quoted but clearly don't understand.

I guess I will let you guys talk me out of nerfing my own base. Lol, idiots.



Gamma isnt beta for one...

Maybe u whant ur terminal to be indestructible aswell because beta stations cant be killed?

I dont see how ur Gamma base is geting nerfed?  ur miners can jump to any exsternal TP and log off untill he thret has been dealt whit

Brutux wrote:
Estamel Tharch0n wrote:
Brutux wrote:

Sigh. Seriously? Try and think a little before you post.

If you cap structures and cannot wall off Gamma island teleports, any Gamma can now be roamed (ie NOT 100% SAFE)
By being able to build a fortress you guarantee it won't be destroyed in one swoop while you are offline. Clearly your miners and anyone outside your fortress would be a target. Not like the current situation where I can min afk in a Scarab MK2 afk 24/7 in 100% safety.

Please think a little before posting again.



I dont even see were u got all that BS from?

How does sparkTeleport  Cap Gamma base structures?   I wuld like to see it change and be limited but thats a diffrent forum post.
U and i know evry bases made walled off all teleports

You are suggesting a change to SpT to make the game better.
I am suggesting a change to Gamma to make the game better, a change that I think is a far better choice and would have way more effect than your SpT change.

You guys go on about our self interest ... I just suggested a change that would decidedly nerf a HUGE ADVANTAGE my side currently has. And yet you are too stupid to see it. Lol, just lol.

Also make the poll respondents reveal how many terminals, outside of Beta 1 NPC terminals and Alphas, that they can currently set sparks to. That will quickly show who has and needs sparks. Pretty sure the poll would follow exactly who uses and doesn't use SpT.

My opinions are for the good of the game, not my self interest.

Since you probably still dont understand Estamel, I am suggesting a change that would prevent Gamma teleports from being walled off.



Right.......   Player made teleports that only the owner can use yeah great invention....  im sure that whont be build in the middle of the main base....

Canthra Monero wrote:

make a poll with an option to not do it at all would be the way

yeah so the winner has the most alts.  and borrowed accounts

Brutux wrote:
Estamel Tharch0n wrote:
Brutux wrote:

Heres a suggestion. Limit sparks to 2. Plus a blood spark.
But allow player built teleports on Gammas, only accessible on island (ie you cannot interzone to them)

This limits the current SpT that clearly is the sole reason Perp is not bigger than EvE and has amazing and constant PvP (sarcasm possible)

This allows industrials to use their islands for industrial purposes.
And while we are at it how about some sort of structure limit on Gammas, something balanced that would allow for the creation of player fortresses but make difficult the creation of island fortesses.

Seriously, this post has much better ideas to fix the game than the 55 pages of bullshit you are listening to, Zoom.



Why do u suggest things that keep u 100% safe from geting killed?

Sigh. Seriously? Try and think a little before you post.

If you cap structures and cannot wall off Gamma island teleports, any Gamma can now be roamed (ie NOT 100% SAFE)
By being able to build a fortress you guarantee it won't be destroyed in one swoop while you are offline. Clearly your miners and anyone outside your fortress would be a target. Not like the current situation where I can min afk in a Scarab MK2 afk 24/7 in 100% safety.

Please think a little before posting again.



I dont even see were u got all that BS from?

How does sparkTeleport  Cap Gamma base structures?   I wuld like to see it change and be limited but thats a diffrent forum post.
U and i know evry bases made walled off all teleports

Brutux wrote:

Heres a suggestion. Limit sparks to 2. Plus a blood spark.
But allow player built teleports on Gammas, only accessible on island (ie you cannot interzone to them)

This limits the current SpT that clearly is the sole reason Perp is not bigger than EvE and has amazing and constant PvP (sarcasm possible)

This allows industrials to use their islands for industrial purposes.
And while we are at it how about some sort of structure limit on Gammas, something balanced that would allow for the creation of player fortresses but make difficult the creation of island fortesses.

Seriously, this post has much better ideas to fix the game than the 55 pages of bullshit you are listening to, Zoom.


Why do u suggest things that keep u 100% safe from geting killed?

Brutux wrote:

because you know, its a big island and mineral fields dint always respawn next to the main terminal. Then I have to haul minerals from the satellite to the main where I produce. It can be a 10-15 minute trip.


Holy Sparkness!

Brutux wrote:
Estamel Tharch0n wrote:
Brutux wrote:

Estamel, reverse the question.
You had stuff in game and lost it. You don't have the power to take it back.
You are crying to change things to get it back without investment.

How easy do you want it?

2 ways to look at anything, right?

@ Tonnik .... When everyone in game had roughly the same assets, or dedication, there was not an overwhelming majority owned by one group.  SpT for large numbers will make it difficult to hold something. You will need strength to hold something. But shouldnt that be the correct way?


Say what??   I took my *** out of kko when we left the game whats the problem?? not like the SAPs instantly change ownerships any way...   


Your alliance might be the current strongest but dosent mean u shuld own evry thing in game...

If ur so strong and dedicated u can still control the enitre game just takes alot morre effort and sweat.....
And in the end u get bored of SAP hunting and game will be better place to live in

Try reading. Start with this post. Read it again. I quoted you saying we don't want sparks changed because we lose advantages.

Spark changes will not affect our advantages. Other people playing will. Sparks staying the way they are will not affect our advantages. Other people playing will.
And all of us in our alliance would be more than happy for other people to come and take our stations and Gammas with conflict. Its how the game is supposed to work, remember?

Why can you not get this through your *** head?

@ Zoom ... I have 3 sparks on Imi, one at the main terminal, 2 at satellite terminals. I spark to these terminals and mine, because you know, its a big island and mineral fields dint always respawn next to the main terminal. Then I have to haul minerals from the satellite to the main where I produce. It can be a 10-15 minute trip. Under what you propose a gamma spark cost of 3 means I need level 9 simply to have only these 3 sparks, and lvl 10 to have one in Hersh so I have a place to transport what I produce. Therefore this character effectively cannot play in any other area on the map.

So please tell me how your proposal, done for PvP reasons, does not *** an indy player simply playing on one main gamma island? The indy player becomes totally restricted.


Yes but what you dont seam to get in to YOUR head is that its only king of the hill game paly.  were the strongest rules all betas and a wole bunch of gammas.... its not good game paly or the way the game was designed..

Canthra Monero wrote:

This WILL limit pvp which means less to do lets just admit that right now.


yes to some exstent were u cant spark evrry were whit ur zerg.

How ever if it does not get changed there will be NO PVP............

Brutux wrote:
Estamel Tharch0n wrote:

Umm.   


You all crying only because u have so much at stake all of a sudden..


STC, DOY+ frend own 11 Beta outpost.......

How many Gamma bases do u also have? 5-7?


How easy do u whant it all to be for u?

Estamel, reverse the question.
You had stuff in game and lost it. You don't have the power to take it back.
You are crying to change things to get it back without investment.

How easy do you want it?

2 ways to look at anything, right?

@ Tonnik .... When everyone in game had roughly the same assets, or dedication, there was not an overwhelming majority owned by one group.  SpT for large numbers will make it difficult to hold something. You will need strength to hold something. But shouldnt that be the correct way?


Say what??   I took my *** out of kko when we left the game whats the problem?? not like the SAPs instantly change ownerships any way...   


Your alliance might be the current strongest but dosent mean u shuld own evry thing in game...

If ur so strong and dedicated u can still control the enitre game just takes alot morre effort and sweat.....
And in the end u get bored of SAP hunting and game will be better place to live in

IndustryMonkey wrote:

What's the benefit of having Gamma Outposts at 3?     so little PVP happens on Gamma, and you aren't impacting power projection at all.

My suggestion would be to keep Gamma at 1.


Its to limit usage of the rest of ur spark....