126

(56 replies, posted in General discussion)

Did ya even read what I wrote?

This isnt a EP problem this is a human/not enough stuff in the game problem.

Cass summed it all up greatly.

127

(56 replies, posted in General discussion)

Actually a group of many, will always kill a group of a few.

This comes down to leaders, and how players choose to fit.

I dont mean to point back at STC, but we have been running just assaults and ewars against mechs, and heavy's, and we win, and lose.

A even larger force could do this with even more effectiveness.

40K EP at the start is quite a bit of EP.  You can get into any heavy that you wish, and you can get into any Mech, with ok support skills.  IF you know what your doing.  This is a gap of knowledge not of EP.

You are looking at the Vets, who are basically running out of stuff to train and saying "I want to be there."

In three years you will be smile, we had to go through the same growing pains as you did.

Acc Transfer is always a good idea, Name change is NEVER A GOOD IDEA, NEVER.

Transfer should be no more then 15 USD.

Good times, around 2:00:00 you should be able to see the first ever Mk2 Mesmer Loss/Kill.

The good old days.

Just fix what is the game first...stop trying to add stuff.

http://forums.perpetuum-online.com/topi … e-problem/

Ding Ding Mother ***!

Did we just win the game...again?

132

(13 replies, posted in Bugs)

Quick wording of the problem is always nice.

Makes us feel like were in control.

The starting EP is 40k, after you sub.

From that 40k you can go Directly into a mech, and then within two to three weeks into a heavy comfortably.

With specialization.

134

(53 replies, posted in Testing server)

Celebro wrote:
Merkle wrote:

Right now you have no control over logins, but you do have control over people running to log out.  As a example, again Eve, uses a 15 min aggression timer.  You stay on grid until your 15 min is up, and THEN you go poof after you log out.  If your targeted then you stay no matter what (I like this btw).

Using that as a example I would, dare I say, actually INCREASE the timer.  But I highly doubt anyone will even want to touch that one with a five foot pole.

The timers purpose is for the attacker to commit themselves , and give the 'victim' enough time to retaliate. 

In Eve it is easier to warp or hide and get out of harms way, that's why it's 15min. In Perp 15min pvp timer is too high. I think because its much harder to get out of trouble but around 7min seems just about right. 2 minute timer seems that the defender has not enough time to make it 'even'.


Cel I would completely agree if they had it so you must stay on island.  Now with the way it is, I think its a toss up.

135

(53 replies, posted in Testing server)

Celebro this is what I was attempting to get at.

Zoom I just dont care any more what way it is, I would just rather see some consistency on the matter however.
As it stands now I am far better off just logging out and watching with another guy to save a larger more expensive bot.  Rather then running around, or running to a terminal.

If you wish to keep it how it is, fine.  Just reduce the PVP flag down to 2 min, so that this is equal to enter terminals as well. 

Right now you have no control over logins, but you do have control over people running to log out.  As a example, again Eve, uses a 15 min aggression timer.  You stay on grid until your 15 min is up, and THEN you go poof after you log out.  If your targeted then you stay no matter what (I like this btw).

Using that as a example I would, dare I say, actually INCREASE the timer.  But I highly doubt anyone will even want to touch that one with a five foot pole.

136

(53 replies, posted in Testing server)

Bingo......

I had thought that I was originally helping, I can see now that my help is nu-nessicary.

137

(53 replies, posted in Testing server)

Zoom I do not agrue with a Dev just for the sake of arguing.   I see a problem with the mechanic, and the times that are allowed.  If you dont see a problem then that is ok with me.  As we will use and abuse this FULLY, and without any regard to anything else. 

All that I am trying to do is show you the problem, and then how to fix said problem.

If it is just a indicator then just remove it, and make it so your aggression timer is under 30 sec so that we can fully move around freely and dock and undock as we wish.


The problem is not movement, the problem is that I dont need to move at all.  With a 2 min timer all I need to do is kill something then log.  Very few times can players react in under 2 min let alone agress you.

This negates the fact that I need to run off a island or rather do anything more then what I just said.  But again, its just more power to me, so go ahead and keep it.  I will use the feature whenever I deem fit.

138

(53 replies, posted in Testing server)

Ok then rename the PVP flag to something else.

Zoom please understand this HELPS me and how I play, it DOES NOT hurt me in anyway.

This is just so asininely dumb I cant express it.

And having a PVP flag DOES state your in combat or WERE in combat.  That would be why its called a PVP FLAG.

Edit: This also does not screw people, with your changes to leave any island with a flag whenever they wish.

139

(53 replies, posted in Testing server)

Hm, by this logic remove the flag itself then.

Really, if there isn't any point to it then just pull it.  Right now the only thing it removes me from doing is docking up.

The point is what I had thought you intended it to be.  Was to give out a small penalty for attacking whatever you did, and giving others a chance to counter you, rather then just giving out a 2 min window, you have a 7 min window.

I am actually quite shocked that this was intentionally put in.

140

(53 replies, posted in Testing server)

Another Note.  Your mods need to stop whenever your disconnect, safelog out, or basically drop any connection.

We still have magical disconnected mining going on.

141

(53 replies, posted in Testing server)

I know its on the live server.

Your telling me that I am allowed to log out with a PVP flag?

Please pardon me being a smart ***, but why the *** is it like that?

/Rant off.

Mr. Zoom It needs to be like this, if your flagged, you stay there.  When your flag drops THEN you disappear from terrain.

A PVP flag is the trump card of everything.  If you have it you stay no matter what.   As it happens now its quicker for me just to log out after a hit, or while running away.  Then I just sit there with a less expensive bot watching and making sure I am out safe.  Verse me sitting there for 5 min then logging out, another 2 min.

So I am safe now in 2 min, verse safe in 7 min.

Just my two cents on this.

142

(53 replies, posted in Testing server)

Go flag yourself.

And log out.

Your out in 2 min no matter what.

So broken.

143

(53 replies, posted in Testing server)

This isn't a troll.  You can log out with a PVP flag.

Go test it.

144

(6 replies, posted in Bugs)

BTW there should be a 1000m rule For Nora.

145

(32 replies, posted in Balancing)

Now seeing the light.

Enlighten yourselves young ones, open your minds.

Alexadar wrote:

Hi Zoom.
Will you reimburse all CHAOS assets in Landers Bridge what we have been lost because STC used an exploit?
And for some various other reasons.
See tickets pls.
Honestly, it will be not fair enough if you wont reimburse assets what was made by CHAOS huge efforts in landers.
Thanks.


Someone get the teddy out.  Show us where STC touched you.



I just couldn't resist.

147

(53 replies, posted in Testing server)

Go test your PVP flags and log out timers.  They are *** up again.

It will just change again, that is part of the underlying problem.

They will make a transforming "fix" were break it, and they will be back to square one again.  With more angry players, and potential to loose subs.

This idea was aimed at adding in some stability to the mix, rather then the relative flexing that we have now.

If that is the case then just wipe them and have them just "be there" while they change them.

Thanks for at least reading it.

This fixes about everything that is broken with gamma currently, and allows for massive expansion later on.

I understand not wanting to make something similar to one of the most successful games that is similar to this one.