26

(6 replies, posted in Feature discussion and requests)

good luck with that

mask/overlay   twitch like the other 100,000 other people who do

28

(56 replies, posted in General discussion)

all there is is Chaos and badass botting NPCs all day in Alpha

29

(56 replies, posted in General discussion)

why dont you bot more

BadAss wrote:

stop the topic, no one will go to the protest. weakness that you change all of you, because there is no leader in the server

30

(62 replies, posted in Balancing)

a monkey could make t2 protos

DEV Zoom wrote:

If you can only do that with protos then that's a drawback right there in my book.

31

(62 replies, posted in Balancing)

If I explain how to do this, I want a month sub (credits)

I dont work for free.



DEV Zoom wrote:

Ictus:

. The best I could do considering a good enough demob resistance was never above 100kph.

--

won't "kneejerk" it.

32

(56 replies, posted in General discussion)

i like the patch

Release it now, I missed the Arch landrush

how about you all stop being lazy and fight for some stations or something

+1

1 year of highways and automation

another game you will not participate in yet have a lot to say about


Celebro wrote:

Couldn't say myself until there more info, for the time being it remains promising:

Linky: http://seldoncrisis.com/

Edit: Oh btw forgot to mention there are some former CCP developers working on this and from other games, Novus aeterno, Lord of the rings online and Dark Age of Camelot

However, disaster struck for Pandemic Legion within 5 minutes of landing on grid. Due to an FCing error by Imperial Marinel, Pandemic Legion lost their entire Tempest Fleet Issue fleet to a very well placed bomb run by Provi-Bloc.


"Wrik didnt FC the fleet.
GJ getting trolled again."

no surprise there

I was in Tri and we wiped Provi out


just like perp

Kaldenines wrote:

i was in provi block for a bit and was disappointing not to have encountered a single roleplayer

p.s. Amarr victor!

40

(60 replies, posted in General discussion)

These organizations kill themselves, we just help expedite it a bit.

41

(64 replies, posted in Testing server)

zoom zoom

where is my speed already?

possibly worst idea you have ever written


Its sparks that is the problem, not locks





Burial wrote:

I made new thread since last one already got flushed. Be nice or leave.

The game lacks any form of smaller scale PVP for newer and independant corporations.
Here's an illustration and here's a cure.

1. Completely remove the ability to lock Beta stations.
2. All Beta outposts tax from facilities and market goes to it's owner corporation.

Beta SAP mechanics can be fun if nothing excessive is at stake. It's a good Capture The Flag mini-game and I don't see any sense in removing it. After the change, it's still beneficial to own and fight over stations because:

1. Corporation gets the outpost Aura bonuses.
2. Tax from facilities and market goes to the owner corporation.

The more separate entities use Betas, the more potential PVP we all get. If there's 10 different sides spread out on Betas, it's potentially 10 times more fights and 9 times less pressure on just 1 side. Remember, to avoid the need to form blobs, there can't be anything of extreeme value that can be taken away associated with Betas.

Syndic wrote:

If you defend it you keep it, if you don't defend it you lose it. If you attack it and win, you win it and if you attack and lose you don't.
Fair system to everyone.

Any mechanic, as long as it's within rules of the game, can be considered fair since every condition can be met by any corporation sooner or later. Following that doesn't make the game more fun and less broken.

I recommend New Dawn

Its the sparks


that is the problem

45

(12 replies, posted in Feature discussion and requests)

-1


Gremrod wrote:

The SAP and it's loot.

The SAP container should only be accessed by those that own the outpost or those that successfully attack the SAP.

This is a very small change that starts in the direction for incentive to own an outpost and to attack an outpost.

46

(60 replies, posted in General discussion)

It's pretty simple.

The people who are here in this thread all got their *** kicked up and down.

That isnt fun for line people and they lost confidence in leadership and stop logging in.



You all keep telling yourselves that its ok, but the bottom line is you lost and everyone stopped playing.

In That Order.




Good luck with Gamma with that type of track record of constantly letting your teams down.


derp

47

(64 replies, posted in Testing server)

maybe zoom hire that guy to dev this game


Ville wrote:

There was this 1055 KPH Termis.

48

(54 replies, posted in General discussion)

Start reading the million threads about suggestions we have been making for four years.

Kaz Rock Horgarsson wrote:
Burial wrote:

Don't blame the players, blame the mechanics.

If CIR/77 were to be removed from the top, they'd be replaced by someone else with the same instruments to be equally devastating for the game. The new entity might have different methods of operation, giving more freedom to the newer players, or might not. Problem is the mechanics that make such game-style unchallenging.

Do your best to get good changes heard and implemented. It's hard crusade against loud veterans(just watch how this thread explodes) with every reason to flush all the suggestions down the political *** to preserve their dominance, but it's hopefully worth it in the end.



That great, thank you for posting this, now we need to get Good suggestions to fix the current mechanics that are at fault, but If that the "loud veterans" say anything that will go against what can save the game will be their tome, and maybe a great game too.

49

(21 replies, posted in Balancing)

lets see we have 15 beta islands so thats less than 1 probe per island


working as intended

50

(54 replies, posted in General discussion)

Told the devs a million times sparks are overpowered

Easily dominate server


its laughable


but hey dont listen to me


rofl