I can speculate one of the reason they are doing it that way.

It's simple.  And it'd push the token shop for demand of the tokens enticing people to use Beta. 

But tbh, I'd rather see implements that benefit all of the game world.

Zoom, what's the deal with no heavy mech ewar ?  And I disagree with the direct purchases of robots.  You should sell CTs via the shop instead using gamma materials.

103

(2 replies, posted in Q & A)

So August?  tongue

For the blog

Seth.

105

(12 replies, posted in Q & A)

So to further expand on it, there's no REAL incentive to be on Gamma.  It's next to impossible to do solo without 10 alts and btw, terraforming erodes in time, so your work is for nothing.

106

(12 replies, posted in Q & A)

So you want to build a base?

Base building:  very fun, extremely time and labor intensive.

To build a base you will need the following items: 

A standard main terminal.
500 construction blocks.
Lithus Mk2
Heavy Mech industrial robot with 5 construction modules.

A standard main terminal is your center point to your base.  Bases are like cities in this game.  Meaning you'll have to Provide other buildings to turn on facilities,  if you want to repair damaged modules in station you'll have to build a repair facility.  Requires a building foundation and more construction blocks.

Construction blocks:  they are expensive!  You have to have colixium which can only be mined on gamma with a mining tower(which also has to be built using construction blocks).  Which means if your brand new you'll have to buy them off the market the seeded Syn tec blocks.

Lithus mk2 or scarab pilot, these are robots to transport items. Extremely expensive and e intensive.

Once you get all that you'll need to be in a player corporation.  You won't have access controls in npc starter corporations.

Then you will have to find a nice flat area in a non red zone.  To place the terminal it'll be a little thing you'll have to click on to activate it.  Once it's active a huge hologram structure pops up.  You go back switch out your heavy mech load your arms and cargo up with construction blocks and return start building.  During this time your building can be completely destroyed.  So you need to be fast.  You'll target the structure and click on your construction arms/modules. You will only be able to run three arms at one time.  And because we masochist developers, you'll have to make three separate trips because construction blocks are heavy.  Once four hours is over(build time + running back refilling arms + avoiding roaming npcs). You'll have a terminal up.

Now, every gamma has a Pvp player faction on it.  Meaning they will try to kill you and your base.  So you'll need a reactor, energy backbones, energy transfers, and turrets.  Probably repair nodes for turrets.  Your going to have to power the base too.  GG with that.  So approx 28 hours build time solo.  Doesn't include manufacturing the items.

107

(5 replies, posted in Bugs)

Was that before you joined a Corp hulk?

You guys need to chill the *** out.  Not every PC user is a normal or advanced user.  Granted his delivery was a 3/10 but still doesn't warrant the level of sarcasm laden retorts from the peanut gallery.  They are asking for an easy to use in game feature.  +1

You want the game to grow but you approach players asking questions with such hostility.  There's a reason I'm staying away.  Maybe the game can grow and mature a little.  But as long as you other bitter vets around it seems the little push in population is for nothing.

109

(6 replies, posted in Open discussion)

Not only pings but clickable screenshots.

110

(112 replies, posted in Balancing)

Question 2 is legit.

111

(6 replies, posted in Open discussion)

Lol!

Hello!  I sent you a PM via the forums.

113

(4 replies, posted in Bugs)

I have to manually close the client too.

114

(112 replies, posted in Balancing)

BeastmodeGuNs wrote:
Rovoc wrote:
Tonnik wrote:

If the population truly is rising again its probably best we both stay away

Idk jita, jokes making an interesting argument for some of us to return by hitting blue saps.  just saying

What can I say? Gets lonely. smile

lol

KGB!!!!!!!!!!

116

(112 replies, posted in Balancing)

Dev Zoom, great job. 

I might return when syndicate robots hit.  Probably not but maybe.

117

(28 replies, posted in Bugs)

DEV Zoom wrote:

All that, but blocking is handled on a separate level. Every plant and structure, be it functional or decorational (rocks too), has a tile-based blocking layout made up of columns of different heights, which are placed down automatically when the plant or structure is placed on the ground (and removed when it dies). These are simple tile-data (one height value) much like tile blocks which prevent you stepping there, but tile blocks are 2d, and blockheights (as we call them) are meant for height-based blocks. (These were the ones blocking the shots against gamma buildings because they overreached the spherical hitbox at the top and bottom.)

How it looks in the dev client.

It probably sounds way too complex for what it's meant to do, but it's a legacy of the tile system.

That looks visually awesome.

118

(641 replies, posted in Testing server)

That whole lost millions of commodities in fuel bull *** really chaps my ***.  They know there is a bug.  They knew it existed for months.  But instead of being conservative and giving something.  They said, " thanks for beta testing."

I invited him months ago.

I'm not playing, haven't been for two months.

121

(28 replies, posted in Bugs)

Not trying to be rude Zoom, but Avatar Creations has a reputation for taking something simple to fix and completely *** up everything. 

Hell at this point I'm expecting the turrets to get "balanced" where they shoot at each other and not enemy players.  While using a million Energy every 5 seconds.

Then it gets fixed two months later and the players aren't reimbursed anything for trying to power a base that sucks up 5 energy fields an hour, while they continually try to defend their bases.

That's your track record ATM.  "Oh heads up" turn into "btw good luck on beta testing features".

122

(641 replies, posted in Testing server)

i read that completely differently and tbh so did other players who used the design.  Based on what Tux said.

123

(641 replies, posted in Testing server)

That's what he was trying to tell you!  You can't terraform the hill down to shoot the turret.

"If i can TF a slopped "wall" around a teleport and put turrets at the top of the slope. and my enemy cannot Tf the slope to attack me then what have we solved."

This problem still exists today, why did you think theres a HUGE donut that took billions of nic and literally months of time around xiantor?  You players knew a long *** time ago that was the mechanics.  You have a secondary problem on islands like Krazlov, where you can literally cut entire chunks of land off. 

Fun fact: I can boost the turrets on my base to hit the East teleport.

124

(28 replies, posted in Bugs)

Naismith wrote:

what are you talking about Zoom, all T3 Gamma bases are invulnerable because there is no way to siege a base with anything less then 40 people on the field. Even then it falls flat on it's face if there's 1 dedicated defender online micromanaging connections.

The cool starship-troopers idea of assault bots running the turret gauntlet just isn't something that happens in reality. In reality, everyone gets in Seth Mk2's with 6 range extenders and snipes turrets for 2-3 hours hoping nobody comes online and flicks the boosters on. Or wastes 5 hours trying to shoot at turrets being repped by X repnodes because someone is online.

NOTE:

If whatever you're gonna change is gonna invalidate existing base designs, then you decon and move all their assets to the closest Alpha station. I don't care whose outpost it is, nobody deserves to have their assets welped because their base design got invalidated overnight by a patch. Everyone who built a Gamma base put in hours and hours of time into it.

P.P.S.

Ville, I told you so. big_smile

I know....

125

(641 replies, posted in Testing server)

Tux wrote:

Why is 1 Terminal on an Island a waste?

Your insinuating that:
1. A corporation should need to deploy 3 terminal/networks on an island in order to "start" to secure the island.
2. A group of several Corporations is needed to secure an island 1 Per terminal
3. An island Is large enough to fully support 3 Corporations

From past experience the gamma Islands are Barely capable of fully supporting 2 Corporations of a moderate size let alone 3 or more.

Is the 3 terminal per corporation limit going to stand or will you limit this to 1 per corporation?

How will you balance the 2 TP 3 TP and 4 TP Islands so the number of terminals does not pre determine what islands are going to be able to be locked off form the outside? << keep in mind that if its possible in any way shape or form players will do it, its just a matter of time. 

If i can TF a slopped "wall" around a teleport and put turrets at the top of the slope. and my enemy cannot Tf the slope to attack me then what have we solved. If i have 3 terminals on an island and 3 teleports i can secure my island, people will not be able to roam at all. the only thing the "locked slope" does is give clean LOS from my turrets to the attacker.
(turret)
          \ <<< you cant change this part of the slope
            \
              \ <<< you cant change this part of the slope
                \
                  \ <<< you cant change this part of the slope
                    \_________

Please keep thinking about the terminal / teleports on the islands ... build distance from the teleports is not the solution it only makes it take longer to achieve the same defense (in conjunction with the placement of multiple terminals around an island. ).

DEV Zoom wrote:
Tux wrote:

Please limit this to 1 >> If more than 1 terminal per island is allowed players will naturally place them near gates for defending the Island << This is not theory craft it was done in the past it will be done again. We need to make the gammas roam-able … even @ 1 km away from the terminal I can place turrets
(Turret ~~~~1KM~~~~Terminal~~~~1KM~~~~Turret)
to cut off some Islands form roamers If Im allowed to place 3 terminals. Please start with 1 Terminal and balance from there more can always be added later if you feel the need.

If that's the concern then I would rather add more teleports than to "waste" an entire island on one terminal.


Over two years ago...