MOAR DEPTH FOR BETA
More features on B with gains that need active defense lead to more activity there. As I stated earlier I didn't really like whole Intrusion 2.0 system. Imo it's trying to create unnecessary complexity where things can be simpler and polish more game aspects. How to do it better?
- POS for resource gathering which can be placed only on B.
- POS yield is MUCH better than of a single player using a bot (nerf amount gathered by bot or simply make POS gather more is a different balance issue which I don't really want to discuss, too early for that).
- POS can be attacked and destroyed at will by other players (HP, balancing, etc again not here\now).
- POS placed on certain distance from Outpost can be protected by invulnerability shield automatically if it's HPs are down to certain %.
- POS inv shield will drop after certain amount of time (24 hours? etc etc) and by that time it's owners must be ready to protect it.
- Another inv shield is only available after POS is fully repaired.
- Any POS owner corp with positive standings from Outpost owner can receive inv shield protection.
- It is possible to charge money for such protection %) .
This way in conjunction with making A to B transportation more difficult will provide B residents advantages of much more effective resource gathering while making 'em to fight for control of those juicy spots. It's vital to combine those things because if A to B transition easiness isn't solved players can struggle for B territory control while still having main bases aka gathering points at A. Also this system will raise Outpost significance as you can't protect your POSes without those. You aren't forced to join Outpost owner corp to have your personal POS protected but you will have to make agreements for protection. You can still risk placing POS without protection but that's a question of balance again, price of POS, resource etcetc.
Such system can be balanced pretty good every minor issue can be solved and polished but it has 1 real downside: server is one, timezones are many. USA vs Europe vs Asia and things with intentional attacks at other time zones are s**t. It can be solved by having different servers for those 3 zones. It can be solved by creating multitimezone alliances. Both have their pros and cons. Look for EVE-O to explore downsides of 2nd way. Imo 1st one is better but it needs much bigger player base and leaving the idea of "one server to rule them all" (much moar expenses and technical issues as well, but those are not my problem ). Just wanted to mention it here, not that I want to go deep in arguing bout it.
P.S.: I'm sorry if my ideas aren't new or were told here earlier... still repeating good things may lead to their eventual realization .
P.P.S.: I'm very well aware that they are pretty much raw as I'm still newbie in Perp but I hope to convey the main ideas so something similar but better polished can be implemented.