51

(20 replies, posted in Feature discussion and requests)

YESSSSSSSSSSSSSSSSSSSSSSSSSS


ZOOM is on DJ Notice?

52

(10 replies, posted in General discussion)

of bots teleporting on top of me

TOP PEOPLE ON THIS THREAD


TOP PEOPLE

Only corps that own Gamma or Beta can post or read.



Enough is enough with the lesser players.

55

(21 replies, posted in Feature discussion and requests)

allow posting only from Beta/Gamma owners

Jita wrote:

Only allow posts by people who have an active booster.

56

(5 replies, posted in Balancing)

I am pretty sure you cant put an ERP on a t1 fitted cam.




Zortarg wrote:

as we all know ERP was nerved multible times and it still has a very limited use. now even less with the 20% repair bonus reduction on blue bots.
so since i like the erp in general i was thinking a bit how we could improve it.

since a buff in normal terms seams not to be intended by the devs, so i took a look at the other possibilities.

the idea came in the end from the shield mechanics that is basicly independent from incomming dmg type.

why not make the same with ERP. the incoming dmg still is a thing of the armor resists but the ERP could only work on dmg.

remove all existing factinal ERPs and replace them with one general one. giving it its highest value in general for all dmg types. or tweak it a bit if nessesary.
that way we will be able to play around a bit more with ERPs and they will be much more usefull when they dont only give you a usefull amount of energy when getting one type of dmg.

57

(26 replies, posted in General discussion)

wipe it

58

(10 replies, posted in Balancing)

i like it

1st?


more "math" content

60

(27 replies, posted in Q & A)

you guys are jackasses

?

62

(4 replies, posted in General discussion)

you know its *** if this 'person' likes it


Hunter wrote:

no sarcasm.

I would advise to dev team do not listen whining on the forum and go on. But i won't, cause of DeV's knows what they need to do.

63

(34 replies, posted in Balancing)

dumb

BS, there are hundreds of Vets and new players that are just terrible and they dont want to help you.

dont blame us for being organized


Rasnath wrote:

Hello, first of all, I would like to explain the current situation of the game as I see it. At one point, the game lost a lot of CIR guys (so I've been told), because they have conquered everything and had no enemies and got bored. Then after a while, new guys (along with some vets) came to the game and started claiming beta terminals. Afterwards, the CIR vets came back, saw they had people to kill and have fun, hence started counquering again. Now, here we are, newbies getting pounded (that's how it should be IMO) by CIR and their subcorps. There are massive operations going on, either nudging the "owners" of beta and gamma islands, some covert mining, artifacting and nonetheless, all out warfare. The game is player driven. It's all about the players, really.

To sum it up, I like to see the CIR and co. as the Big Bad Wolf (no offence), prying with its fangs on basically the rest of the server. The RUST coalition (which I am part of) is fighting, yet losing. But here is the thing: Players are uniting against a common enemy, and that is FUN! We are getting pounded and having fun. We dont have much EP nor resources, not to even talk about the sheer amount of bots cir has. BUT that is all fun, because players have a common goal. Now come the nerfs. Those nerfs do make fighting with CIR a lot worse because of:

1) ratting is the game's main NIC outcome, again, CIR will faceroll the rats, whereas we, who had a chance against the rats we were farming have to go a tier lower (which is a lot). All in all, less kernels and nic.

2) the point i really want to focus on is mining and harvesting.The corporations will mine their ore and keep it in corp to produce the equipment and bots. THE MARKET IS PRETTY MUCH DEAD!! I don't see a reason for CIR to post any of their ores (except epi - highly priced) on the market. Now that we've established that ore will mostly stay in corp, here's the thing. CIR already has outrageous amounts of equips and bots, whereas RUST has quite little stock. We are less able to keep the mining up with bot production. We need to actually have bots for CIR to blow em up. Essentially, mining nerfs will hit newbs a lot more than veteran players.


For the game to function in the near future, we will need to uphold the clash of powers. I am perfectly fine with RUST being weak yet on the rising side and CIR being godly. But if you nerf our primary sources of income, we might not be able to keep the struggle going. AND THAT IS THE MAIN DRIVING FORCE OF THE GAME. The clash of powers, the pvp aspect of fighting for power, the pve aspect of supporting the front lines. IMO, atm, this game is a fine *** simulation of WW2. I enjoyed it so much I freaking bought 7 accounts in my mere 2 weeks of playing the game. And i had a blast, belive me.

What i suggest you do is the following:
1) reduce the mining nerfs, that is the main crippling factor of the newbie corps (remember, if we are too weak, cir wont have anyone to blow up and both parties will be unhappy), cause ore production cant keep up with industry and market prices are outrageous. And not to mention CIR prob refines and produces at 375 bonus factories anyways. We are still stuck at 50. A 20% nerf on mining is a 20% nerf on our industry and like 5-10% neft on their industry, cause of all that bonus.
2) When ratting, newbies are the only ones getting nerfed in that aspect (i thought your idea of nerfing was to get more newbies to the game). Or make the tier difference lower. 4th star is many times better in loot than the 3rd star, there should be a diffence in loot, but not as high as it is now (meaning 1 cir can beat 5-10 newbs in ratting easily, unless they group up - newbie unfriendly).
3) aside from teritorial warfare, there is nothing to do in the game to be honest. When you are sitting on 20 gropho mk2s and billions of ore, you have nothing to do if there is no war. And we need the war to keep going. And there is going to be no war if either side falls to pieces.
4) With the intent to nerf the vets, you actually crippled the newbs you were planning to buff. We are going to have an easier time fighting with cir (but not much), yet on the other hand, we might not be having enough bots to actually fight in, hence you're crippling us.
5) Your balancing idea was good, but you cant just flat out nerf everything, because it brings the problems you've seen. And you're losing players this way.

Please don't make me regret buying 7 accounts.
A big shout for both RUST and CIR coalitions, because if it werent for your war, I probalby wouldnt have kept playing the game.
And I'm having a blast with the game! big_smile big_smile big_smile big_smile

why dont you not play and not contribute to anything meaningful

Jita wrote:

Can we just send Ville some ointment for his poorly butt. HTFU.

I like it

67

(21 replies, posted in Q & A)

SERIOUSLY THIS IS THE PROBLEM WITH THE GAME

THESE PEOPLE RIGHT HERE

lectron wrote:

Maybe I'm misisng something, but I cant now get into my MK2 bots ?? I thought everyone got level 1 extensions by "default" ? I talking Hi-Tech robot specialist skill here.. Mine at 0..

Same with Blocker.. Just confirmed..

That is your problem.

You guys can barely tie your shoes.

We *** about it, but us and our 38 stations are still here.



All of you people are about 2% to where you need to be to win a game like this.

and I am not talking about EP

Your track record for "knowing what is best" is not that good


Gamma wipe  - remember that?


We dont forget, so dont sit here and lecture us about 'personal' gains.


Your shortsightedness has wiped about hundreds and hundreds and hundreds of subs














DEV Zoom wrote:
Weedy wrote:

Any comments, Zoom? Seems like a lot of people are quite disappointed.

...I did?

And of course a lot of people are disappointed, that was to be expected, nerfs are like that. A lot of people can't see beyond their own personal gains or losses, but we try to look at it from the outside, and that's why these changes happen. But don't expect me to reply to "worst patch ever"-like comments.

Senor Zoom,

We have been down this road before.  The difference is we actually used the test server to compare old to new in PvP.   Yes, Anni, that means shooting.  The results were interesting.


You'll see, Im sure our opponents will provide plenty of posts about it on the forums soon.





DEV Zoom wrote:

Well the choice is yours of course, you can also fill it with armor or whatever. But that still doesn't make mechs obsolete.

yee who really knows so little because yee doesnt play enough

Annihilator wrote:

you mean 4000 hitpoints vs. 1200 ?
and
5k+ accumulator vs. ~600 ?

nope,

you'll see

because you obviously havent thought about it

more to come on killboards and tears on the forums


what do you think players are going to do now with all that reactor on an assault?  ill give you a hint, its not two medium guns

ugh

this sums it up really


Jita wrote:

So much terrible it's hard to express really. I can't even express what a missed opportunity this is.

Who in their right minds thought making light bots faster and giving them a signal detection boost in particular needs a frontal lobotomy.

You really had an opportunity here to add new content by retasking the old and unused. Totally fluffed it.

NVM

seriously