Yes please do that.. new players who will be ganked in first few days will leave faster than usually... lol:lol:

Its just funny to see "real pvp players" here on forum requsting all the time pvp and then they want to grief...
But yeah,its sandbox between players and alts!

Just lol lol and more lol!

+10

Ville wrote:

He sounds mad.  Bro.

I am also mad when i see that type of construction here sad

Ville wrote:
Rabus0 wrote:
Annihilator wrote:

this would help the game... how?

I mean - i haven't played any other game that needed device like the fieldcontainer (aka black-hole-containment device) at all.

Making the field container last longer doesn't really sound like an improvement that makes the game better IMHO


Are u mad bro?

What did u play? wow/world of tanks?
In eve online 2 hours cans are in space!

Your view of the game as unity is little twisted!

What kind of gameplay you are playing in perp?

I am almost certain Anni trolled you.


now u are writing with alt? hehehe <3

Ville wrote:

I like I 2.0 personally.  But as an attacker you want to set your goals out front and understand the consequences.  1 are you just there for pvp?  Then alarm clock a couple days and bring stability to 70% to get the owners attention.  Then give the outpost a rest during off timezone.  2. Are you there to grief?  possibility targets leave beta.  3.  Are you attacking a home station or a  weekend retreat?   These are questions every pvp should ask themselves are we here to pvp or grief?


THIS VILLE,

BUT "they" will not give you write answer!

When i say "them" i think of players who are raging on carebears  and etc!

Scyylla wrote:

Sweet Jesus!!!!

All these carebear ideas need to stop.....

Carebear ideas? Who are you m8? How you are making money? Automaticly when you go making money you are carebear! So stop with Bull***t words!

Beta is about pvp. It isn't about who can farm npcs the longest... The more you involve pve into a pvp mechanic the more you kill pvp.

Again, how you are making your money??? If you are such pvp maniac, then u dont need npc at all, YOU NEED BF of WOT...


Sundial-- Do you agree with the idea or do you, like the rest of us pvp folk, just want more people on beta to pew pew with? Don't fool yourself into thinking adding a pve feature into intrusions will improve the numbers on beta. Only one thing can do that--- ADVERTISE THE HELL OUTTA THIS GAME!!!!!!1111!!!!!!!!!!!

This is the most disccusting,ugliest and the most hypocrisy thing i ever heard!
Why?
Because you are here pretending like pvp player who is only interested in pvp gameplay, and you dont even exist on perp kill killboard!
So, maybee you are here logged in as industrial/mining char??? AHAHHAHAHAHAHAHAHA
So stop lie to us!

On this forum every single player who is speaking of PVP,and stands for this up, DIDNT AT ALL give us argumentative claims for their constataions!

Your only argument is :
-THIS IS SANDBOX
-GET THE HELL OUTTA THIS GAME you carebears!!!!!!1111!!!!!!!!!!!
-BETA is for PVP (i agree, but then remove all NPC from islands) -> quetion: Why you are not standing against npcs on beta?
--most of your time you are ratting anywhere
-ALL CAREBEARS MUST BE REMOVED


I ASK YOU ALL WHY?
Give us good reason why you think that perp dont need carebears???

If u watch closely then you see that thisa type of players are life and soul of game!!!
Without them all is dead ,from market/production and pvp!
And this is not bf3!!!

I wrote on some post why i am think that are carebears good! But if you want i will amake large topic about why yes for carebears!

Rex Amelius wrote:
Sundial wrote:

Telling people to just sit at a sap for an hour isn't PvP as much as the proposed new system is.

PvE can promote PvP when you have crews of combat bots roaming around the island killing roaming NPCs every day.

This. The current system is a snoozer.

And fair idea from the op.  I like any idea that requires some activity from Defenders to build up and keep stability. The current system's auto-stability requires only taking the outpost. Then you can walk away forever and have Domhalarm.

Perhaps stability should decay like walls.


+ 1

Annihilator wrote:

this would help the game... how?

I mean - i haven't played any other game that needed device like the fieldcontainer (aka black-hole-containment device) at all.

Making the field container last longer doesn't really sound like an improvement that makes the game better IMHO


Are u mad bro?

What did u play? wow/world of tanks?
In eve online 2 hours cans are in space!

Your view of the game as unity is little twisted!

What kind of gameplay you are playing in perp?

Syrissa wrote:
Rabus0 wrote:

How u plan hold stations?
How will that reflect on market on alpha island?
-that is the most important question,because new players atm cant buy nothing on market because its empty,and what is on market is way too expencive!!! So after they spend few weeks in game they will left,specialy if they are alone

Are u all plan live in gamma?
What will happend when some random corp decide to come and destroy your buildings,and you are living there?
Only way out to hold stations will be ALLIANCE between corps,sience we dont have it in game atm!

Take on your mind players what u have in corp! For that story you need lot more than 15 in corp online!!!!
Ok some corps have 100 on paper,but only 10 in fleet max!

-None have coverd up all Time-zones,so it will be hard to hold station
-us tz is missing
-station will drop 100% of everything when u destroy it (is this true)
-any reliable number how much it will all cost?
-also you will need to dig out ore for station/reactors etc...
--its good because it has only one purpuose and its building stations =+1 for this


What you are "general speaking" getting on gamma islands?

yes and yes.
you will have to do that. if you are a solo player then forget about gamma and stay on alpha... but that discussion is worong in this thread. gamma is for team players of corps and alliances. its for high end content. for terra forimg and building and holding your own stuff. if you ask why? its a game and a sandbox. we do it beacuse we like it.
if you dont like it - do something else.


You miss the point of my story... and jey i little drew with post,but

You are talking of sandbox all the time without reason and proper arguments behind it!
Your only argument is "gamma is for team players of corps and alliances"-> disagree!
Its all fine with gamma,but m8, you have 80 in general chat in pick time, and how much are alts? how much are on telesis? and ics Alpha?

Rest of 10 pilots are where,probably on beta?
You will have on the end few "sanbox" pilots and rest will leave game.. sadly!

BTW how much u and your friends have alts?
Is your alt also as you teamplayer?

I dont see on forum coherent discussion about real things,i just see "this is sandbox","give us pvp" etc!

How u plan hold stations?
How will that reflect on market on alpha island?
-that is the most important question,because new players atm cant buy nothing on market because its empty,and what is on market is way too expencive!!! So after they spend few weeks in game they will left,specialy if they are alone

Are u all plan live in gamma?
What will happend when some random corp decide to come and destroy your buildings,and you are living there?
Only way out to hold stations will be ALLIANCE between corps,sience we dont have it in game atm!

Take on your mind players what u have in corp! For that story you need lot more than 15 in corp online!!!!
Ok some corps have 100 on paper,but only 10 in fleet max!

-None have coverd up all Time-zones,so it will be hard to hold station
-us tz is missing
-station will drop 100% of everything when u destroy it (is this true)
-any reliable number how much it will all cost?
-also you will need to dig out ore for station/reactors etc...
--its good because it has only one purpuose and its building stations =+1 for this


What you are "general speaking" getting on gamma islands?

+1 also...


We need more fun for ourselfs! yikes

Burial wrote:

BUT IT IS A SANDBOX GAME!
Of course it is not a pure sandboxy idea but I believe that Alpha islands do not have to be sandboxes. Those that do want to play in pure sandboxes have beta islands and soon they will also have gamma islands. People who usually are on Alpha are either new players or guys who will not move to beta ever. Why cut them off from the game?


+1 on op...

But i am sick of that sandbox story!
SANDBOX IS NOT BETA ISLANDS... Sandbox is box with all kind of players(from griefers to industrials over carebaers)... Without strong alpha there is no beta!

I am pised off ,because all the time you have "few" people who want everything on BETA,so they can get easy kill!
Second, devs are behave like they have 15 000 online in some tz pick time!
Alpha is for living and beta is for fun! Beta should be optional in first time,and when game grow up,then put focus on BETA!

When poeple will realize that?

63

(5 replies, posted in Feature discussion and requests)

You all just touch in essence of the problem!

@Syrissa
"from my perspective we first need the gama islands to keep the population in game and maybe even get some old vets back to game. once this is in then i agree that the next important thing will be a big alpha patch. more ilands more stuff for the carebears. then the carebears fuel the economy and the game itself. look how much % pf the STeve population lives in 0.0..."

@Celebro
"Regarding industry facilities, being more efficient on beta than alpha to attract players does not work because Devs are attracting the wrong type of player to move to beta. Comparing EVE only because it's worked out for them; refining is more efficient on high sec than 0.0, which is opposite of what we have here."

@Sundial
"Missions need better high end rewards / reasons to run them.
This gives solo / small corp players something to do / way to make good money and fuels the market with high end goods / ammo.
Im sorry but sparks / ammo is not enough to make running missions profitable.
Add that to the fact that all the tough missions are on beta only which does not work for solo / small group players...
I don't bother logging into perp when I only have 1-2 hours to play because there is nothing I can do within that time that is worth doing.
Solution:

Add spark teleport, high end missions rewards, increase mission rewards."

Just to say that i am not carebaere,but i realize that without people who are farming game is nothing because of economy etc...
Ima FC in eve,so its not post about me and my complaning abot money or if u think that i want to more money,youre wrong !
I want that this game become one of the best mmo games,and its not unavailable...

- this above is 1000% what we need here... I just hope that will devs listen to us!
Perp is strongly regulated game with:
-pvp : anti-blob perfect solution and lot of manuvering and tactics in pvp (guerilla warefare in first place) etc
-pve : -missions are sucks (need better story/reward)etc,but ratting is awesome
          -convoys are awesome also,because they are strong
-industry: kernel tree/ct story/mining etc = just perfect


DEVS,

you have FOUNDATION that u cant imagine in comparison to eve!
DONT *** up it! Just sit on chair and discuss this above..

BTW, i am in Zagreb so i can come to Pesta on tee break! smile

Ola,

I would like to request from you that you make some stuff to do for smaller corps and players who are playing solo this game!

Fist off all,i see that you are doing awesome and hard job,but as we can all see there is no enuogh old players and also new players!

Guys, devs and others,
me in the first place and my in-game friends/ rl friends are pretty dissatisfied with direction and few things in-game! I will speak about my view not my corpmates!

First thing is that we have around 7 in corp ,and few of them have alts. We are all from Croatian-speaking domain so we are in start limited for numbers in corp,because we want to have atm only our guys in.
With that "handicap" we can play exclusively when we are pretty much all online!
When we are all online we do percentage in general chat (around 10%)...

I want to say that you have in game "lot of something,but its nothing"...
You are focusing in some big stuff as building stations,making walls etc,but you dont have numbers for that,speaking in general! With walls you can see what u did,its not worth mentioning.. Now when u fix it has sense...

Make focus on individuals and it should be fine for start!
the game makes an individual not CORP... remember that...

Here i can see lot of people talking about pvp, wich pvp we are talking about?
You have in EUTZ pick time 80 in general chat,13 in terminal on telesis/another 15 around telesis island, and lot of new guys in ics... Not to mention alts... So on bets islads you have how much real pvp players?
And who are real pvp players sience everybody have mining/industrial alts?
Now u will say that you dont need blob and that is perfect,but again perp solve blob *** long time ago, so its perfect if u have lot of ppl in fleet!

Question:
Why you are forcing players to do industry/mining on beta islands?
That is the same thing that you producing whatever in the middle of the Afghanistan, Iraq or some war zone!
You are trying to make fun for "pvp" players(griefers) from my point of view...
If u put paralel to eve you will see what i am talking about!

I will put just an example,
NONE except some crazy freaks are not mining in o.o (rare ABC ore) because is always war zone,
that type of ore is coming from wh space, this kind of space is hold small corps and they are transporting in trade hubs this rare ore and from that they are making profit,but paralely smaller corp are pretty happy with amount of money/fun they earn/have...
O.O is for big players,they have moons for mining, moons are good motivation because you get lot of money per moon and with that money they are buying big stuff(capitals/stations/infrastructure) and ships for replacment etc...!

The point is that in perp missing that...
All what u did u did fine(from industry to strong npc-s), except that aspect of game for small corps and fun for individuals. Your base is corp,but corp is group of individuals!

You have all prerequisites to one of the best game this type,but not with that what are u doing!
Why i say so?
Because every single day perp is loses people. sad
Why they left?
Because they cant do *** alone and they are bored after few weeks...

Your alarm is ringing all the time,change something!

I am not requesting nothing except : "Focus on individuals and things for smaller corps!"
They are make the game!

Feeling that u have something that belong to you (STATION/POS/INFRASTRUCTURE) is just precious and resistless(and u dont have that).

BIG THINGS ARE COMING WITH SMALL!

I hope that i am not the only one with that thinking!!!!

+1 for 30min containers!

66

(12 replies, posted in Open discussion)

Iam Abanana wrote:

You know what would be cool? If devs added a whole new set of extensions which would make robots cast spells like fireball, lighting, force push, haste, mass heal etc. and add a little bit of fantasy feel to a sci-fi setting. I'm thinking specialization into wizardry would be required to be effective, and no modules equipped, or something like that.
And lots of shiny particle effects.


And pinky sci-fi dildo in your left hand...
Special ability --> kicking ***.. lol lol lol lol lol lol lol

67

(2 replies, posted in Open discussion)

kwel m8!

83 here... sad

Same problem here... It will be great for gameplay... tongue

Lets hope... hmm

DEV Zoom wrote:

I'd just like to state that we intend to do some upgrades to the beacon system soon, as they indeed feel a little underwhelming. Some of our ideas are very close to these.


Nice to hear that....

72

(5 replies, posted in General discussion)

Best thing ever....
CEOOOO we want starngers in corp (PS.. Dont kick me) big_smile

73

(5 replies, posted in General discussion)

Scyylla wrote:
Innsu wrote:
Celebro wrote:

don't expect it to be done.

I dont expect anything, but it would be welcomed by many people, even people that left because of them

If people left because of an NPC then they need to stay in hello kitty online tbh.

Best answer ever!!!  I agree with u... SO was nice npc, he was overpowerd but it was awesome...
I like perp because npc-s... they can kill u easy and thats funny,you dont need pew pew... smile

+me and corp(+9) for SO (we called him chemist) on alpha...

74

(50 replies, posted in Balancing)

Alexander wrote:

Issues:
Static spawns can get boring after a while.
Roaming spawns are a threat against miners but protecting them in dull.
Random spawns are fun but not to everyone's liking.
Storyline assignments don't pay out enough for all the travelling required.

Agree, basicly you cant now farm npc s! Devs made good thing, but its bad that nps  doesnt e-war sad . its little easy now!

75

(2 replies, posted in Recruitment forum)

Thanks m8,

I hope that we will soon doing some serious mess that befits to us "Balkanians" wink