What? You do not need a lot of SP in EVE to be a good PvP pilot. You certainly don't need a lot to have fun as a PvP pilot. It takes at least a year in EVE anyway to tell the difference between good and crap alliances without having someone else label them for you. By then you're a solid player, well-skilled in a couple fun roles and within close reach of several more. To me, you sound like someone who can't have fun until you're the best player in the best group. Most people find anticipation and progress a huge part of the appeal.
As for Perp, you're in NeX, the perfect example of how effective a bunch of month-olds can be in this game. So we didn't tear established corps a new one on our first day; we didn't expect to. And yeah, we've got a few beta-aged players holding our hands a bit, but they're hardly the only ones doing anything meaningful.
As for EP remaps, they'd be totally pointless (... over time ...). There would be one track that takes more EP than others. As soon as someone has enough EP for that, EP gain is worthless to them. They can now remap to any profession they want and instantly be maxed out. This happens even sooner if you consider that speccing for a single fit is all that's really necessary (I can reassign my demob EP if I'm not fitting one). There's also no need for any Ext level between 0 and 10 at that point either. It will be all or nothing, depending on fit and situation.
If that's how you want it, then frankly you'd be better off asking to dump EP entirely. Then everything's down to player skill and NIC. I think that would be a lot of fun due to the similarities with Elite and X, but it's probably too fundamental a change for the game. Maybe you could have a simplified skill tree that basically amounts to qualifications for certain bots/mods. It wouldn't change any stats, just whether you can use the stuff at all. It would remove a lot of the variety in the game, though, which is a big part of the appeal.