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Perpetuum Forums → Posts by Hollywood
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Posts found: 22
1 2015-04-24 07:01:34
Re: New devblog: Robot goes to Hollywood (6 replies, posted in News and information)
2 2014-10-23 20:40:34
Re: I am moving on. (26 replies, posted in General discussion)
Later Grem! Have fun with Darkfall; the changes are fun for a bit but the problems are still there. Hope to see you around sometime.
3 2014-10-23 20:18:45
Re: Low population and vets, an incoherent rambling by stranger (30 replies, posted in General discussion)
do you believe sending refugees back into the countries they fled from would solve the problem that caused them to flee in the first place?
If they have Ebola... then yes! They will kill everyone else...
4 2014-06-22 20:25:18
Re: Add more beta islands, wait on gamma (29 replies, posted in Feature discussion and requests)
Can we please! not bring gamma islands back anytime soon? The game is so much more enjoyable in the current state of Alpha and Beta islands. Tweaking/adding beta islands sounds good, just please don't add several useless and player devoid gamma islands. Do the right thing devs...
5 2013-11-11 19:30:22
Re: FOOM Scan1App - Artifact Scanning Tool (74 replies, posted in Guides and Resources)
Thanks Zortarg, you da man!
6 2013-11-11 05:37:15
Re: FOOM Scan1App - Artifact Scanning Tool (74 replies, posted in Guides and Resources)
Anyone still have a link to download this?
7 2012-02-08 05:30:33
Re: Killboard API Feature (31 replies, posted in General discussion)
That restricted guy is a beast!! Sign him up!!
8 2012-02-08 00:33:23
Re: Killboard API Feature (31 replies, posted in General discussion)
For the new people that don't have the KB link:
9 2012-02-08 00:32:33
Topic: Killboard API Feature (31 replies, posted in General discussion)
Kudos to the Devs for creating the API feature to allow automatic killboard updates! A step in the right direction
Also, thanks for Mitix for the keeping the KB running and up to date!
10 2012-01-22 10:56:12
Re: Triandulus/Helio Incubators (41 replies, posted in Feature discussion and requests)
Thumbs up for plant incubators!
11 2012-01-20 17:51:55
Re: Bring Titan back to Beta (37 replies, posted in Balancing)
Titan ore on beta makes sense! +1
12 2012-01-20 17:47:35
Re: Just started today (14 replies, posted in General discussion)
Welcome to Perpetuum Rupiefied! Glad you're enjoying yourself and glad to hear you plan on staying for a while! Seeya in game.
o/
13 2012-01-19 03:13:22
Re: It s the time for test server? (26 replies, posted in General discussion)
With a test server active they'll be around 5 people left on the live server..... You'll need a larger population to get productive testing. I'd rather see more communication between the devs and the community before you stand a test server up. A lot of these new content problems, as well as other patch problems, could be resolved with simple two way communication...
14 2012-01-07 19:53:35
Re: [Service] Community prototyper (11 replies, posted in Services and Discussion)
First time using this service, was a pleasure doing business. Definitely look this guy up if you need proto's!
15 2012-01-02 19:03:00
Re: Returning Player (6 replies, posted in General discussion)
Welcome back to Perp! I'd definitely keep your toon.
16 2012-01-02 18:38:48
Re: [Service] Community prototyper (11 replies, posted in Services and Discussion)
This community needs more of this. I'm sure you'll get plenty of requests to keep you busy Tonnik. +1
17 2011-12-26 19:02:11
Re: Ewar Love (73 replies, posted in Feature discussion and requests)
Has there been an efforts towards or progress made on this issue devs?
18 2011-12-20 03:15:34
Re: Logical conclusions. (44 replies, posted in Balancing)
Multiple tank styles sounds like a good concept, as long as there is an "effective" counter.
19 2011-12-20 03:10:10
Re: WTF Zenith with demobil throu the mountains!!! (7 replies, posted in Balancing)
Working as intended... nothing else to see here...
20 2011-12-10 08:17:33
Re: Why do the blue bots still have the fallloff bonus? (13 replies, posted in Feature discussion and requests)
As everyone has stated, the falloff feature is pewp. The demob resistance feature sounds reasonable, especially after all the speed nerfs.
21 2011-12-05 19:47:17
Re: Shade Grown Harvesting - New Corp (2 replies, posted in Recruitment forum)
GL with your corp bro
22 2011-12-05 19:43:45
Re: First 3 hours in game (3 replies, posted in General discussion)
Glad you're enjoying the game so far and I hope you decide to hang around. Welcome to Perp!
Posts found: 22
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