26

(13 replies, posted in General discussion)

It's spiked Lag. Everything will be fine then there will be a spike. I ususally run 150/160 ms and when it spikes it goes to 12,000 for a half a minute, then levels off around 3000/ms. Stays there for a minute or two and goes back to 150/ 160.

It's a never ending reset effect and when it happens you are pretty much screwed. You can't play.

Updated

Your forum activity says you are alive.

I'm online now but want to go see X-Men so will be gone soon for 2 and half hrs.

29

(22 replies, posted in General discussion)

Actually, a local import feature would be fun.
You are getting Papa Smurf, Dev Zoom. U are already blue, it will be an easy transition.

Burial wrote:
Skydell wrote:

Mailed you with what I have.

Trying to catch you online. You are EU right?

No, NA (Canada) Night shift. I'll be on this weekend.

Also, we can add a Trojar to the list. So for your request list,

Castel 100P
Trojar 50P
Intakt 150P
Baph 100P

And whatever I mentioned in the in game mail that I thought you might be interested in.

Mailed you with what I have.

Jita wrote:

so only allow ct's to be sold if they are mk 2 and full p, so 50p, 100p, 150p only.

This, I'd suggest some kind of 'used' attribute. Even player CT's can be set back to 50, 100 and in rare cases 150 so they don't define as used. Example, when I make a CT, suppose it comes up 121. I can make it a 100 for market and lose the 21 or keep it for use and 121.

Never seem to catch you online. Not ignoring you.

DEV Zoom wrote:

I didn't think this through yet, so this is just theorycrafting:

What if robots had a built-in mobile teleporter like Inda says, and you can only use it when your accumulator is at 100%, and it sucks it completely dry everytime you use it. (No other limits.)

The range of the teleport could be different for all robot classes. More for scouts and transports, less for heavy combat stuff for example.

In addition to a national commodity.

http://wiki.perpetuum-online.com/index.php/Polynucleit for Thelo.
http://wiki.perpetuum-online.com/index.php/Isopropentol for Pelistal
http://wiki.perpetuum-online.com/index.php/Statichnol for Nuimqol

I don't really see a liquid state fuel source commodity to suit Industrial. One could be added or teleport fuel could be added as a whole new tree.

I thought about this a bit more and it might be better to add teleport fuel. The CT process and factory production has a NIC sink built in to offset the beacon seed.

Still WTS

FUBAR again

I'd agree if they hadn't built the system from the top down.

I have a Thelodica Mech agent with 300K EP all of it tied to making the Agent a good Thelodica Mech agent. That's a 3 month effective character with a single purpose in the game and she needs minimum 15 volley to kill a 1st star, T1 Kain NPC. If I am running her solo, she then needs another 15 minutes to rep off the damage and recharge Accum and be ready to clear a spawn a second time. I am averaging 20 NPCs (800K worth of plasma) an hour.

The fit is Meta 2 with 2 tuning and 2 senor amps. In truth the repair time, it's faster to go to an outpost and dock, deploy if there is an outpost closer than 6000 meters, it takes that long to repair and recharge accum with low EP.

When they made this system they expected us to stack damage. 450% might seem like massive buff but it's buffing from such a low base that it's only balanced when it's extreme stacked.

As long as you are logged in it seems to be fine, it just won't let anyone else in to the game right now.

Alvar TwoToes wrote:

I haven't been able to connect for the past hour or so.  Login works fine but when i select the character to connect to the server, it just sits there like its not communicating at all.  Fortunately I haven't lost anything.  Sorry for those that have.

Same. Load bar after character screen dies at around 70%

Yagel MK2 100P - 1,250,000 Epri
Waspish MK2 50P - 625,000 Epri
Tyrannos MK2 50P - 1,250,000 Epri
Vagabond MK2 50P - 1,250,000 Epri
Artemis MK2 50P - 1,250,000 Epri


Lithus MK2 150P - 1,875,000 Epri each (I have 2)

Symbiont MK2 100 - 1,250,000 Epri
Vagabond MK2 100P - 2,500,000 Epri
Gropho MK2 100P - 3,125,000 Epri

41

(41 replies, posted in General discussion)

Lock - nope, lock - nope, lock - nope, lock - nope, lock, one volley, jam.
Lock - nope, lock - nope, lock - nope, lock - nope, lock, one volley, jam.
Lock - nope, lock - nope, lock - nope, lock - nope, lock, one volley, jam.
Lock - nope, lock - nope, lock - nope, lock - nope, lock, one volley, jam.

All the while they have an armor rep running so you never actually do any damage.

Other changes mentioned are to make geology missions Artifact missions. If they turn all flawed modules in to flawed Niani modules, they then become unuseable T3 and will recycle as a T3.

Beta is a Mafia war and alot of Industrial people don't want any part of it. With 8 ways to get to Beta from Alpha, all covered by watchmen you are either in the mafia or you are no involved in industrial after T1. I prefer flawed Niani.