51

(44 replies, posted in Feature discussion and requests)

Toninu wrote:

just a small suggestion if I may..

Do you guys think it would be a good idea to link gammas both to betas and to alpha2?
since smaller entities could claim a small base on gamma before conquering beta sap stations (example a small corp with few same tz dudes) and maybe move to betas later on so both options would be equally viable. Would be nice to have "Fort" defense/attacks smile

please do not include political sperg, just be objective.

We found that holding a beta station with a small corp all in the same time zone is extremely difficult. You can miss up to 2 SAPS a day because of sleep/work, you know real life stuff. You can potentially lose nearly half the station points within 16 hours in a worse case scenario. (2 specimens 8 hours apart). We have seen 4 specimens in a row.

I would even go so far to say that personally i think it may be easier for a small corp in the same time zone to maintain/defend a well designed gamma base than hold a beta station. Unfortunately access to gammas is generally though the betas, so there's another potential hurdle for a smaller new corp to jump.

I'm basing this off our experience, which is a small group of CASUAL players in the same time zone (mostly), all with full time jobs and families. So on average a couple of hours most nights to have fun. If you have people that can spend most of the day playing then that changes things of course.

52

(44 replies, posted in Feature discussion and requests)

Chemist wrote:

When the Russian report a bug: No, dude, it's cool. So it should be.
When our opponents are reporting the same bug: yeah ... it's a bug. We'll fix that.
When opponents use the bug: see nothing, hear nothing. We are very busy.
When we use the bugs: you fags! Cheaters! Reported!

I have to agree with Chemist on this one..

53

(5 replies, posted in General discussion)

Zordok wrote:

Others say that the players reach the thousand big_smile

We have said no such thing.

54

(6 replies, posted in Feature discussion and requests)

I like the idea, but can you imagine the arguments between corpmates over who gets the "trophies"  lol

Annihilator wrote:

1 + 2 -> there is probably another squad related memory leak in effect
3 -> thats no bug, its just something the game engine doesnt support

I'm tending to think it's a memory leak as well. After approx 2-3 hours with both clients running I start to get micro freeze's. A shutdown of both clients and a quick reboot and all is good for another few hours.

56

(20 replies, posted in Feature discussion and requests)

Yeah not sure what purpose those things serve now, except for maybe emergency reactor fuel. Initially they were used to open up the TP's to the gamma islands, but once that was done I don't think anyone uses them for anything.

I am mostly indifferent to idea of station locking/unlocking, however I would like to see one change in the current mechanics, don't allow probes to be placed within 1000(500?)m of open beta terminals. If anything is going to dissuade new players from using them it's this.

The current mechanic of being allowed to place a probe directly under public beta terminals is ridiculous.

58

(24 replies, posted in Balancing)

Gwyndor wrote:

Let's remove content instead of making it so the existing module provides more content.

Making fitting cost for scanners high so you need an assault or mech at least to use. Arkhes make it easy to abuse such mods and scouting features but if it takes 100 reactor for a scanner then you would have to put it on a bot that might make someone want to flag to stop the scanning.

If someone wants to flag back on alpha then it puts their bot at risk also. The sky is the limit for escilation.

Removing them all together is silly.

I'd hardly call chassis scanners content, but if you do that's fine, each to his own. The sky has always been the limit for escalation, the trigger for it is right there in the robot status bar, just beside the cargo icon. Chassis scanning someone and flagging is not necessary to trigger escalation, if escalation is needed of course.

By the way, it would only flag when you activate the scanner and by then they have your fit anyway. You can't "stop" someone from scanning you and getting your fit, flag or not, all you could possibly do is make it more expensive for them to risk doing so, in which case what's the point ?

For me it just seems to "easy mode", to simply scan your potential opponents fit and fit your bot to counter. It's way more fun to have to try to guess what they might have fitted and let the battle prove you right or wrong.

I've never liked them..

59

(24 replies, posted in Balancing)

and what does flagging achieve? People will just fit a chassis scanner to an arkhe/light (disposable bot) and still get the opponents fit. So you get to blow up a worthless/dirt cheap bot and they get your fit, and flagging has achieved what exactly ?

Remove chassis scanners from the game altogether.

Annihilator wrote:

whats the problem with "high-threat"-NPCs posing a... threat ?
maybe you should try diplomacy, i heard that works pretty well fuuu


do i need to file a bug report next time a NSE mech closes in it at my fully fit prometheus?

Don't have a problem with high threat NPC, but these are moving crazy fast Anni. In the four + years I have been playing I have never seen ANY bot move that fast. The ones I saw on Monday last near Douglas were not moving that fast, but these ones we saw tonight in the north were just downright crazy. You would have no hope in hell of getting away. Seems they running speed hax smile

ok, just got back from a run around Alsbale and we specifically went to watch some observers and I stand corrected. Zoom, they are screaming fast man, go and watch them. They are moving at like ludicrous speed.

62

(12 replies, posted in Balancing)

Ville wrote:

no.

If you want veterans, yes.  I've come to realize if you want newbies, than you can solve this with a cheaper game.

Ville, the issue is not getting them, it's keeping them and for that you need content, PVE content..

I've heard other people say this as well, but I out ran a group of 3 in a kain on Alsbale on Monday night just past. They didn't seem any faster at the time, but that was just my impression.. and yes I did get close enough for them to lock me and jam etc, but they dropped lock pretty quick on and off, on and off..

64

(20 replies, posted in General discussion)

Zoom said the correct time was the scan time, was he wrong ?
In any case you guys know the game has had a lot of bugs since the latest upgrade, you knew the RF timer had issues, yet you still sounded the horn of Gondor and rallied the troops. Then you blame the Devs for people getting a bad impression of the game again. Why didn't you just wait until there was 100% confirmation that the timer was right and any bugs/issues were sorted.

*quoted post removed - DEV Zoom

You had a perfectly reasonable thread going here and one of your mob started throwing insults around against a non existent corp, mistakenly thinking he was being funny/witty and knowing that he would get a response from someone, and now there's another thread derailed. And don't confuse complaining with holding you to task for making blatant BS posts.

Ryn, don't respond to them mate.

66

(90 replies, posted in General discussion)

Naismith wrote:

None of those corporations exist in the game. The shells exist, but not the actual corporations. Otherwise we'd have someone to shoot.

LOL WTF?

Well I have to give you credit, at the end of this you've managed to put a smile on my face. So on that note, enough of this nonsense, I'm off to bed..

67

(90 replies, posted in General discussion)

Naismith wrote:
Blocker wrote:
Naismith wrote:

I'm addressing your narrative that we're "making people quit the game" by explaining that we've always been interested in fighting and winning wars in the game. What happens as a consequence of our fighting and winning, particularly related to corporations disbanding and quitting, is entirely outside of our control or influence.

As such, we can be blamed for "winning" (which is the point of the game), but certainly not for "making people quit". It's a game on the internet, ain't nobody holding a gun to their heads making them quit.

And I'm not referring to "you" as you, I'm referring to people who threw their teddy bear into the corner because they lost a fight in an online game. It speaks volumes of your ego if you actually think that me or anyone in POE gives a f*ck about you and your corp.

Then perhaps you should choose your words more wisely. Maybe you should have said "We won the war against x corp" instead of " We eliminated x corp" and lets be honest here, you have stated many times to many people that it was your intention to drive the corps you listed above, from the game.

Those were your words, I'm sure I could find them here on the forums somewhere, if I could be bothered.

And finally who else was I supposed to take "you" as ? You said, and I quote, "If we were like you, we'd have quit after a week etc..." Was I supposed to think that "you" meant someone else when you were responding to my post? See my corp tag there to the left ? I'm not speaking for any other corp or any other mythical alliance that's sposed to exist. I'm speaking for myself and my corp. And yes, we know you don't give a f*ck about us.. lol like we care anyway..

I chose my words accurately.

Did we eliminate STC as a corporation? Yes.
Was Pakaw a member of STC? Yes.
Is Pakaw still playing? Yes.

Did we eliminate TOG as a corporation? Yes.
Were you a member of TOG? Yes.
Are you still playing? Yes.

Eliminating corporations does not mean we're rounding up and eliminating actual people and players. It means precisely that the corporation no longer exists and that it's members have moved on to other corporations.

You and others like you, equate that to "making people quit the game". And you present it as a twisted form of truth.

I've said it many times, if we had any form of control over who was playing or not playing the game, Annihilator would be the first to go.

STC are the only corp you can lay claim to "eliminating" We were the ones who changed the name from The Older Gamers to OTHERS, and thanks to a bug in the name change process, wiped the history of TOG from the game. You can't claim credit for that and before you try, the reason we wanted to change the name had nothing to do with you.
REMEDY, JOKE and F-NAVY still exist..

68

(90 replies, posted in General discussion)

Naismith wrote:

I'm addressing your narrative that we're "making people quit the game" by explaining that we've always been interested in fighting and winning wars in the game. What happens as a consequence of our fighting and winning, particularly related to corporations disbanding and quitting, is entirely outside of our control or influence.

As such, we can be blamed for "winning" (which is the point of the game), but certainly not for "making people quit". It's a game on the internet, ain't nobody holding a gun to their heads making them quit.

And I'm not referring to "you" as you, I'm referring to people who threw their teddy bear into the corner because they lost a fight in an online game. It speaks volumes of your ego if you actually think that me or anyone in POE gives a f*ck about you and your corp.

Then perhaps you should choose your words more wisely. Maybe you should have said "We won the war against x corp" instead of " We eliminated x corp" and lets be honest here, you have stated many times to many people that it was your intention to drive the corps you listed above, from the game.

Those were your words, I'm sure I could find them here on the forums somewhere, if I could be bothered.

And finally who else was I supposed to take "you" as ? You said, and I quote, "If we were like you, we'd have quit after a week etc..." Was I supposed to think that "you" meant someone else when you were responding to my post? See my corp tag there to the left ? I'm not speaking for any other corp or any other mythical alliance that's sposed to exist. I'm speaking for myself and my corp. And yes, we know you don't give a f*ck about us.. lol like we care anyway..

69

(90 replies, posted in General discussion)

Naismith wrote:

If we were like you, we'd have quit after a week of constantly being roamed by 30-40 M2S intakts that were magically faster then us because we didn't know wtf a speed nexus was. lol

See even after all this time, you still have no idea about us. We are still playing, we haven't quit, what are you gibbering about ?

We don't care about you or your poe, don't give a rats backside tbh, and this is what annoys you the most. We don't care to own stations or have a gamma base or win every fight. We define "winning" as having fun no matter what the outcome of a fight.

You've lost touch if you think we would quit because we lose a fight or a "war" ohh look we are still here..  lol.

I'll remind you of last December when STC stopped playing after they held all the stations, we were the ones left fighting 77 and phm, outgunned and outnumbered. Ohh and look, we are still here..

You're clutching at straws to justify you're ego again.

70

(90 replies, posted in General discussion)

Naismith wrote:

CIR and 77th could merge tomorrow into one corp and absolutely nothing would change in our structure and organization. I've said it many times that we've crossed all boundaries of "alliances" and are one entity in every sense barring the corp tag. Like CIR and PHM are one corp for all intents and purposes.

We're 80% of the server because since the game went F2P;

1) We successfully and completely eliminated STC
2) We successfully eliminated TOG
3) We successfully eliminated JOKE
4) We successfully eliminated F-NAVY
5) We successfully eliminated REMEDY

While this was ongoing, a number of newbie corporations were roped by our enemies into their alliances and were unfortunate casualties in our war against our enemies.

NSE and Cons, as newbie corporations, have thrived and grown significantly. Both corporations sometimes fought against us, sometimes against us - they're still thriving and growing.

Cons was even welcomed into the Partnership of Equals, a clear proof that POE is an active community embracing and training new players, rather then a bittervet clique that doesn't play the game like JOKE.

We won, you lost. Move along citizen.


Right, so seeking a personal vendetta of vengeance against all those corps ( re- anyone that tried to stand against you) and, in your own words, driving them from the game resulted in a better game did it ?
Here you are, in your own words, claiming credit and beating your chest for removing people from the game, yet in the same paragraph claim to be such s shining example of an outstanding corp in Perp, lol what a hypocrite.

If you're going to claim credit for removing corps, and therefore people, from the game then you also have to accept a certain amount of responsibility for the state of the game now, can't have it both ways sunshine.

In any case it's an insight at the sort of person you are. Personally I'd be ashamed to be the  one responsible for people leaving the game. We want more people in the game, not less, even if they are enemies. But I'm not a slave to my ego so I think differently to you.

Well done, you won perp, here's a cookie and we are all the better off for it aren't we. lol...

71

(90 replies, posted in General discussion)

Rowboat wrote:

No Jita you wanna now what was a horrible idea, your open beta terminals was a terrible idea. 

Burial wrote:

It's a terrible idea. I don't understand how they don't see it.

And as for Blocker Waaaaa so you it's going to be hard to ninja beta 2's... seriously?  And if you're saying everyone can't band together and push a bunch of alts off beta then there's something wrong.  Instead of downing every idea why don't you suggest something?  And no opening up beta terminals was a *** horrible idea.

Yeah that's exactly the sort of response I expected from you. Why don't you stop being an *** and use what's between your ears for a minute. How many people have you seen in the last 6 months come over to do stuff on any of the beta's. Maybe 6 or 7, spread across multiple time zones ? That's because that's all that's left to play against you, you ejit. There's maybe 4 of us and a couple from ETHOS and CHAOS. Not like there is hordes of us beating down your doors is there, and I'm not talking about the "arranged" stuff.

From whose ahole do you suggest we pull all these "everyone" players to come push you off beta?

And no,no-one in OTHERS agreed on the idea of opening up betas, that has nothing to do with my post so why you bring it up in response to my post is just baffling.

72

(90 replies, posted in General discussion)

DEV Zoom wrote:
Naismith wrote:

There won't be any Alpha 2 -> Beta 2 connections either right?

Correct.

Great, so small casual corps like ours will have access to beta cut by 50%? This will also make it so much easier for the current dominating powers to have even more of a stranglehold on beta access. Now before you start raving about spark removal, let me tell you spark removal will not make an iota of difference to the current situation. Remember most of the people in these controlling corps have maxed alts and even without actual second accounts (which they have also) it's no problem at all for them to simply position their players (alts) in the 3 beta 1 islands. They have already done it Zoom, look at the 3 beta 1 islands now. They are not stupid, they saw what was coming.

By making it easier for the access points to be perma camped/watched (by having less of them) you are greatly reducing the ability of any new players/corps or small casual corps like ours from any ninja type activity on beta. So all this work you are putting into beta will only, in the long run, benefit the current dominating factions.

I hope I'm wrong, but I don't see people being encouraged back to the game by these changes and I don't see new players being encouraged to stay either. In fact you may just succeed in driving away some of the few remaining corps (not in the dominating factions) still playing! Well done sirs, well done..

73

(28 replies, posted in Balancing)

Khader Khan wrote:
Ville wrote:

The balancing is close. Lot of people would disagree but I think your close.  I'd suggest giving us 1 more head slot on Mesmer and 1 more leg slot on gropho.  Bring back demobbing zenith.  Raise the ictus neuts from 3% to 5% each level and add more weight to Medium armor plates.  So a plated heavy plus LWF goes 50kph.

Just make LWF and Plates not work together I actually think some bots should have weight limits.... IE Arbs with 3 plates and a frame demob immune and still fast just dumb.

yep, or you could just not allow medium size modules on anything smaller than mech.

Naismith wrote:

Limit it to standard buildings only, and limit the number of facility upgrades possible so it's in line with the Alpha/Beta/Gamma differences.

Otherwise 30M to refine/recycle/RR at max facility level in perfect safety is ridiculously cheap.

You could do away with the standard station facilities on Alpha 2 and only have them available through player owned "plots" Leave the facilities on Alpha 1 as new players need them to get a start on. For solo players on Alpha 2 if they have good relations with a corp that owns a "plot" they can use that, similar to the access system on beta/gamma now.. Just a suggestion.

Also I think 30M a week is a fair price. But as always the devil will be in the detail.

75

(4 replies, posted in Q & A)

Zoom, me thinks a server restart would be better sooner rather than later..