51

(65 replies, posted in General discussion)

What does it take to make you blow said horn?

;-)

You can go buy a prepaid credit card.. with cash.. your identity will not be stolen...

I just solved your problem with the internet.. beyond perpetuum... you owe me something now...

53

(135 replies, posted in General discussion)

Arga wrote:
Ville wrote:

Mount doom.

So, players will take an existing mountain top, and create a single switch-back path leading to the top, where they build an outpost?

Edit @Anni

Maybe the Heavy NPC's (and PC) can leave craters when they blow up? So you have to repair your battlefield.

Also, from the dev blog

it would likely induce completely flat islands, which is... undesirable.

This falls into the OMG Duh. Me, like other miners, have minor (or serious in some cases) OCD. I spent alot of hours in Second life making terrain flat (until they provided a single 'flatten land' button), and I even built a Land-Mower terraformer.

If it's possible to flatten an Island, I'll try it, and probably have alot of people willing to help (Long Live the Great Wall of Kent!).

If you don't want flat, or domes, or just generic looking islands if you will, then there should be something mechanically stopping me (and others) from doing it.

Also, under OMG, would be moats with castles. Anything I can do to strategically use TF, walls, and any other PBS to make assaulting it as difficult as possible, it will be done. Or if not by me, then someone wink


Something like a totem system from xsyon maybe? you place a totem, you can only terraform x meters around your totem.. x meters is based on number of corp members.

54

(22 replies, posted in Open discussion)

Jita wrote:

Someone with lots of money buy both games, merge them together and then make love to my raging boner.

This could prove problematic, i hear yours just grows inwardly :-(

https://playhawken.com/?ref=1co2wyss

MrCeeJ wrote:

I think some people had a lot of success with the maverick "Mechwarrior MMO" search term, clearly 'infringing' on some other copyright, but since you are all individuals you are free to do what you want, and if microsoft wants to buy the term all they have to do is offer Google more money for it (oh the irony).

It will be more expensive now that a Mechwarrior MMO is in dev..

I would even go as far as to structure this affiliate program on something simlar to.. for every 180 days of subscriptions you bring in.. you receive a 30 day time code to the email on file with the affiliate program. This would give people flexibility about what account they sub.

Grem,

Awesome job man! And good insight into what people are looking for. I think it says a lot about how the company should market itself. Sandbox is such a niche term and Sci-Fi can bring people into the sandbox genre.. look what it did for that other game.

A few takeaways.

1 - An affiliate program was suggested.. this is a great idea. If the dev's dont want to spend the marketing budge they simply need to allow people to get new subscribers and provide custom codes to individuals interested in participating so that a portion of the proceeds for subscribers that joined under that affiliate code can be given to that user. This would be a 0 cost way to drive marketing and inspire very creative solutions for getting the word out about perpetuum.. it would also be a first that i know of in the industry and could create some buzz just around the solution itself.

2 - Marketing should be structured around the term sci-fi as opposed to sandbox. People that want to play a sandbox will know this is a sandbox -- the scifi market is much broader and people will identify with that and fall in love with the sandbox.. no reason to pigeon hole ourselves.

3 - Gremrod, is an awesome individual. Smooches.

Here's my problem with this proposal -- it isn't in AC's best interest -- this business model makes them more money by pressuring people that may want to take a break to continue to remain subbed on the 'just incase' they come back factor.

Allowing this would likely be lost monthly revenue for a game that already has a minimal amount of subscriptions...sure.. it may provide boosts on the off chance someone does this.. but overall, currently, i think it would be a poor business decision.

Could also be the mpaa or riaa as perpetuum as takin an anti SOPA stance... :-P

Well said -- my accounts still subbed -- not quite sure on the latest baby mama drama around here -- but ddos.. sounds chinese...

61

(44 replies, posted in Balancing)

elric wrote:

Played long enough in the other game to know logistics is a Pain in the ***.
Also know that some players, will consider whining on forums to get things brought into game that benefits their alliance/corp, as part of the game.
But if buffing your game means nerfing everyone else.
Time for you to try another game, one with cheat codes to make it easy for you

IDDQD works here too..

I'd like to see the option -- but with a penalty (and I think this would help with implementation as the session change while preserving the status effect/timer would be more difficult IMO)

If you jump off beta with a flag, it's refreshed and active on alpha... this would lead to the possibility of setting up ambushes... pretty neat.. add some diversity.

If you jump off beta with no flag, the mechanic stays the same as it is currently.

You'll still have benny hill till your flag runs out, but could create some pvp excitement for those alpha dwellers not willing to step foot on beta.

The benefits aren't to AC, they are to the players. The players don't want large socialist corps, it hurts the economies and is to successful, PLEX makes this very hard to do...

The newer players are afraid they wont be able to compete and PLEX will redistribute in game wealth.

The older players feel they have no reason to amass any more wealth, being able to play for free.. is a good reason.


I don't really want to go back and forth on this, if you don't agree, fine. But there is no drawback to implementing it and I doubt you'll successfully disprove my points.

kthnxbye,
GLiMPSE™

Look at how the industry is swinging, gaming is becoming a place where players spend time but the recent trends in the ability to convert your success in game into real life benefits (diablo 3 will showcase this) and oather games have started to work towards this as well... adds a completely different and enticing element to the 'addiction' of video games.

Your knee jerk reactions to shooting this down are pretty ignorant imo.

If it hasn't already been said yet, implement a plex system, it will stimulate the economy and will motivate people to stay active.. This will also help break up communism in the game and lead to more of a real capitalistic and market driven economy as it's affecting peoples real world pocket books how much they make in the game.

Would it be to little to late? Maybe, but it's the right move.

66

(79 replies, posted in General discussion)

Over 9k...

67

(15 replies, posted in Guides and Resources)

How does one stop their CFO from embezzling billions of dollars in the real world?

The answer is the same for both questions.

I was really hoping to see some coverage here as this would have given people an interesting introduction to the game.

Oh well. This ship may have already sailed.

Would be neat, but could cause some hurt feelings amongst the veterans as this would be a completely new race of robots that would shift the balance considerably... and i'd have to imagine this would take a lot of dev time to implement... maybe it'd be a marquee feature for a future expansion?

70

(20 replies, posted in Balancing)

Norrdec wrote:

I would predict corps on different island to recruit from one major type of pilots... with some "second grade" members.


Actually, while this would be interesting for the market and could also be an interesting piece of contention to create some tention/political shifts it would ultimately lead to larger alliances as there will be people that don't want to trade onto the market so they will expand their numbers, and by extension, their footprint on the world to trade internally.

I don't think anyone really wants this.

71

(22 replies, posted in Q & A)

Virtualize the underlying servers and optimize the code to seperate out all of the workloads to run by themselves so you can scale as much as possible per vm or rewrite to run on top of Hadoop.

Jelan wrote:

Syndic u little ho you don't have 9k mechs in store, I have chat logs of CIR players whining about missing fittings, keep spouting your propoganda, you've killed the game for your pvpers, just a shame they were too dumb to realise what happened.  Your last 50+ man squad had exactly 11 CIR people in it all of them multiboxing shared accounts, I know I was one of them lol.  Keep going brosef wink

Jelan, my little bro, we do have over 9000 mechs.

Check your sources.

You seem upset, and very hurt, why the sad faces brosefina?


Love,
GLiMPSE

Lupus Aurelius wrote:
Naismith wrote:

... For example, Hokk alliance hasn't attacked Novastrov's outposts since we settled the old scores, so we put aside our differences and agreed to leave each others outposts alone. ...

:::debates if to troll, decides logic and reason will prevail instead:::

I must have missed something, because I do not recall any such agreement.  All I recall was one conversation where I, and later Saramara, stated that we have no intention of taking control of any outposts other than on Hokk.  If we are roaming and find a fight, we'll fight if we can, if we see an active sap, well hell, if we feel like it we'll screw with it, or hang out to ninja a can, or screw around with a solo guy like we did on Koykilli the other night.  But we have no intention of taking any outpost for ourselves outside Hokk Island.

That being said, the new intrusion mechanics have both good and bad.  It still has the capablity to be an alarm clock megablod the way it is currently handled.  Most of the arguements have already been stated, so instead of repeating them, I will merely state some possible corrections, either individually or as a total group. Remember, the idea here was to :
-Make it so a corp had to be active at that location to take and keep the outpost
-To reduce gang/corp size (da blob) from being the major deciding factor
-Create some benefit to actually owning an oupost ( upgrades and auras)
-To leave opportunity for a determined and dedicated group to have an impact on the above.

--Get rid of the on island timers:  Really, you can jump on an island and see instantly if any sap is active on that island?  Too damn easy button mode.  Make it so that a squad or individual actually has to be near the sap to tell if it is active.
--Get rid of the probes: The idea is to make it so a corp has to be active on that island and outpost to take it or keep it.  That should mean that they have to actually OBSERVE when the sap is active.  Under either situation, if your group is active at that location, they will see it, if not active there, they will not. Really, once or twice a day, go to outpost and drop a half mil probe and bingo, instant horn of gondor, absolute knowledge when and where and who, and the alarm clocks get set...
--Give a benefit to the owning corp for timers:  The owning corp should be able to know beforehand when the sap becomes active after achieving control of over a certain level.  Security of 20, or 25, no more than 50, gives the "owner" a timer that shows them when it is next active.
-Give the defender the opportunity to close the sap, or reduce the active time from 1 hour to 30 mins, or increase the time for an attacker to actually take the sap, instead of a defender having to stand there for an hour, whereas an attacker or someone screwing with security level can do it in 2.5 minutes with a 3 man light ewar gang evasive module and shield fit. It's not balanced currently.  Really, 1 hr vs 2.5 minutes....

It's a change, and some of it is pretty good, some of it not.  I like that a small determined group of ppl can have an impact.  And frankly, all the qq about omg we have to do a sap every 2 hours, well was said earlier by someone else, maybe you have too many outposts.  In that respect, I think the changes are excellent, promote smaller footprints, and limit control for a corp of outposts regardless of it's size.  Newer entities then would have opportunity to actually be able to get out on beta, or at least have an inpact on there.

Right now it is too easy, but that does not mean the framework is necessarily bad for the game, it just needs some balancing out so that no one gets an "easy button".  Good grades for effort devs, but not for the implementation.  Effort/risk vs reward, after all...

The probes serve the purpose of allowing a small determined corp to make a difference. And allowing the owning corps not to have to probe does nothing to help prove that the owners of the outpost need to be dominant on the island... if it's going to tell them it's gonna happen what's the difference between this and the probes?

You seem to have muddled opinions on mechanics and have succeeded in contradicting yourself.

Back on subject, i think the approach of making small tweaks to the system now that we've got a blueprint set out is a good idea. I'd like to see this 1 hour wait for defense move into something more active... as it's very boring and is anti-fun. Maybe the defending corp has to wait 15 minutes after go live to take it themselves or something?

74

(65 replies, posted in Balancing)

Dazamin wrote:

Fun for the guy with the unbreakable tank sure smile

No such thing as an unbreakable tank.

It's like the Sasquatch of this thread.

And again?