51

(2 replies, posted in Balancing)

Then have fun with 80 player online all day long.

DEV Zoom wrote:

I don't think the time he spent artifact scanning plays any role in my ability to understand the issue.

He is asking for implementing the 3rd party tool's easy mode into the game, simple as that.

Erm .. uhh ... ahhh ... *cough* ... i'm speechless.
I've done quite a bit of artifact scanning myself. The only situation doing it without this 3rd party tool i can think of: If i'm mentally challenged (well more than now smile). This tool is practically a must have - given the current rewards and their chances.

Dear DEV Zoom: I fear you're a bit too deep in your signature hmm.

53

(32 replies, posted in General discussion)

You're trapped in their evil scheme! Turn back to the lord until it's too late!
I'll pray for you brotha.

Although i like the plasma colours and it feels good to collect it somehow - NPC bounties would help beta farming a little bit. Your collected plasma (and everything else)  would be lost in case of getting killed on beta while farming  those nice spawns. Bounties - as an instant reward - are unaffected from your death.

55

(25 replies, posted in Q & A)

Yes but independant producers need customers, which are only available with a better player population. The old problem again. I don't know why Arga and Lucius Marcellus joined CIR/M2S ... but i bet it had something to do that they couldn't go on with "their" playstyle (only an assumption though)....
Increased prices for robots and modules means less PvP.
Making the ordinary grind for wealth harder and more time consuming = less PvP.
Therefor PvP becomes less attractive - and the PvE part of the game (except research) isn't what keeps players ingame for a long time i think.

56

(32 replies, posted in General discussion)

Sundial wrote:

Trust me error, the game is 10x better when M2S and CIR are at war at least from a PvP standpoint.

Its boring as hell when no one is fighting and there is no active PvP in entire timezones...

True dat tongue

Lemon wrote:

Why are you still here if you quit?

To answer your questions of course ... and i have 3 weeks left to do so.

Crepitus wrote:

I didn't say that at all.  I said that the game strongly favors and was designed around big organized groups of players working towards a common goal.  This is not my design it's ACs.  They have been unequivocal with every patch that the direction they are moving in is towards big corps with hundreds or thousands of players which don't yet exist.  I think that's a big BIG mistake but that doesn't mean communism is the only system (it's just the best one).

Yeah sadly. Best example is research. I don't think it was intended that every Corp has it's specialised prototyper and focussing all available kernels to one or two characters and therefore accelerating the research process massively.
Until now the Devs are still struggling to find a (more or less) balance for this problem. Constantly changing NPC spawns (and the kernels they drop) as a symptom of this problem. They try to slow down the research. But it affects almost only new players interested in industrial/research and the damage is already done (well organized corps finished their research already long ago). Note, that i'm not an industrialist though wink.

57

(32 replies, posted in General discussion)

Crepitus wrote:

Strike two.  That's wrong, at least in industry, the patch nerfed the living *** out of vets for your benefit.  The filthy rich extremely EP advanced shiny stuff people are ALL in big corporations working together.  You just said you're out there by yourself, why would you expect to have T4 fit MK2 Heavies?  Logic and common sense dude; get some.

You're just saying, that a communist corp (like your own) should be the only possible way to play the game. Where i say it's only 1 option out of many (at least it should be).
I'd like to differentiate between running around solo and running around without interaction with other players. Thanks to some advanced and independent industrialists as well as some industrialists from major beta corps i do have the equipment a bloody noob can dream of (ok no T4+ stuff since it was impelemented while i was elsewhere).
Andyouknowwhat ? I could obtain the stuff by working with them together. It's called economic/market activity. They take my kernels or NIC and i'll get their shiny stuff.
I'm more complaining about the "multiple accounts at the same place at the same time" concept. There are very few activities ingame that can be done with only 1 account. In fact a lot of activities need 2 or more accounts - not 2 or more players. Mining with one bot needs an extra hauler (thanks to 15 minutes lifetime for containers) but it's not worth for 2 players (1 account each). Same goes for all those small static spawns.

Crepitus wrote:

You're already "out" as not being credible but this was pretty much totally unnecessary and frankly it's that kind of drama that makes the game interesting.  The server is very polarized at the moment.  You would know that if you had played the game for more than an hour on alpha.

Yes drama makes a game interesting. Just not "your" kind of drama. Since the first time i ever heard of Perp it's always about M2S vs CIR. And in such a manner that it's only tedious. Like 2 small children quarreling with each other and forgetting their surrounding. Well ok ... there is no surrounding anymore yarr
Look at all the recent forum posts. In every single thread - no matter which topic - you can find at least one annoying post ranting against M2S/CIR (CIR being the more active brat atm).
If you wanna have some interesting drama, add some spy activity, reveal shocking secrets, play the puppet master, make great political gestures, scam the hell out of your opponents spiced up with a bit of backstabbing. Then I'll applaud the scene crying "hurrah!!" big_smile.

58

(32 replies, posted in General discussion)

Well i played more than 1 hour. But 1 hour was enough to realize that the very same facts that drove me away in the first place are still present. That's not quite accurate - actually it's a bit worse. I'm the typical single account user and running around solo half the time. That doesn't mean that i'm not interacting with other players (you have to if playing with 1 account). But the game favors heavily the "multiple accounts at the same place at the same time" playstyle.
Furthermore even the grind to achieve something ingame has increased ... making research and acquisition of ressources more time consuming. Alpha islands got nerfed quite a bit. Seemingly the Devs are trying to force players to Beta and Gamma islands.
Nothing wrong with that, except that it doesn't work. EVE has shown veeeerrrrry clear that 80-90% of player population prefer the carebear playstyle for what ever reasons (not enough time, avoiding pvp, more afk than actively playing, too old to react fast enough in pvp, too drunk to be useful in pvp tongue ...).
All these game mechanics and circumstances increase the gap between newer players and old/established veterans.
They (Noobs) have to compete with filthy rich, very experienced and extremely advanced (EP-wise) characters using the shiniest stuff available on mostly multiple accounts.
Good for vets - not for new players. The situation was already really bad at the time of EVE refugees (i was one of them). NEX had very large numbers, motivated players, a little bit support (bots, modules), a bit of experience for this kind of game and a decent attitude "We've come here to chew bubble gum and kick *** ... and we're all out of gum." -  and they didn't make it. Those old vets have now even more EPs, wealth and with CIR returning: the same politics tongue.
Granted, the market will recover IF a new chunk of players arrive ( a few hundreds minimum at the same time). The arrival of EVE refugees has shown it. But a new dude here and there won't affect the market in a positive way - but the non existent market will affect him ...
I mean the forum counts over 25k registered user (=accounts created??). Now look how many players actually play the game (really playing not just paying the account.
I'm not angry or raging about the game or the Devs. I'm simply dissapointed and even a bit sad. I really like most of the ingame music, the style of the landscape, the new plants, robots and Nian architecture.

On a side note: the mud fight between CIR and M2S was already annoying a 3/4 year ago. And now it starts all over again ... including posts here on the forum that are annoying as hell as well as tedious.


Gaulois wrote:
Error wrote:

- New graphics were introduced (or something like that) i heard ... the game is now unplayable on my aged notebook (of course this problem belongs on my side ... but still). How many players left the game because the graphic wasn't good enough for them? Only very few - if any.

Now the game is GPU-heavy instead of CPU-heavy. And view distance has been increase. Reduce view distance, and your notebook should be able to survive the ordeal.

Thanks for this info. Now i know why i'm running around with 10 fps although my CPU usage is only at 10%.
Does Perp require now more RAM? It's constantly over 1 GB and i just have 2 GB sad. Memory usage all the time above 83%.
This change is a bit unfortunate since almost all computers have a decent CPU built in but only dedicated gaming PCs and very expensive notebooks can shine with a good GPU.
Btw i'm already "playing" with lowest possible settings ... and it's ugly as hell.


Arga wrote:
Rex Amelius wrote:

I'm also guilty of giving this game only about an hour of log-in time since Gamma launch. Each time though, I've seen the same basic paltry numbers in general. I simply cannot bring myself to play anymore with such a low population.

I'll keep my accounts subbed and hope for the best. But the current population provides little incentive to get involved sad


Once again devs, please advertise this fantastic game!!!

This is certainly still an issue for new and returning players. Long term players have created a sort of biosphere of playability, but I can see where it would be really difficult, especially for returning players, to acclimate into the lower pop activities.

We ALL want more peeps though! There's rumors of plans, promoting, and various other things to that should cause massed of bodies to randomly appear in game. Soon (tm) would be nice smile


Would be great of course ... but i doubt that Perp can hold these new players for more than 3-4 months. We already had this situation (and that was like a fat win in lottery for the Devs) and the things that led to the decline of player population are still there.
Hopefully my thoughts will prove wrong.


@ Rex
On a larger scale it's quite counterproductive to keep your accounts subscribed. Of course you want to be ready (EPs) for the time you will play again actively. Although i wish the Devs a decent earning from their product ... gaining money from customers that don't use their product anymore (subscribed but not playing) isn't healthy for the game and its development. It doesn't put enough pressure on the Devs aiming for a healthier player population. They DO work for their money and the game IS developing ... just not in the direction required for more/new players.

Sorry for bad grammar and wall of text.

... after 8 months and regretting it within 1 hour.

The following is NOT for fanboys:

- What happened to all NPCs on Alpha islands? Did the Nians ran away and evacuated the planet?
- Crappy NPC spawns.
- MMO game without MM. It's even worse than 8 months back.
- Again empty market.
- The game feels totally empty, deserted, left behind.
- Wtf was changed with the teleporter network? Couldn't figure out exactly what is different now ... only that it's even more a pita to travel around (Alpha I hard to reach/leave).
- Entire corporations went away/closed their doors - friendlist is dead.
- Robot prices skyrocket. That's neither noob nor pvp friendly.
- Killed 2 Observers ... didn't get a single kernel.
- New graphics were introduced (or something like that) i heard ... the game is now unplayable on my aged notebook (of course this problem belongs on my side ... but still). How many players left the game because the graphic wasn't good enough for them? Only very few - if any.
- Market taxes are still there to prevent market activity. At least that's what the high taxes are suggesting.

I couldn't even bring myself to have a look for beta and/or the new gamma islands. And that's what i was mainly interested in.


/stops whining
/rage about wasted money and quits (again)

Ps: Greetings Lucius Marcellus (if you read this). Hope your business is going well;)

60

(19 replies, posted in General discussion)

I've experienced exactly the same ... it's just horrible. Killing NPCs in numbers is now simply a pita. Nothing less. Really fun to catch your targets with a Mech/Hmech and running around some objects to get a free line of sight. Now imagine the moment when NPC E-War will work again ... sitting behind buildings/walls and jamming/surpressing you ...
For me it's the last nail in the coffin sad

61

(37 replies, posted in General discussion)

The game suffers (again and ongoing) from disconnects/crashes, a lot of players are fu**ed about the crappy new dynamic spawns and you care about where to place a stupid button?

Now that's a priority.

Scyylla wrote:
Norrdec wrote:

I don't think it would be a bad idea to have some "stumble on" artifacts in the game world. create 10 of the stumble upon artifacts in the game world, with a 50m (approx) appear radius.
If you think random is not good enough, connect it with the traffic watching app. Area with no traffic? Drop some arties!

Is it something for nothing? Yes it is.
Could it be abused? I am not sure, I would say no.
Is it entertaining? In my mind it is.

This is a game not real world, let people have something for free from time to time.

The problem with giving freebies (which is exactly what this would be) is that it supports the entitlement mentality.

You give a beggar a dollar one day and what happens the next day? He and three other dregs of humanity are waiting outside your door with their hand out. Then all of a sudden you walk out of your house one day and all you see is a crowd of extended hands wanting something for nothing.........

Dude are you somehow mentally challenged? I feel pity for your pathetic and ridiculous mind.

63

(51 replies, posted in General discussion)

Annihilator wrote:

I remember a rule for "fishtanks": 1 Liter water per cm fish. I wonder how much m² per m robotsize you need in this game, especially since the robots shoot at each other.

*edit: huh, Tamas in Pie?*

Being a tiger I need lots of space and a big territory. We're loners.

Meowww!!

64

(21 replies, posted in Bugs)

But wouldn't it apply to player owned shots (POS^^) too if it was an intended feature based on changed LOS calculation?
@Hugh Raka
If possible go back to this location on the 2nd screenshot and shoot back with a turret to see if it works in both directions.

65

(46 replies, posted in General discussion)

Wraithbane wrote:
Copine Callmeknau wrote:
Wraithbane wrote:

Wonderful... Thats what I was concerned about.  If this becomes standard, its going to pretty much finish PvE farming (especially solo).  Having a SO pop out and nuke an entire farming group is bad MoJo.

It didn't happen, they weren't paying attention while farming on a sup obs path...

How do you know that?

Because we know Tellesis and the roaming paths of Superior Observers. They simply didn't pay attention ... all of them as it seems. But he's talking about 700m fighting range. If anything it sounds as a Thelodica SO. Where did this "accident" happened?

What about increasing the timer for someone else looting your bots remains? On alpha islands only of course. Right now everyone can loot your stuff in 2 seconds - assuming he's already watching how you die. Sometimes you can't even reach your own can in time before 15 minutes are over. Let alone someone else grabs your stuff ...

67

(57 replies, posted in Balancing)

Sundial wrote:

Yay, losing 80 masking/detection sequers on beta just for a measley 40 ammo a pop!

The risk/reward is out of wack on the beta missions.

I should get a minimum of 100 ammo a run (seriously though, should be 200 or greater). I don't care if they give NIC, just give more more ammo for the risk I am taking!

Why is there no other way to aquire this?

I have the rep, I should be able to buy it or at least be rewarded with more than 40 missles.

There is. Observer Stashes from artifact scanning give faction ammo too. Roughly a few hundred rounds/missiles if i'm not wrong.

Alexander wrote:
Wealthy Bigpenis wrote:

Wouldn't it be easier to just not spend all your EP right before a patch?

Yes.

Also, I am amazed your name is allowed.. tongue

Incoming 'Wealthy Bigkitten'

Hehe it's not. He had to change his name some time ago tongue

Purgatory wrote:
Mongolia Jones wrote:
Purgatory wrote:

Fixed in patch, they got the range orders back to blue shortest, green medium, yellow longest.

But the problem is, without any kind of decent combat repping (like it was b4 ERP's were even introduced) kain will just get squashed with it's "new and improved" lackluster ammo choices.

Well kain should get +20% range bonus mission ammo just like missiles and lasers do. Kain/mesmer are supposed to have the shortest range, they are the fastest.


Hmm no. A Kain with 20% range ammo would deal the same (more?) damage as an Artemis with high damage ammo ... at the same standard range. This would lead to further adjustments ... and further andjustments and so on. All this crappy "unwanted" balancing... It was good as it was before. It wasn't perfect - but every weapon system had its strength and weakness. At least Pelistal pilots can be verrry satisfied ... buff here, buff there, nerf for other bots.

70

(304 replies, posted in Balancing)

Khader Khan wrote:
Hunter wrote:

You can watch other videos on the channel of our operator. There it is visible that was possible kill all on with t1 assault robots. We wanted to ask to strengthen mechs/heavy mechs, but...

Your video of Lemon was taken during the Assault Buff... He couldn't see you. How is that ballanced.

Doesn't matter at all. It's not that he could have escaped in his heavy ERP tanked Artemis with a max speed of over -9000.

71

(304 replies, posted in Balancing)

The current "balance" is obviously horrible. NOT because Villes Gropho died ... because he wasn't able to kill at least one of his attackers! Seth and Mesmer would have been even crappier in this fight. LOS issues and no bonus to faster locking.
Falcon = i win button ... ah no wrong game.

72

(304 replies, posted in Balancing)

Syndic wrote:

Maybe its time to move away from these private Skype friend feedbacks, and have publically in the community elected representatives who can advise Devs on in-game balance situations.

Is that so? It's an honest question. If that's true ... i don't like it. Reminds me too much of the verrrrry deep relationship between devs and some players in EVE.

And the abuse of it.

73

(159 replies, posted in General discussion)

Alexander wrote:

The old masking setup was a little over powered and other than that they've not been nerfed.

That's exactly what i was referring to. If anything then the Devs have shown that they don't have a sense for balance or the big picture. Reducing from 200 is ok. But increasing it up to 200 in the first place and totally negating the effect shortly after ... right at the time when a fresh influx of new players arrived (EvE bittervets / like me) roll.
(the signal detection was nerfed too, wasn't it?)
Same goes for ECCM mods. ERP/repair tunings. Short range ammo.
Swinging the nerfbat has ruined more than one formerly good game.

Although i have to decline, thank you for your last sentence. I'm already in dialogue with the voice in my head.

74

(159 replies, posted in General discussion)

Hmm if you want some more details: here we go.

- kernel nerf a few months ago (down to 50% ... issue: research)
- nerfing Observers as a whole multiple times since introduction (issue: research and income)
- plasma "adjustment" ... not a nerf in my eyes but still: newer players earn less plasma/older players more plasma
- assault bot nerf (typically a great bot for young players)
- massive increased combat strength for Assault Observers (they roam only on Alpha I ... they're meant to be a juicy target for new players right?)(issue: income, research)
- removal of short range/high damage ammo ... the problem: NPCs are not longer close range combatants (some Nuimgol Mechs shoot at 350m+ ... more than a Kain Observer)

Of course all these aspects affect veterans too but much more the younger players. Btw i meant "relative to older players" in my post above ... not "relation". Language error from my side tongue.
Even the change in T1 mods/ammo isn't a buff. Yeah it's cheaper to produce T1 crap now but more expensive to build T2+ mods (either you ninja mine your epriton or you buy it from market ... for lots of NIC). And ammo costs as much as before the patch ... according to market data.
When i was a small agent of 1 week i already started to kill Observers. It wasn't easy. I lost bots and lots of them i simply couldn't kill because of lacking EPs and damage. But it was one way to play Perp. 1 hour of running the triangle with 2 accounts and you could afford 1 Observer Mech kernel (before the patch). But an Observer hunter doesn't find 1 Observer per hour. So even a young noob could get his hands on tasty Observer kernels.

In general it seems that the Devs tend to swing the huge nerfbat regulary. Without warning and lacking a proper tact. And every nerf is harder the less EPs you have. Nothing of the above mentioned aspects is game breaking but the overall picture leaves a bad taste in my mouth. Obviously I'm not the only one regarding current player peaks. And that's the best indicator when it comes to a satisfied player base.

75

(159 replies, posted in General discussion)

Robophiliac wrote:

I run 5x T4 small lasers and a T4 small launcher on my Bapho with 2x T4 Laser tuners and the T3L I farm take 4-5 salvos to kill.  My lasers are currently 198% damage.  The T3A take even more salvo's to kill.

Hmm let me guess: you're fighting Pelistal Bots?
...

But yes it becomes harder and harder for newer player to progress in every way in relation to older players (ok except 1 EP per minute for all^^). Competing with advanced industrialists, advanced PvPer (EP, fitting), advanced and completed research and so on. We see a lot of nerfs these days - and almost always affecting newer players majorly.
But since there are no new players anymore ... not a big problem at all sad

edith: less typos now