26

(11 replies, posted in General discussion)

Fantastic pic. Shows exactly what Perp needs more of.

27

(6 replies, posted in Open discussion)

Thanks and happy new year from me as well.

28

(2 replies, posted in Feature discussion and requests)

+1

Bots taking damage apply that damage partially to fitted modules? If that's what you mean ... i say no. It would hurt active tanked bots badly since they're taking a lot of damage overall. And active tanking is generally quite pathetic in Perp. Do you want it for PvP only or for PvE as well?
Another thing: if gang A is superior to gang B (firepower or numbers), then gang B will die even sooner since their modules break earlier apart compared to gang A. Accelerating their demise.

Of course i might have misunderstood your idea entirely. tongue


Aunt edit says, that i've overlooked your mention of PvP-scenario.

Right now the MK2 versions have a bonus in their intended primary role over their MK1 variants. Even with this MK2 bonus they're not really competitive against the next bigger bots/mechs when in comes to mining efficiency and/or investment efficiancy.
What about changing the MK2 bonus on said bots/mechs into a bonus supporting their secondary role even better? Maybe an additional cargohold bonus for Argano and Laird MK2 (to increase their effectiveness for ninja grabbing ressources in dangerous environments/artifacting) and an accumulator bonus of some kind for Termis/Gargoyl MK2 to make them more desirable for supporting roles (mainly in pvp).

Any thoughts about it?

31

(57 replies, posted in Balancing)

Liquidus wrote:

Sorry I did not articulate my thoughts properly.  My concern is not the range itself but the fact that this will be a huge buff to erp fit bots. One more armor rep tuning for god mode reps or more damage to a fit that has one damn good tank. So to say it was a nerf was wrong . I just fear the range fits will be obsolete. Again I am very short sighted in these things because I lack a lot of combat experience.

Nothing to aplologise here. My rudeness was unintended and my words obviously not properly phrased either. Your concern is valid - just like mine with Pelistal bots and their locking time. It's more a question of overall balance between bots and to a lesser degree modules. The proposal of altered sensor amps adressess one of these issues in my view.

32

(57 replies, posted in Balancing)

Celebro wrote:

Does someone have an idea why the base locking time is so high? It's really an issue I remember that was rather annoying as a new player, and well I don't see much reasoning behind it, but maybe I'm missing something.


Probably the same reason why local repair and accumulator management is such a big issue in general - ask the Devs roll.

Liquidus wrote:

Would this not also be a nerf to range fit Seth/grophos?

Posting in a thread you didn't even read. Not even your corpmate's suggestions.


edit: Good idea Burial ... but Pelistal bots and their massive locking time bonus might have to be changed.

33

(5 replies, posted in Q & A)

Hi ... what's your geoscanner accuracy? A tile charge with low accuracy shows sometimes only black tiles when you've found an almost empty deposit. Try a geoscanner with 100% accuracy (if not already) or the other side of the island tongue.

34

(57 replies, posted in Balancing)

Norrdec wrote:

... and elite gorilla tactics.


Harhar big_smile

Less multiaccounting and you'll see the worth of your "90% useless modules".

36

(11 replies, posted in Recruitment forum)

And no sexual harassment? Good luck finding potent members tongue.

Burial is right - at least when it comes to weapon tunings. Just recognized it today while playing with fittings. Don't know about electronic warfare and industrial tunings.
Small diversity in fittings comes mainly from using support/followbots as you pointed out Celebro. Using only 1 account means you have to be creative already tongue .
As long as homogenous fittings without stacking penalty are not overpowered, i see no real reason to implement a penalty. From a subjective point of view, i'm all for a slight stacking penalty. Would slightly decrease the effectiveness of followbots. But that's just me.

Celebro wrote:

Very Informative: That explains the Hungarian math we need to use ingame. big_smile

Indeed. Who would've guessed that? The truth is even more shocking than ever imagined lol.
Didn't know about their last names coming first ... always wondered about those funny names. Some mysteries haven been lifted today big_smile.






















Oh and a small hug for every hungarian reading this.

And that's why the  former assignment system with its massive  influx of tokens and the following beacon farming with mass triggering has been so damaging for the NIC balance. Huge amounts of NIC has been injected into the game by only very few people within a short amount of time.

I'd say vanity and fluff offers and mechanics could be a potent NIC sink - like custom coloured bots and the like. It has to be something, that is not necessary (to not damage/disturb the player driven economy) but wanted by a lot of peeps with too much NIC.

People used to farm on beta mainly because of t4 and t5 hmech/mech kernels, which were almost not available on alphas (not enough for real research). Furthermore Observers of all kinds used to drop tasty observer kernels. Neither observer nor t4+hmech/mech kernels exist today anymore. The entire research tree can be unlocked by farming t3 and t4 light bot spawns and roaming spawns (mainly for indu kernels) on alpha. On top of that, beacon pits offer a 10 times better possibility to farm high lvl NPCs and the market is already saturated with kernels anyway.
Why would anyone with half a brain risk their expensive bots by farming on betas? Except for the lolz, nobody.

Celebro wrote:

I support this, though it should still be seeded too as market is dead.

Agreed. Best example is ammunition: buying in Tellesis only (and maybe Hershfield) for some sorts of player made ammo is horrible. And that's the most basic consumable. Market will be much healthier again with coming STEAM and that will be the right time for removing lots of NPC sell orders.

42

(235 replies, posted in Balancing)

Please do not bring back Epriton to gamma islands.
Their incentives are good already, aren't they? Unique collixium, unmatched industrial capabilities, unique ct and decoder merging, best place (and the only these days) for Noralgis planting, best place for artifacting by far, place with the highest possible player influence, beacon pits!.

+1

Would be a good idea ... especially the suggestion to get rid of heavily damaged mods easier.








ps: since i'm corrupt i've been paid to support this idea

A sad day. ICE addiction caught another victim sad.

45

(11 replies, posted in Selling Items)

Yeah stealing intellectual property should be punished. tongue

46

(0 replies, posted in Selling Items)

Some CTs are taking dust in my hangar and are looking for a new master. Mostly 50 and 100P CTs but a few 150Ps as well.


Picture for 50 and 150P:
http://i.imgur.com/HlYYRom.png

Picture for 100P:
http://i.imgur.com/lqntCFB.png?1

Pricing is the same as Jasdemis:

Combat Mechs, Heavy Mechs: 500k/1p
Combat Assault, Light: 200k/1p
EW Light: 300k/1p
EW Mech: 500k/1p
Industrials: 100k/1p

Note: 50P CTs cost only 70% of the above pricing.

Regards,
Error

DEV Zoom wrote:

If you want to leave a robot at a terminal you have to bring it there in your cargo or some other way (corp storage, market, private transport assignment, ...). Worked like this before spark teleports were introduced too.

That's quite the kind of response Hunter could go berserk upon ...

48

(163 replies, posted in Feature discussion and requests)

Aaron Sool wrote:

Steam is their second chance. Let's hope it solves it then. I'm afraid it won't be enough. But me and others are hopefully proven wrong.

It's even worse and actually Perps 3rd chance.
1. initial release
2. EVE refugees
3. STEAM release

The GAP was already huge 2 years ago and is much bigger these days. Additional to the gigantic difference in EPs comes the ridiculous wealth acquired over time (and by horrible unbalanced game mechanics in the past). A possible counter to an EP advantage is numbers. A possible counter to an EP advantage and filthy wealth is ... well there is no real counter. Not even if you're trying hard and selling your soul. Considering that many "questionable" game mechanics are still present in the game (as they were at the time of EVE refugees) i sadly doubt in the long term success of STEAM player influx. Hopefully i'm wrong.

And lolz @ guys stating EPs are not that important in Perp. Ridiculous. May i suggest you stop multi accounting and start to have fun with a single account and 1 EP/minute as the game was initially intended?

49

(11 replies, posted in General discussion)

Yes. But general chat doesn't show 300, does it? Let's have a look at midday for an ordinary day ... horrible.
Player peak just isn't average population.

50

(11 replies, posted in General discussion)

Logged in accounts - not players. Since almost everbody has 2 or more accounts, you can half the player peak to get your number for "real" players.