This game has become BORING!
DEVS, get off your *** and fix it!!!!!!!!!!!!!!!!!!
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Perpetuum Forums → Posts by DeathPaw
Posts found: 26 to 46 of 46
26 2014-08-29 12:00:55
Re: My experience in Perp (25 replies, posted in General discussion)
27 2014-07-01 18:37:38
Re: Beacon activation and ownership (165 replies, posted in Feature discussion and requests)
Of course CIR/PHM/77 would like to see distress beacons become beta/gamma only, LOOK WHO PRESENTLY OWNS ALL OF THE BETA ISLANDS! They are constantly pushing their own agenda, instead of trying to make the game better.
28 2014-07-01 17:57:22
Topic: Griefing Distress Beacons (2 replies, posted in Bugs)
CIR, PHM, and 77 are griefing players doing distress beacons on alpha.
They activate the beacon along with other players and are able to take control of the loot cans, even though they were not the owner of the beacon, and not in squad with the owner.
They should be banned for this!
29 2014-06-17 14:51:13
Re: EWAR Nerf (7 replies, posted in General discussion)
And sensor suppressor prototype tunings have the EXACT same specs as the non-proto items!
30 2014-06-17 14:49:45
Re: EWAR Nerf (7 replies, posted in General discussion)
T4 ecm base strength now 35.
Wasn't it 50 b4?
31 2014-06-17 14:22:59
Topic: EWAR Nerf (7 replies, posted in General discussion)
When was ecm and sensor suppressor nerfed?
Why wasn't there and "update news" (changelog) posting for something as important as this?????
32 2014-06-05 04:09:13
Re: Remove this server-pathing (42 replies, posted in General discussion)
Rubberbanding!!!
33 2014-04-08 22:54:24
Re: I restarted to Apply Visual Patch... (31 replies, posted in Bugs)
Client applied patch, then CLOSED on it's own, with a windows message that it was applying compatibility settings to the file because it did not run properly. Tried restarting clients and it got to "client updated" then closed on it's own. Same results for other two clients.
34 2014-03-15 14:17:35
Re: NPC aggression (43 replies, posted in Feature discussion and requests)
I like more aggressive NPCs. They are a little to strong right now. You need to find proper balance. Good job!
35 2014-03-15 13:57:22
Re: ADVANCED SPARK TELEPORT SKILL (29 replies, posted in Feature discussion and requests)
DO IT!!!!!!!!!!
36 2014-03-08 16:38:01
Re: Game broke!! Devs we can't log in (14 replies, posted in Bugs)
still down :·(
37 2014-02-20 23:00:15
Topic: Gamma Island Reduction (1 replies, posted in Feature discussion and requests)
When gamma is wiped, the gates should be relocked, and only 3 gamma islands remain active. One for each color.
This would remain in effect until the population increases, then the gates would be enabled to be unlocked. The unreachable gamma islands would remain visible as a show of expansion capability.
38 2013-09-04 19:06:53
Re: Epriton to be removed from gamma islands (293 replies, posted in News and information)
Here's a thought... Make ALL ore only available on Beta, with some being factional!
39 2013-09-04 17:51:26
Re: Epriton to be removed from gamma islands (293 replies, posted in News and information)
Great change! PvP!
40 2013-07-16 16:48:52
Re: New devblog: Status report - June (24 replies, posted in News and information)
Enough bull *** Zoom! You've given us the run around for months! Get the friggin indy patch DONE!!!
41 2013-05-31 00:36:02
Re: PvP for the Daring (23 replies, posted in Feature discussion and requests)
Tux, nice idea to remove noralgis incubators and have it grow wild on Beta2 islands only. This would be a perfect complement to my original idea above. Your idea also meets the same criteria as mine. Your idea would also make the game more dangerous for the daring!
Nice to see positive input.
42 2013-05-26 04:15:58
Re: PvP for the Daring (23 replies, posted in Feature discussion and requests)
If on gama, then near teleports, so that it would be in uncontrolled territory for pubic access.
43 2013-05-26 02:50:43
Topic: PvP for the Daring (23 replies, posted in Feature discussion and requests)
This idea is predicated upon:
1. Increasing the amount of PvP in the game.
2. Stimulating new vigor and interest in the game.
3. Implementation with minimal time/effort/cost, by utilizing existing game mechanics and items.
Create a new extremely rare ore;
that only exists in ONE location in the Niani universe;
only on Beta islands or Gama islands near teleports;
in a very, very, very, tiny amount;
that takes a very, very, very, long time to mine;
that will re-spawn somewhere else when depleted, or each 24 hours.
This new ore will be used to make tournament level bots and gear that already exist.
This precious new ore will be desired by all, and will cause everyone to descend upon a single point.
This WILL cause conflict and PvP !!!
Should stimulate some fresh content and interest.
44 2012-11-30 14:31:22
Re: New devblog: The 2nd Anniversary (45 replies, posted in News and information)
So where are the patch notes?
45 2012-11-14 14:11:09
Re: Client performance: Gamma expansion (23 replies, posted in General discussion)
Devs have not responded to support ticket on lost cans and deployables in 3 weeks!
I got the "map crash" yesterday.
46 2012-01-22 14:12:24
Re: If network problems persist, contact GMs or DEVs! (39 replies, posted in General discussion)
Can't log in.
Posts found: 26 to 46 of 46
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