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(159 replies, posted in General discussion)

The only real big learning curve is that the game has high levels mixed with low levels all over the island instead of say diffrent games where you would expect the mobs to get progressively harder away from hubs.

Pak wrote:
Alexander wrote:

I'm of the opinion all attributes should be very even with a minor increase in a single direction.
Some people would prefer more half and half characters where specialised accounts just get to do more stuff sooner rather than half and half characters getting to do things much much later.

Rodger Wilcoe wrote:

I'll admit I generally prefer an "all-rounder" character, but when alts are viable I'm happy to specialise. One combat and one industrial.

There's a problem with attributes and I'm a sad panda now that they are changing the respec mechanics without having addressed the real problem with attributes.

Atributes in Perpetuum do not obey the "diminishing returns" rule. In fact the opposite is true: each 1 point increase in an attribute gives you MORE advantage than the previous point gave you.

As a consequence the best "all rounder" is the character that have put all attribute points in whatever you'll train more. If you train 55% combat and 45% industry, you are still better off with a 100% military attribute setup than with any other combination.

I so hoped they changed this and then gave everybody some time to adapt with full respecs available, before removing them.


isn't puttin 100% in specilization?

i mean i would hope that 10 was better than 9 other wise there was no reason to get it. theres no reason to invest the EP in it.

sweet, ill keep my eye out on this.

one of the IT magazines i read had a ad that sums it up "No one knows who you are, until a mission critical application goes down"

This really seems like something that should be included in the client when your on the equip window.