The more I think about these industry changes the more I like them and the less I feel the need for an EP reset in the related areas.
I really like the all the factors that effect material efficiency (extensions, CT, facility, relations etc) will be measured in the same units - although I do think we need a sexier name than just "points" (suggestions?) - simply add them all together. No more mind-boggling spreadsheets.
My 10-10-10 production is brilliant now because it means that I don't have to build a super-dooper whizz-bang facility on Gamma or put so many upgrade points into a Beta outpost, or use lvl 9/10 decoders all the time - all of which save me a lot of time and NIC. I can sink that time and NIC into cool stuff like PBS defenses.
Mining changes are great since mineral fields will spawn within hours (max) of others being depleted (does this happen with plants too?) and you don't have to wait for two weeks for replenishment - you will never run out of epri again! Sure, you've got to go find the new ones and they might not be in the most convenient or safe place but that just adds a new role for people to fill - and a role which very new players can play.
Bit worried about fragmentation of fields, particularly on Alpha (on beta a corp/alliance could easily implement a "total depletion" policy) but I've yet to see the new Geo-scan interface (sneak preview of this maybe DEVs?) so my concerns are put to one side for now.
Good work DEVs, just a couple of things I'd like to know:
Will harvestable plants obey the same mechanics as ores/liquids? (i.e. amount per island regularly checked and re-spawned randomly when below a threshold)
When new mineral fields spawn will they be instantly full or fill over time as they do now?
Can we have a sneaky preview of the new geo-scan interface?