1

(18 replies, posted in General discussion)

Annihilator wrote:
Ocih wrote:

Pulling Spark Teleport is a band aid. The problem lies in lack of sustainable objectives. Very few people are content with infinite squabbling over limited player housing.

sorry to correct you, but spark teleport itself was a bandaid to begin with - its time to remove it so the wound can be treated because the bandaid was infected and made it worse.


And sorry to inject a little reality in to your argument but you have 10 points to allocate to teleports, 5 outpost cap and they don't assist in the logistics of establishing at the ready assets, at the outposts and it does nothing to eliminate the risks in spreading those resources over large areas. People lose their outposts because they were never strong enough to hold them to begin with. Spark Teleport simply exploses the phallic claims on outposts. 'Sorry' but its a red herring.

2

(18 replies, posted in General discussion)

Spark teleport is not the issue. 10 minutes or 10 hours or two days, does it really matter if you can't defend the SAP?

All PvP relies on player error for chaos factor and once mechanics are perfected and player error is removed, my blob is bigger than your blob, my blob wins. You aren't going to get bored of trading SAP wars? Of course you are.

Pulling Spark Teleport is a band aid. The problem lies in lack of sustainable objectives. Very few people are content with infinite squabbling over limited player housing.

Crepitus wrote:
Ocih wrote:
Ville wrote:

Umm..  Yes we can do it and we will do it.

In theory, yes but if you think I am going to flag in tellesis for an unsanctioned tournament in anything but junk, you are mistaken.

There were quite a few armed guards at the last one.  Some of us even ended up shooting each other at the end just for fun.


And if you need a Sentry Squad, I'd help there. I'm not against this, the EVE synic is just really strong in me, Sorry.

Ville wrote:

What if the spin is pretty?

Most good spin is.

Ville wrote:

Umm..  Yes we can do it and we will do it.

In theory, yes but if you think I am going to flag in tellesis for an unsanctioned tournament in anything but junk, you are mistaken.

6

(133 replies, posted in Balancing)

Do it with NPC's too.

Artems,
4.6 second lock time
3.9 cycle on lasers

A Vetern Cougar NPC (Artemis as well) can ECM me 100% of the time, it does seem to have a 'rest' cycle system where it won't ECM after it does it a few times. In addition, while I should be able to force two volleys every ECM cycle, 10 seconds, I usually spend the battles in a 1:1 Lock/ Volley/ Lock/ Volley/ Lock/ Volley war.

I'm pretty sure there are enough time sinks in the content. 3 or 4 of them and I am off in a corner repairing or looking for an outpost anyway. The predictable nature doesn't make it hard, just overkill.

Burial wrote:

Industry 4.0? Personally, I don't see a problem with bot prototyping, but then again, I'm not a new player.

What do new manufacturers think?

Proto ME 5/5/5 and a 50 station is 120% of a standard Bot or 12 in for the CT.

Add to that the 15% I lose to delta even with perfect refining, add to that the 20% or so over perfect even with 10/10/9 Factory ME, the real numbers on raw is over 200% of the 'perfect' number shown for anyone but an end game Industry squad.

It's top down balancing, we have all seen it before.