1

(13 replies, posted in General discussion)

Jasdemi wrote:

meh... who watches these kind of videos anyway ...

I brought balance to this thread. Kneel down before me nao!

You're right, who watches these anyway. I do know a handful of them, and they probably watch it all over again, that's why it counts so many views. Poor sobs wink

On a sidenote, I made two excerpts about harvesting and hauling from the new episode 6.

Didn't find the time to play in the last few weeks, but I have a new laid back job next week, and probably find some more time playing again. And stuff. At least it seemed like it, in the interview today.

2

(109 replies, posted in News and information)

Even though my concern about the fragmentation hasn't been answered yet (and I think all-roaming spawns will just be on gamma, as well as resource spawning on impassable terrain), I finally found the time to really get my reply to the blog done: http://h9.abload.de/img/perpetuumyayh7lub.png

Done it again roll

Hey, don't blame me if you keep finding hidden messages in fragmented deposits after Industry 2.0 tongue

3

(109 replies, posted in News and information)

It actually sounds good to me. Coming back after a long time and wanting to get back into industry, I'm currently only selling the ore I mine, because it's the most profit. And that's almost all I've been doing, mining and harvesting. It's okay for now but eventually it might bore me away. It'll be nice to find a niche and be competitive with 2.0 :)

I can understand why someone would ask for a full EP reset, or at least a reset in all the industry (possibly including mineral extraction) related skills. Having spent tons of EP to get to certain efficiencies for being competitive, and then not having to spend quite as much EP to get comparable/competitive results. I'd consider it.

Though I was joking about the mineral fields still being in the same spots as in beta, I'm a little bit concerned about massive fragmentation. How about deleting fields after some time if they are below a certain threshold, like less than 25% of what they had when they spawned?

Also I'm concerned about fields spawning on "passable terrain", but being close or exactly on an NPC spawn. It's not like you can "clear out the spot" and start mining, because they'll respawn indefinately. And chances are, noone's interested in farming the spawn and getting free hauling services, and paying someone to shoot or tank them for hours on end will be unprofitable.

As a player who focuses mainly on industry, I feel that beta and gamma islands have plenty reward, I long for it but I'm not very much into PvP.

4

(13 replies, posted in General discussion)

Wow, thanks for the positive feedback, I didn't expect getting like no criticism at all or "meh.. who watches these kind of videos anyway?" replies heh... unless, there's a hidden message! *looks around suspiciously* you want me to keep going to find all my hidden mineral stashes for sure. ;)

Hey,

a short while ago I started an LP of Perpetuum in YouTube, it's a type of video where people usually record their gameplay and commentate it. Some find it boring, others entertaining to watch, or have it run in the background or on another screen.

I built in some short montages into episodes before,
- Arkhe Mk2 excerpt, after starting a new character and walking people unfamiliar through the very early game.
- Mining on Telessis excerpt, after changing back to my main char.

I first played Ppm during closed beta but shortly after the release I had to move towns and wait for my ISP a couple of weeks, and I never picked up playing until recently. That said, I hadn't played in a long time, so feel free to correct me in the video's comments, I know now that got quite a few things wrong ;)

Also if you find a place that you feel, this is a good thing to bring attention to Perpetuum, feel free to link it. Of course I'm open to suggestions but there's only so much I can do. As to the reason why I did it, it's fun, mostly.. fun but quite some work. I split my time quite a lot nowadays, to not do too much of just one thing and burn out, but I hope to get a little more done by next week before I start a new job.

As for permissions to use the gameplay footage and the images from the media kit, I asked beforehand, and it makes the videos so much more better. Also thanks for making me re-do the old intro, it really is horrible compared to the new one heh.

And of course Kevin MacLeod, who makes his royalty-free music available under the Creative Commons 3.0 Attribution, I couldn't really afford commercial licenses I mostly do in my spare time with no profit in mind. I found that his library always has something that works perfectly for me.

Let me know what you think :)

~Ulvi

The playlist: Let's Play Perpetuum (5 episodes)

Nian Industrial Trust smile

7

(17 replies, posted in General discussion)

Oh, sometimes you want to research only 5 or 10 kernels at once instead of 100 at once, right-click on a stack of items and select unstack, you can make 20 stacks of 5 with just a few clicks.

20 chances to get knowledge for a specific item/robot instead of just 1 chance due to the bit of randomness =)

Alexander wrote:

A marker constantly showing your LOS towards a target would greatly increase the server traffic (Everything is done server side as far as LOS is concerned) which is the main reason. It would dumb down combat but if implemented as a slightly less "You can shoot now, now you can't" system then that would be okay. The current LOS issues are mainly incorrect (Hill issue) and you can even shoot through some hills if you're at the right angle. For now LOS is broken. It almost works as it should be expected to but there are still issue.

A "laser sight LOS" can be calculated client side with the terrain data with no CPU load to the server. When you then shoot, the server won't calculate anything more or less than it would have calculated before w/o this client side aid, leaving a "clear LOS" indication as a "suggestion" to the client.

Unfortunately it's just too exploitable because you can disconnect yourself on purpose to save your bot in any critical situation, making you virtually invulnerable due to Logoffski.

Blink wrote:

Or simply activate armor repair systems?

I think this is what you could expect at the very most, though it's still unlikely to be implemented as a feature.

10

(14 replies, posted in Feature discussion and requests)

If I was in a leadership role and had to worry about this, I'd rather have a more flexible, selective way isntead of accumulative security levels to organize access privileges.

Meaning that anyone with level 4 can access levels 3, 2 and 1 isn't what I would consider the most useful utility of organizing access privileges. Passwords for folders might only treat symptoms but not the cause, it could be an intermediate, short-term substitution though.

Dreaming of this for a long time now =)

Also, window focus and working ENTER key! ;)

12

(17 replies, posted in General discussion)

Auspex wrote:
Ulviirala wrote:

You have to acquire and research kernels from the corresponding faction, e.g. nuimqol (1st through 5th star) kernels to research the Arbalest, for example. In beta it didn't matter what type of kernel you researched, you obtained knowledge of all bots in order of size (light, assault, mech, heavy mech). I don't know if that was changed as it was changed for the tiered equipment.

Does this mean that:

light - 2nd star
assault - 3rd star
mech - 4th star
heavy meach - 5th star

??

Ah, no. Let me try to elaborate on this a little more extensively.

NPC difficulty is determined in tiers (1 through 5) and each tier has unique names for their faction. Nuimqol drone tiers are named 1st star (weakest) through 5th star (strongest), Thelodica tiers are named Rookie, Warrior, Veteran, Elite and Supreme. Pelistal tiers are Servant, Patrician, Arbiter, Hero and Overlord. Industrial tiers are Copper, Iron, Bronze, Silver and Golden.

When researching kernels, it is partially random on what items/robots you obtain knowledge of. You will most probably start obtaining robot knowledge from Nian Trust robots (Argano, Laird, Sequer, Termis, Gargoyle, Riveler and Symbiont) that are primarily found in Syndicate kernels (named only "Drone Kernel"). After that, research any Nuimqol kernels and you might obtain knowledge of their bots in the order Yagel, Cameleon, Arbalest, Kain, Vagabond, Mesmer (I think). In addition to that, you learn their faction related items, Nuimqol kernels train, among other items, magnetic weapons, accumulator rechargers and accumulators for example, but no laser weapons or missile launchers.

Light and assault kernels also only contain knowledge about small modules, while mech and heavy mech kernels will teach you medium sized modules, unless it was changed.

Items are also tiered, with tier 1 always being the standard version of an item (e.g. Standard small armor repairer), while tier 2 through 4 have unique names. After the latest change, 1st star kernels will only train you standard items, 2nd star kernels will contain knowledge about tier 2 items, 4th star has tier 4 knowledge, while 5th star have knowledge about all tiers. See patch notes, Industry: http://www.perpetuum-online.com/Changelog:2010-10-29

After researching you can then finally create a prototype in a Prototype Facility on any terminal. Tier 2 through 4 items have unique "prototype" versions which are often lighter than the regular tier 2 through 4 versions and have lower fitting requirements, sometimes perform even better, too.

Standard items do not have this special prototype version.

To make this post complete, you can then put a standard item (Tier 1 item) into a Reverse Engineering facility along with a Decoder (random drop from NPC higher than "Drone" or "Thelodica/Nuimqol/Pelistal Drone") and use the resulting Calibration Template (CT) in the factory.

To make a CT from a tier 2, 3 or 4 item you need the aforementioned prototype version of the item, a regular tier 2, 3 or 4 item can not be reverse engineered. It's sort of a protection and reward for players who put effort into acquiring kernels for research.

I hope this cleared things up a little bit more. Feel free to point out any errors smile

13

(17 replies, posted in General discussion)

You have to acquire and research kernels from the corresponding faction, e.g. nuimqol (1st through 5th star) kernels to research the Arbalest, for example. In beta it didn't matter what type of kernel you researched, you obtained knowledge of all bots in order of size (light, assault, mech, heavy mech). I don't know if that was changed as it was changed for the tiered equipment.

14

(9 replies, posted in Feature discussion and requests)

Pretty much a standard feature nowadays.

Yes, please =)

16

(16 replies, posted in General discussion)

DEV Zoom wrote:

[...]or if you are on a wifi router, changing to cable if possible.

Makes quite a difference for me, but then again, this house is like a bomb shelter. Being on wireless LAN not only causes bad network performance in PPM :S

But I will be on cat 5 again soon =)

Enjoying playing, seeing progress. I also plan you to see me rollin', in my Riv, perhaps hatin' 8)

There's actually only 11 real people playing EVE-Online with a lot of alts.

19

(7 replies, posted in General discussion)

Combat support as in electronic warfare (ECM) or remote armor repairing and perhaps accumulator transfers?

The latter *is* used in PvP but as far as I'm concerned often neglected. So far, a good remote repair bot is the Symbiont (heavy industrial mech) for example. Remote armor repair modules require industrial slots (the one with the screw!). I'm unsure of the usefulness in PvE since the AI got an update.

I, too, was wondering about wether this was really intended to be this way or not.

Until I noticed this, I was eager to tap the NPC (and of course, continue shooting it), but then I couldn't be bothered anymore and explicitly used this game mechanic in my favour to get the assignment done already. When I was done with the tutorial assignments, I went mining instead ;)

21

(19 replies, posted in General discussion)

Heya new and old Roboteers! Congrats to the whole Team! What else can I say...

Floor it! o/