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(126 replies, posted in General discussion)

srike doubter wrote:

Yes, we are paying for entertainment time.  However, in paying a subscription for a game, you are supporting its continued existence and development.

That second sentence is what I disagree with. You are paying for entertainment time, fullstop. The money may or may not be used for the continued existence of the game. In fact most of the time only a fraction of the money is used for that reason, if any.

srike doubter wrote:

From my own perspective, I am not so much interested in the morality of CCP (they are a business).  I am more concerned with lack of responsiveness in addressing ongoing problems with their product and whether I feel like that product continues to be entertaining or a good match for me.

Ok for the "continues to be entertaining". Lack of responsiveness is only relevant insofar as it influences your entertainment (and considering CCP has never been responsive there's a good chance that players either quit very soon or, if they only quit after an year or more of playtime, they'll eventually come back within two or three years of hiatus).

srike doubter wrote:

That said, I do feel that choosing to play and subscribe to a game is a statement of support for the work that goes into it. If I have a finite amount of cash to spend on gaming, I choose to put it into a product/group that I like.

Yes and no, depends on what you mean with "statement of support". If you mean you like the game as it currently is (including the feeling of being part of something that still isn't but will be, which, as a feeling, is part of what it currently is) then yes.

Eta Carinea wrote:

I think the WOT and DUST titles brought that feeling about, our money used to go to providing a sandbox, now it goes to other games.

Your money has never gone to providing a specific sandbox. Any reasonable company invests in what gives the most potential return (at minimal risk). In the beginning it generally is just the first product, but as soon as that product has had a reasonable amount of work done, part (if not all) of the revenue goes for something as different as possible within the same know-how (in the case of CCP, it's another single-shard MMORPG but for a completely different platform and a completely different playstyle).

Eta Carinea wrote:

Which in itself would not be so bad if a lot of eve's end game was not in need of developer time.

The problem of EvE is that it now has an endgame. A sandbox should not have an endgame, just an horizontal evolution in terms of diversity, not a vertical evolution in terms of more power. As for nullsec, they'll redo it a few times. Beginning with DUST (wait and see: DUST will influence EvE nullsec much more than most people think. Not when released next year, but in 3 to 5 years).

Eta Carinea wrote:

Still that said, i am staying for much the same reason srike mentions its kinda of exciting where this game is going i sense a journey is to be had here, and i am looking forward to it.

I'm staying for the same reasons (also I came here but did not leave EvE, I'll most probably run multiple accounts both here and there. And probably on DUST too).

This game has a lot of potential. We'll see. The most worrying thing IMO, at least in terms of theorycraft, is the way attributes influence EP usage (EvE got this working much better. They did dumb-it-up and made it much less interesting recently, but the underlining mathematic is much more solid).

102

(30 replies, posted in General discussion)

Note: all of the above is only required if you want to play both accounts at the same time. If you only want to have two (or two hundreds) accounts but still play them one at a time, all you need is two (or two hundreds) emails. Just enter the email of the account you want to play at login.

Jasdemi wrote:

i was butthurt by ccp, cuz dey released monocles which dont affect the game but still suck cuz im too poor to buy one.

Interestingly you are the living proof that CCP was right.

Most vets raged because WiS and vanity items were contrary to the spirit of EvE because they are not combat related, but accepted them for exactly that reason: not combat related, so not interesting (except with the problem of WiS making instation performance worse and dock/undock times longer, which *has* an influence on the combat playstyle).
According to vets, no EvE player would ever want to buy vanity items or walk in a station.

You prove that vets were wrong and CCP was right.

Also the best price is *never* a price that all interested people can afford. You *do* want a price that is high enough that some people will give up. Therefore your reaction somewhat also proves that monocles are priced correctly.

104

(126 replies, posted in General discussion)

srike doubter wrote:

Will EvE die?  Unlikely.  However, there probably quite a few other than me who do not want to keep feeding them cash.

Interesting.
I do not think players are feeding cache to the game companies (unless they are also investors, company owners/founders or they actually sent a donation to the company). I think we are paying for an entertaining way to spend our spare time.
But what you write is true: a lot of players think they are in fact donating money and the recipients may or may not be morally worth getting their money.

105

(126 replies, posted in General discussion)

It is hilarious that people think the impact of the monocle can be seen in a login graph just weeks after the events. One thing about EvE that is even more true than in other MMORPGs is the comeback ratio. A huge number of players give up and then come back a year or two later. Many just play a few months then go back to a hiatus.

I think recent events will barely show up on the graphs in the next month or two. But any "loss" will be covered in less than one year. From now to the end of 2013 several more rage-inducing expansions will happen. But, especially beginning mid 2012, there'll be a huge influx of new players to compensate.

EvE will not die. It will change. And in terms of size of the playerbase it will grow.

Here I am wishing the same for Perpetuum and even wishing that one or two new single shard sanbox MMORPGs appear and actually eat some playerbase numbers from both Perpetuum and EvE (and WoT and DUST and ...).
Why? Because competition is good. DvD as in devs versus devs in the gaming (real) world is as good as players versus players within a game (virtual) world.

106

(23 replies, posted in General discussion)

Rodger Wilcoe wrote:
Brazero wrote:

No gamecards, plex's or whatever you call it. If ppl can't pay, they should not play, period.

I agree. In real life terms a month-by-month subscription to Perpetuum is the cost of ~2 cups of coffee. If someone cannot afford that, I personally wonder how they can afford their computer, the electricity to run it or Internet access.

I disagree.
Both botting and RMT existed in EvE years before CCP allowed for a 'legal' way to exchange GTCs for ISK in a ruled forums section. And that was possible years before they introduced PLEXes ingame. In fact PLEXes allowed for a tighter and wider player based market and also helped a lot in fighting RMT. I know of several people that used to buy isks and actually switched to selling PLEXes.
The huge rise of botting activity was not due to PLEXes but to the ease of botting in EvE and the introduction of supercapitals.
If anything PLEXes have made it harder for ISK sellers (the price of ISK in the RMT market has become one third what it used to be before PLEXes because you would get more ISK for $ with plexes than by directly buying it).

As for "cannot pay" there are many reasons besides not having money. For example lack of a credit card: outside the USA and Canada, most people do not have credit cards. Looking at my family (grandparents, parents, uncles, brothers, and cousins, including all spouses) only two have a credit card (me and an uncle).

Besides, you are being robbed: I pay 80 cents for a coffee, that is I get more than 11 coffees for a month subscription.

Note: just google "perpetuum nic" and you'll see that the current RMT rate for NIC is equivalent to 5 million or more for the price of a month subscription depending on how much you buy. If the player base rises that cost will eventually go up (less than NIC for the same price), but a legal market of NIC for gametime would eventually bring it down (a 'PLEX' would eventually be much more than 5M NIC).

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