DEV Zoom wrote:Well... tried to keep it interesting as much as we could but it doesn't work apparently. We'll change all alpha 2 NPCs to orange.
I do understand what you were trying to do. The 'problem' began back when you made the game.
The volumes of Ore and material needed to build robots is based on static spawns of resources that would be harvested by individuals and maybe a hauler alt. That has never changed. I use the word 'problem' loosely. I very much like the Industrial syetem in this game. More now than before with the open kernal system.
Gather materials, Make prototype
Make CT
Gather materials per unit,
Manufacture
Fittings do this X3 up to Meta 3 for a typical Alpha player.
Add in loot compnents needed for research and prototype.
Your system is deep enough and well thought out enough that you don't need to ask people to play hide and seek on alpha. Eliminating these PvP traps is a good choice.
I don't seem to be getting any Noralgis on Alpha from the 10, 40 and 90 randoms and I don't get enough Epri to keep up production. I will need to buy those things from Beta and Gamma players if I want to stay on Alpha. I will also need to 'fight' for resources on alpha if/ when the population increases.
Alpha1, alpha2 and their content are now accessible and that's what they need to be right now. The choices being made are smart choices.
I am a PvP player. I just know better than to do it on the other guys terms and I think that is the defining aspect. Most pleyers who come to this game will be looking for PvP, just not on someobe elses terms. I will go out of my way to make sure they have a plan available to make sure that stays an option. I'm not going to try and control markets, get rich off of new people. I will simply lead by example.
TL:DR You are doing fine. Keep up the good work.