26

(304 replies, posted in Balancing)

That's where the increased masking for lights/assaults comes back into play

Enemies would have to approach the front line to see them and if mechs were to say, take less damage from explosion radius as well, you have a nifty little setup.

Oh, and if devs choose to do this which they probably won't, increase Grophos acc recharge rate and max cap to make it more difficult to sap them.

27

(304 replies, posted in Balancing)

That's my query

Shouldn't mechs be the pinnacle of durability with minimal offensive capabilities? Increase shielding bonus for grophos substantially and reduce acc usage, increase seth innate resists (is that implemented yet?), and as far as Mesmers go... guess boost their rep bonus even further.

In exchange, reduce their dps output substantially.

Seems like a pretty easy solution to me. Any thoughts?

28

(304 replies, posted in Balancing)

don't be discussed bro

Jasdemi wrote:

Devs, have you decide yet?

Will attributes stay?
Will reset happen?

30

(304 replies, posted in Balancing)

am I posting in the wrong thread, who knows...

Too lazy to read through

31

(304 replies, posted in Balancing)

should have left light/assault masking in (or a compromise between what it was and the current/reverted masking), nerf heavies offensive capabilities (instead of defense) and everything would be swell.

I am not a dev nor well versed in pvp on perpetuum but from my limited experience, it seems like this makes for a more versatile and fun/appropriate pvp experience.

32

(304 replies, posted in Balancing)

more harder you say

33

(304 replies, posted in Balancing)

lol this game would be desolate if it took anywhere near 50 assaults to kill a mech.

Nobody would ever pilot one either. Might as well remove them from the game at that point.

34

(159 replies, posted in General discussion)

Guy with a cold gets rushed to the ER for gun shot wounds.

Devs here would prescribe the cough medicine first

35

(159 replies, posted in General discussion)

that is my problem. why are they revamping a *** quest system into a new equally *** quest system when they could be working on pve encounters, new reset system, etc.

makes no sense to me

what about inbetween

37

(304 replies, posted in Balancing)

Yeah, but in wow you can eventually catch up. In perpetuum, the veteran player will ALWAYS have the advantage.

38

(9 replies, posted in General discussion)

Trap Card wrote:

Asterisk corp felt needed in this thread.

I nominate you as CEO of the freelancers

When I started this game, kains were supposed to be short ranged dps.

Now they have same range as greens for the most part, explosion damage introduced (I understand why), and short ranged ammo removed.

Changes here are far too drastic here imo. You would think almost a year after launch and almost nothing changing as far as bot selection, they would at worst be making small adjustments and fine tuning stuff like this.

Even less motivation to spend EP which is quite possibly the funnest thing to do in perpetuum atm.

Worker Joe wrote:
Syndic wrote:

I'm bookmarking & screenshotting this post, so I can pull it out when there's no reset and no drastic PVE changes a month down the road, but you're still talking about cancelling accounts unless X candy is given to you. big_smile

P.S.

Would you like some candy? big_smile


I've meet you Syndic.  In game that is.  You might remember me by my other Agent name.  Vamatrics. 

Was really fun meeting you and your alliance.  Remember smiling and laughing while assisting on Roams with ya guys.  Ya all probly the coolest bunch of gamers I have ever meet in a game.

Sad to say I just lost the heart to play. 

Stay Cool Syndic

Arga wrote:

Your like that lawyer in the campy TV law dramas.

Just answer the question. No I don't want you to explain, just answer the question because its worded in such a way that it just looks bad if you do.

fine, no one's going to leave over getting a reset.

Will people leave if they don't get it? I guess the only way to know the answer to that is to not give one and see.

Lol, I can see why you are a valued member of the community smile

Might I add, I am just as much trying to understand your perspective as I am trying to convey mine and those in my position.

That's another great point you bring up as well Arga. The fact that this system is unforgiving to new players. I as well as a bunch of others used our free resets right off-the-bat and while you could accuse me of being impatient or trigger happy, It does take a long while before you learn the subtle nuances of the game and find what playstyle/build/team is best for you.

Infact, that is the reason why this new reset system was formulated in the first place smile So you would think since the greater portion of our "new" players have elapsed the 30 day mark, naturally they should be given a free reset to take advantage of this new system. Even vets like you can benefit, since resetting is most detrimental to you as far as total EP cost.

It's a one time thing we are talking about. Resets will soon be outright removed and no longer available. Your argument about being able to change at a whim has no validity.

Arga wrote:

I didn't answer the question, because its loaded to make your point and not an objective look at the situation.

I'm not disagreeing that having a reset is something useful and desireable, just like if the Dev's offered everyone free cake, no one's going to quit over that.

My assertion is that if someone is going to quit because you don't give them free cake, and they follow through with it, then you have to continue to give them cake everytime to keep them subscribed. I don't want anyone to leave the game, but I also don't think the bribing them to stay is any kind of strategy either.

Providing a solid game experience is what's going to keep people subscribed, a whole meal and not just deserts.

But in direct answer to your question, a reset breaks the EP per min gradual progression of the game. The reset is there to allow new players that may not know how the game works, to correct major errors. It's not a tool for changing builds.


So you are essentially explaining why you are dancing around the question.

Fact is, with games like SWTOR (which appeals to the same audience we have here for the most part), diablo II, GW2, etc etc etc as well as new Eve information surfacing, the staff needs to sink its hooks into this new fickle breed of subscribers like yours truly ASAP. You need to get them invested into this game and strike while the iron is hot, so to speak.

Johnny EvilGuy wrote:

The truth is you don't need to subscribe with more than one account to get good at a lot of things.

No

just No

Arga wrote:

I have a good understanding of it. I'll demonstrate with the following observeration, which is the one where players feel they can ransom their subscription fee as a tool to modify the game. The answer is that if a game mechanic fits the vision of where the developers want the game to go, it should stay. If it drives the game to ruin, then its the failure of the vision of the developers, not the mechanic.

It would be one thing if they were just empty threats. Problem is, there is some real substance there and I feel like I have my finger on the pulse of the community for the most part considering I spend more time bullsh*tting on general chat/forums than I do actually playing the game at this point.

Would you care to step out of your shoes for one moment and answer my question objectively? Who will leave if there is one final reset provided and who will leave and never bother to return if there isn't something to keep them occupied long enough for the staff to introduce new content.

Simple question

god forbid you allow players to try a new build every few months without having to subscribe 5 accounts

The mindset should be why are people leaving and what can we do to improve their experience. People like you, Syndic, Lemon, etc who are against a free reset will NOT be vacating the game if they are provided, however a good deal of people have and will continue to leave from angst and sheer boredom if they don't have access to something that will break the monotony of perpetuum.

A final free reset can only be good for the collective player base and if you can't see that, you don't understand politics or sociology that well imo.

I don't understand it fully but if it allows players to zone in and fight by the teleport against overwhelming numbers and still have a chance to survive, it can only be good for the casual gamer/small roaming crews who feel like busting some CIR scout heads.

I love this new system and I would like to take full credit for it whether it is true or not

49

(304 replies, posted in Balancing)

no, they should be immuned to lights & assaults, making them indestructible to new players who do not have access to the EP necessary to defeat them.

(you dumb)

Worker Joe wrote:

Been over a week since I've logged on to any of my accounts.

Same

Already cancelled my other accounts, as have my friends. Kept this mature account but once this month runs out, I am gone. Only thing to convince me to stay is new reset system or some drastic pve changes.