26

(57 replies, posted in Balancing)

Hunter wrote:

Bud, we all understand that you and your alliance had some investments. But this investments spoiled the game, and going to spoil it in future.

If you are talking about RSA followbots "spoiling the game", then you are incorrect.

The only reason it is getting nerfed is because someone in another thread said that multi-account pvp needs to be nerfed even though there have been almost no complaints in game.

Ohh ya, still waiting for the multi-account indy nerf as that also gives too much advantage over the single indy account guy.

27

(25 replies, posted in News and information)

Rage Rex wrote:

Since Follow is three year old mechanic you should reset EP on all NEXUS and Remote related skills. Take the Sting out of an already highly controversial nerf.

+1

28

(459 replies, posted in Feature discussion and requests)

DEV Zoom wrote:

The fix is disabling follow for PvP flagged robots AND locked targets. And this has nothing to do with normal ewar usage.

I'm needing a clarification.

Does the above proposed fix require the flag and a locked target both to occur on the follower bot (i.e. the bot doing the following is flagged AND locking a target) at the same time before follow is disabled?

29

(163 replies, posted in Feature discussion and requests)

Aaron,

Regardless of the amount of GAP (whether it is 5x, 2x, 1.5x), newbies will ALWAYS complain.

Giving new players 50k or 150k bonus EP isn't going to make them b1tch any less.

There are vets that still can't kill other vets for so many reasons other than EP.  It's just that a newbie will blame the EP (regardless of the size of the GAP), because it is convenient to do so.

30

(19 replies, posted in General discussion)

Hydra Merchant wrote:

but its because of the aggression of [-77-] that our gama is now so defended.

Actually we did you a favor by showing you how vulnerable your base was.  Undefended gamma bases are not a good idea.

31

(163 replies, posted in Feature discussion and requests)

There is NO evidence that changing the EP system will bring in more players.  Most MMOs are in decline, and what you are suggesting is doing what the decliners are doing.

If Perp whats to break out of the box, then they have to think outside the box.

32

(163 replies, posted in Feature discussion and requests)

Aaron, this is a niche game.  Basically you are coming to this game, not a fan of this niche, and telling us that we need to drop the niche and do what everybody else does.  Oh and by the way, there is no guarantee that it will be a success if we do drop the niche.

I recommend that you try one of 1000's of other mmos out there that are mass marketed to players like you.

33

(163 replies, posted in Feature discussion and requests)

Aaron Sool wrote:
Mongolia Jones wrote:

I'm really curious how new players in EVE compete with players that have 10+ years of EP. 

After reading this thread, I'm sure EVE has not been getting new subs for the last 7 years.

EVE don't have to do anything bout it, cause they have a solid playerbase. New players still complain about it there as well. And EVE has been alone in it's genre for quite some time. But soon they will be up against Elite: Dangerous and Star Citizen. It's gonna be nice to see how their numbers will be once they are launched. But the system is just as flawed with EVE as it is with Perp. I know Perp took alot from EVE, but that one they should have left out. One has to wonder why other companies isn't doing this level system if it's as good as some here say...

Ya, Aaron you are right, why didn't I see that before.  The devs should have made a WOW clone (or some other clone) done hundreds of times over.  Because we know all of those other MMOs never go out of biz. 

In fact what is the percentage that the other MMOs go belly up?

Here's a stat for you to chew on: the "other" MMOs have had more than 50% of their kind shut their servers.  But between EVE and Perpetuum, we are still batting 1.000.

34

(163 replies, posted in Feature discussion and requests)

I'm really curious how new players in EVE compete with players that have 10+ years of EP. 

After reading this thread, I'm sure EVE has not been getting new subs for the last 7 years.

35

(12 replies, posted in Feature discussion and requests)

If you can't beat em.... run, run away.

+1 for "islands for losers"

36

(37 replies, posted in General discussion)

2013 Top 50 Agents by Kill/Death Ratio
Rank: Kills -- Deaths | k/d ratio :Agent
01: 087 -- 002 | 43.5 :spectron
02: 069 -- 002 | 34.5 :xEntityx
03: 165 -- 005 | 33.0 :Mongolia Jones
04: 065 -- 002 | 32.5 :Khader Khan
05: 140 -- 006 | 23.3 :Kanogi
06: 059 -- 003 | 19.7 :Pit Fiend
07: 334 -- 017 | 19.6 :Merkle
08: 171 -- 009 | 19.0 :Lucian Night
09: 200 -- 014 | 14.3 :Canthra Monero
10: 068 -- 005 | 13.6 :Syndic
11: 172 -- 013 | 13.2 :Lobo
12: 104 -- 009 | 11.6 :Gunner
13: 059 -- 006 | 09.8 :Observer
14: 157 -- 016 | 09.8 :OptiKhan
15: 209 -- 022 | 09.5 :Shadowphile
16: 264 -- 031 | 08.5 :Burial
17: 067 -- 008 | 08.4 :Trinch
18: 100 -- 012 | 08.3 :Rux
19: 241 -- 032 | 07.5 :Balfizar
20: 140 -- 020 | 07.0 :ShadReX
21: 151 -- 023 | 06.6 :Martha Stuart
22: 090 -- 014 | 06.4 :Ville
23: 199 -- 031 | 06.4 :ShowBlink
24: 060 -- 010 | 06.0 :Earth Muncher
25: 128 -- 022 | 05.8 :Jasmoba
26: 166 -- 029 | 05.7 :Hunter
27: 088 -- 016 | 05.5 :Gerralt
28: 205 -- 040 | 05.1 :Xadhoom
29: 185 -- 038 | 04.9 :Azyre
30: 058 -- 012 | 04.8 :No Mas
31: 148 -- 031 | 04.8 :Tonnik
32: 055 -- 012 | 04.6 :KUSTOMROD
33: 108 -- 024 | 04.5 :Sakyubasu
34: 112 -- 025 | 04.5 :FastCar
35: 113 -- 026 | 04.3 :Doom Beamer
36: 107 -- 025 | 04.3 :Chemist
37: 097 -- 024 | 04.0 :Zortarg Calltar
38: 071 -- 018 | 03.9 :Deathmonkey
39: 134 -- 034 | 03.9 :Smokeyii
40: 203 -- 053 | 03.8 :Pakaw
41: 105 -- 028 | 03.8 :kot
42: 055 -- 015 | 03.7 :Dobro RUS
43: 080 -- 023 | 03.5 :Makesamich
44: 211 -- 078 | 02.7 :MaSTeR GuNz
45: 055 -- 022 | 02.5 :Surprise
46: 055 -- 024 | 02.3 :Shadowphaul
47: 085 -- 048 | 01.8 :Inda
48: 188 -- 121 | 01.6 :Matlan
49: 240 -- 163 | 01.5 :BeastmodeGuNs
50: 056 -- 039 | 01.4 :peanutbutter

37

(49 replies, posted in Feature discussion and requests)

Gunner wrote:

nerf erp because i didnt train it

Silly!

There is no skill which increases the effectiveness for the erp module, even a noob uses it as effectively as a vet.

nerf erp because you don't know how to use it. (ala ECM nerf)

Don't tell me that we have to slap the STC tag on you now, get a hold of yourself.

38

(459 replies, posted in Feature discussion and requests)

My first response here in 13 pages.

I don't think I really care what is done, I will adapt.  I am a mutiboxer, but I only started mutiboxing sometime in 2013.  I somehow survived without it for 2 years beforehand.

That being said, if one of the main reasons for changing this mechanic is because "people quit because pvp was unfair", that would be a mistake.

Multiboxing would rank very low on the reasons why people have quit Perpetuum.

39

(1,455 replies, posted in General discussion)

Cassius wrote:

...who owns what Outposts, who controls what, is primarily dependant on NUMBERS.

You are correct, in a world where there are 10 sparks to 10 locations, who owns Nia is dependant on NUMBERS.  This is what we have been saying all along, I'm glad you have come to our reasoning.

But as you will find out once the spark patch goes in, NUMBERS will have less of an impact.  Which is the point of the patch.

59 meters = The jump range for a FIXED TELEPORT (dropped TP 441m from jump range)
59 meters = The enter range for an OUTPOST (dropped TP 441m from enter range)
389 meters = The enter range for a TERMINAL (dropped TP 111m from enter range)

At the very least the range for placing a teleport at a TERMINAL should be 830 meters.

41

(249 replies, posted in Balancing)

Burial wrote:

Passive ECCM module right now is a joke and reduces getting ECMed chance only about 10% on a heavy(from 50 to 40).

Burial, you have stated this math in a few places.  Your math is off.

Also, t4 ECCM modules are very powerful (especially for heavies) as the first ECCM reduces the chance for any ECM affecting the heavy by almost half (46% not 10%).

42

(137 replies, posted in Bugs)

Not to mention, EPI mining will be so very safe.

Rivelers mining in beta
Remote location
A couple eyes
See enemy
Insta-2-minute-log

By the time you get mechs there to even scratch the rivelers, they are logged out with 5 to 15 minutes to spare depending on loc in island.

43

(137 replies, posted in Bugs)

DEV Zoom wrote:

All that having said, the logout timer is open for discussion, but "indefinite" is not an option. Needless to say, a longer timer would be a b*tch if it's you who has to suddenly leave for any reason irl.


I would make it 10 minutes in that case.

Sometimes it takes more than 5 or 10 minutes just to get a combat mech deep into an island.

Secondly, I have a whole host of "hard to kill" bots that with the current mechanic, will be "much harder to kill" or "impossible to kill".  I will use these bots in situations where the risk would be high, but because I know the chances of them getting broken before I log (2 quick minutes) the risk is now greatly mitigated.

There are so many ways I can use this to my advantage.
-Tyrannos Mk2
-Castel Mk2
-Lithus Mk2
-Riveler Mk2
-scouting from hard to get places (but close to enemy).

Merkle wrote:

This is not a wise choice, I does not fix the problem that is at hand.

The other option Zoom was considering to do was to give everyone 1 or 2 sparks max, the slot credit system is a good compromise.

45

(32 replies, posted in General discussion)

Burial wrote:

There's a big difference between player-vs-player and the developer-vs-player interaction. If a player kills a gamma, it's fair and square.


Yes, you are correct, but your Gamma is still standing

Burial wrote:

If you make it so expensive to set Beta spark then there will hardly be any people wanting to live there and only things happening will be occasional Epriton ops coming from Alphas.

Who is living on beta now?  All your side does currently, is to use betas for easy spark-ins for a large force for the sole purpose of denying others from using and living on beta.

This will INCREASE beta usage, as the people who want to live on beta intend to USE it. 

You guys NEVER use betas except for one-click ganks.

I have an idea too:

We have an extension that allows up to 10 spark slots.

All alpha 1 outposts cost 1 spark slot
All alpha 2 outposts cost 2 spark slots
All pvp zone outposts cost 3 spark slots (betas & gammas)

Martha Stuart wrote:

Who are we to decide?  We are the ones who control them.  If you can take one, then you deserve one.  If you can't, you don't.  Its pretty simple.

I like this quote, it highlights what the other side misses in this whole issue....

the problem is, is that once a side attains the power to take one outpost, since the world is so small, he now can take all the rest.

It's a very simple formula, for a large alliance....
-without sparks -> it's difficult to hold more than 3 or 4 outposts
-with sparks -> it is easy to hold all outposts

All you need is the force to roll one outpost, then it's one-click-teleport, rinse and repeat, now we own all outposts.

Sparks are broken
Nia is a small world because of sparks
Because Nia is a small world, there is only room for 2 real sides
If one side becomes twice the size of the other -> then that side will dominate all betas

Welcome to Perpetuum 2013

50

(1,455 replies, posted in General discussion)

lol

So the solution to insta-sparks and low PvP rates is:

Increase pvp timer from 5 minutes to 15 minutes

Which in turn:
1) Gives MORE time for a blob to insta-spark in to kill smaller force
2) Reducing PvP even more as less flagging will occur
3) Gives vets an advantage, as we can afford to blow 1 million NIC on high masked armor beacons to evade (harder to find on map)
4) Reducing PvP even more as newer/poorer pilots will nearly always get caught
5) New players will die more as 15 minutes is MORE than ample time to hunt and kill him
6) Reducing PvP as newer players will leave the game as EVERYTIME they flag they DIE (frustration)
7) Does nothing to solve the insta-sparking at no cost problem
8) Oh ya, did I mention that PvP will be less