Dazamin wrote:

No

Since nothing was well balanced in the first place, it doesn't really matter that its still not balanced.

It was far nearer being balanced than it is now, some bots have been indirectley boosted and others have been nerfed into the dust, as a green pilot with most of my 700k ep invested into Ictus I am extremely dissapointed.

Altera wrote:

Your analogy would mean that there is an intent to go after the game and the Devs and destroy it all.

I love this game but it is full of people that feel that they are entitled to something, I remember trying to kill Lemon in a heavy mech when we were in assaults and dying in a fire, night after night, we came back for more.

I'm talking about the bitter vets that have hangers full of crap they will never ever use and feel all that is the sign of being a ~good player~.

Always pulling the strings of the newer players.

Celebro wrote:

Did you ever realize there are no wolves when the sheep are gone.

When the sheep are gone, they feast on the Shepards.

Celebro wrote:

Doesn't Eve give you multiple and far exceeding ways at running away, maybe that's why there is more players and pvp going on there. If you are smart enough and aware there should be choices to GTFO, and the predator need to use the heads to catch them.

No, if you know what you are doing in Eve, your targets will not get away.

Ville wrote:

If you want to do something positive, increase the symbionts bonus to terraforming and cut the Nic price for charges.


Make them be player made even, add them to the research tree alongside harvester charges but at a higher level.

This allows newer industrialists to make them for sale without using kernels and ep to open up another page on the research window.

81

(45 replies, posted in General discussion)

I have 600k EP ATM and am effective in an Ictus and a Trojar and I am confident that I can hold my own against enemies with more EP, I was very effective in a Trojar with 220k EP when I came back to game.

82

(13 replies, posted in Q & A)

My hauler guy is also my booster, at this time he is also training for blue ewar.

Lithus with recharger and cycle time nexus suffice.

When on beta I also have this acc in a mk2 castel with demob and detector.

83

(45 replies, posted in Balancing)

SmokeyIndustries wrote:

Reset each other yet?


Log in at all?

84

(39 replies, posted in Events)

Personally I would keep the teams small and cheap, most newer corps are still pretty poor! that way you will get more entrants.

Maybe a handicap system to give newer player teams more of a chance against all vet teams, just my thoughts though.

85

(38 replies, posted in Feature discussion and requests)

Yeah, been explained to me, I'm wrong, it was a LONG time ago when I tried that. xD

86

(38 replies, posted in Feature discussion and requests)

Annihilator wrote:

If your'e tyrannos pilot, you can just neut/drain them empty and then finish them off.

NPC's have unlimited energy, you can neut them till the cows come home and it makes no difference.

Well at least that has been my experience, if you can actually neut them dry it is not very efficient....

Gremrod wrote:

Dev blog states that the assignment change will come after gamma is back. The dev blog also states they are looking at new bots at the end of this year. big_smile

Which is great I must add and I did know that but I do still feel that there needs to be MORE content, especially PVE to keep the Alpha Bears entertained, your idea has loads of merit and could be PvE/PvP hybrid content and I feel something similar should be implemented BEFORE new bots/weapons that only about 40 players can take advantage of, even then 2 million SP which very, very few players have, still doesn't cover ALL the combat bot skills.

C 3PO wrote:

new combat bots and weapons before anything else please...................

Content is DESPERATELY needed before new robots and weapons, there are very few players that can pilot all bots that are in game ATM, content makes people login and play, wether that content is Gamma islands, the above suggestions or more varied assignments it doesn't really matter but that is the crux of the problem, the available assignments are terrible and if the game needs more active players, there needs to be enough content for them to continue to play, ATM top end content is extremely limited, ball and chains on Alpha Islands, well that is enough for like 6 players.

No wonder people are unsubscribing, there is nothing interesting for them to do PVE wise.

+1 to the OP.

89

(320 replies, posted in Testing server)

Ozy wrote:

http://pastebin.com/ZpbZ38cu (Vaga w/ 3 ECMs vs a Kain MK2 w/ 2 amps and 2 eccms.)

That Kain took almost 5 minutes to take that Vaga out because that's how long its injector charges lasted. But sure ... take out those two ECCMs, apply all 4 ECMs to an arti ... and then see how long it takes that arti to kill the vaga. My guess: about a minute after the vaga's dry.


So what you are showing is that it took 14 seconds to kill a vaga and 4.5 minutes to kill an artificially boosted shield.

[19:40:53] mqx > 0.00 damage > Ozy
[19:40:53] mqx > 111.13 damage > Ozy
[19:41:00] mqx > 179.41 damage > Ozy
[19:41:00] mqx > 180.77 damage > Ozy
[19:41:00] mqx > 190.16 damage > Ozy
[19:41:00] mqx > 175.33 damage > Ozy
[19:41:06] Target missed
[19:41:06] mqx > 191.14 damage > Ozy
[19:41:07] mqx > 189.49 damage > Ozy
[19:41:07] mqx > 198.34 damage > Ozy
[19:41:07] mqx > Destroyed > Ozy





How many rechargers did you have fitted to get that extremely biased result?

90

(113 replies, posted in Testing server)

DEV Alf wrote:

There will be no EP reimbursement for Signal Detection. In fact the extension is even more important because it helps you remain undetected.


Is that the masked fleet that the enemy knows is with the huge elephant on the radar?

91

(18 replies, posted in Feature discussion and requests)

+1

Annihilator wrote:

no, iam not


So explain please.

What are you saying Anni, you are making no sense, are you trying to say there should be no PvP flag?

Burial wrote:

PVP needs exits.

1) The losers must be able to fight back or flee in some way.
2) The losers must be able to inflict some degree of losses on the winners if they choose to fight.
3) The losers must have some hope of escape or mitigating their own losses if they choose to flee.

This game fails big time on all 3 fronts.

I agree with that too.

1) They can fight back already, nothing is stopping you, fleeing without flagging is also an option, Armoured TPs.
2) L2P and Tactics.
3) Again L2P and use Tactics, sacrificing a few of your fleet to save the majority is valid, all flee and you will all die, that is what usually happens, being risk averse is our enemies downfall.

Ozy wrote:
Jita wrote:

A better comparison would be six kains vs three Kain's and three cameleons. Even then without ECCM your gonna have real trouble and that's how it should be. I well organised gang should be beating moar guns!

What happens when we escalate numbers a bit and poise two unbalanced gangs against each other? So, how about 25 v 25 in the following mix:

Gang 1
20 DPS
5 ewar/tackle

Gang 2
5 DPS
5 Ictuses
15 Ewar

Gang 2 should win and rightly so.

96

(38 replies, posted in Recruitment forum)

+1


These guys have made me feel very welcome when I returned to game.

Arga wrote:

Actually a more accurate analogy, is you walk into a diner with your PC, order a great meal which is served to you hot and deliciously. You then carry your PC home all satisfied, boot up and open Perpetuum, but can't play because the developers have put a cap on the number of players it allows to connect while they chase down a now identified bug. Resulting in 350 happy customers instead of 0 happy customers.

And then you eat pie that was leftover from the meal and go to bed.

Right, let's shut up about the analogies.