EvE Bitter Vet here - not yet a Nex member.
I am getting frustrating when I try to log on, I am thwarted by the population cap.
The good news is that it appears there is a devoted dev team in this game. This can only be good, so I have to keep telling myself to be patient, and let these guys figure out a solution <while I continue to spam the login button>.
Simultaneously, I ponder the affects of so many EvE players entering the Perpetuum populace. It's akin to 100K American GI's being stationed at some little backwater town in a 3rd world country. Our EvE-centric culture will definitely affect the big picture. I for one want to be a respectful tourist in our new world.
I do have to comment that I don't see PvP here without better mouse/keyboard responsiveness. I come from the Team Fortress II environment as well as EvE. The mouse interaction is okay for PvE, but I'm thinking I need to figure out hotkeys (or something) cuz the existing mouse interface is gonna get me killed fast. In fact, I would call it "completely bogus". But, I am hoping it's my fault, and that I simply have to learn more about hotkeys and/or other techniques of UI acceleration. For example: right-click to get context menu - forced to double left click multiple times to invoke action item IF BIG IF the mouse action actually works. Like I said, I think I'm doing something wrong.
Case study - Firing on NPC - double left click opponent (if lucky, it will primary that target - if unlucky, keep clicking and/or invoke mouse until target primary'ed. Hit space bar to fire all weapons and/or use mouse to left click individual weapons when space bar function for some reason will not result in all weapons firing. Like I said, this is okay for PvE, but in PvP = rapid defeat/death/buy new mech.
So far, I do like the environment, but mechanics can be improved greatly IMHO. Navigation is non-intuitive and really needs work, again, maybe I'm stupid about efficient game mechanics - I'll give this one some more learning curve. Ability to multitask is good : example - primary a target, lock a secondary target, approach drop container and open while firing on primary - focus automatically goes to formerly secondary target (if secondary target is previously selected) - one click to primary - space bar to fire - wash, rinse, repeat. <if the keys/mouse clicks actually work>
kk thks buh-bye