51

(15 replies, posted in Bugs)

Evangel wrote:

I have an item listed on the market.  Price was 490,000.  I tried to change it to 489999.99.  It claims to have changed it as I'm unable to change it again for 10 minutes but, the price remained 490,000.  Had someone other than myself check and they confirmed the price remained at 490,000

If it's a bug I certainly hope they keep it as it is.
The 0.01 price wars should stay where they belong... in Eve.

52

(133 replies, posted in Open discussion)

Eve player checking in.
Haven't unsubbed yet, but honestly Eve became more a Job than a game, and with 100m on four separate characters I simply don't have any real goals left.

So here I am, and eve is minus four accounts when they lapse.

53

(31 replies, posted in General discussion)

Gasoline wrote:

I dont like this idea. What it will give is new players running around with crazy amounts of NIC just because older players in bigger robots are making more NIC and want to play the game for free.

-1

A single newb toon with an Sequor can make 500k-1m per hour without really trying hard within their first day.  A single newb toon with a Laird can do the same, with just a bit more effort.  The extensions to drive either can be gained almost immediately after character generation.

Affording either takes time, but is definately do-able.

54

(1 replies, posted in Q & A)

Currently the only way I can activate a head-slot item is by hotkey, or clicking only on the skinny white border around the slot.  Clicking the slot itself (as with weapons) does nothing.  Mouseover mapping seems to be broken.

Additionally I occasionally see missiles launching from out of the ground and shooting off into the sky with no nearby mechs (player or NPC) to be a source.

A:  Client window launch sizing... by default it is a full window that cannot be resized.  Using the button to shrink it, not minimize, defaults it to 1080x720 or somesuch.  It can then be resized, but the result is a complete hash of your UI window positioning.

Have the client remember the last window size state and resume it on launch.

B:  A directional pointer on the map window, or change the diamond to a triangular shape more indicative of facing.

C:  A contract system for transferring goods at a distance. (perhaps in some distant future iteration).

D:  Remove the 'primary target' requirement.  Make the topmost target 'default' if none is manually selected.  Place a forward arc on the ground in line with the mech's facing so secondary targets within that arc can be fired upon.  If the secondary targets leave that arc the weapon discontinues firing, or switches back to the primary focus.  The arc would probably be limited to 135 degrees.

E: A range indicator for weapons.  An indicator on the mech status display that shows maximum lock range (the white 'ring' around mechs does not seem to be highly accurate).

F: Limit the number of E-war mechs in mobs.  6 E-war spamming mechs is a no-win situation much of the time.  Make player E-war as effective on NPCs as it is on other players (ECM currently has little effect because NPCs lock nearly instantly).

G: The ability to 'pin' windows in place so that resizing (as mentioned in A:) does not scatter them all over the place.

H:  Ore quantity indicator, or cycles remaining as plants show.  This can be problematic with liquid type ores, however.

I: Pathing needs to be re-examined.  Mechs on autorun should adjust to obstacles in their path long before actually getting stuck against them.   Add a mappable 'autorun' key... call it "Cruise Control".

J: The ability to see what you just sold rather than just the mystery income from a sale.  With a lot of active market orders this can get hella confusing to see what's selling and what is not.

K: In the sell item window put a 'examine market details' button to make reviewing market on the item in question a lot easier.