Please implement ability to do corp trading (post sell and buy orders) without financial rights.

Posting this per your request, Zoom.

Please implemented a deposit function that does not require financial rights to the corp accessible to all members off the corp popup.


Posting here per your request, Zoom.

Can you please increase the undock cancel by 5-10 seconds. I never make pushing it before I undock, except when there is lag....which isn't a good thing.

you guys don't think its reasonable to have tooltips that are accurate? I guess that IS asking a lot...

maybe its a terminal or outdoor interactable that only spawns randomly.. and first person to touch it, becomes it...

think of the kill mails..

Also, I think someone said that the reported distances of turrets on the tooltip is incorrect when boosted.  Can you also update that?

+1

It is my proposal that BMG's birthday become an official Perp holiday, accompanied by alien gifts and party favors from Zoom!

Discuss.

Standings from closed corporation that don't exist don't seem relevant to me. +1

9

(7 replies, posted in Q & A)

This is great!  Couple of points:

1) Doek and I converted your ME% to the full points formula as follows:

INT((CT Efficiency Points/(CT Efficiency Points +100)*100)*2*.255

for the number to add to bases you listed above.

2) There are a few items that have a -20 modifier applied to the base item that typically were added as new higher technology items (sensor suppressor tunings, etc.).

Going to test this more broadly and with other members of our corp but this was huge help. Thx!

Funding

Does anyone have the formula that determines was the ME value of a CT is when reverse engineering from prototype?

11

(41 replies, posted in Guides and Resources)

When or if someone provides the formula, can the devs put it on the wiki? The formula pages on the wiki are quite helpful.

12

(41 replies, posted in Guides and Resources)

Has anyone got a formula to determine the resulting CT value in the reverse engineering process?

For example, on gamma when I put in an item and the minimum required decoder, I get about 111 points on the CT.  When I move to an alpha 2, I get 77 for the same minimum decoder and prototype.

What is the formula that determines it? Based on testing each decoder level just adds 5 points to the base for each level above no matter what item.

Examples of oddities:  A Velocity Nexus gave me 82 in alpha 2 where an equivalent nexus of a different type only gave 77.  Why was velocity nexus above almost every other item I tested?  The oddity was they both had the same required minimum decoder.

I play a game called Path of Exile from time to time, and after having read the forums I wondered if a mechanic they use would be helpful in Perpetuum.

They have concept of "leagues" that are setup and taken down with predictable timers.  The long term leagues are 4 months typically.  When you play in a league, all you bring is your character (typically brand new in that game, but for perpetuum it would likely be one of your current).

When the league starts you are in the world with no assets and build, conquer, fight, as any other time.  At the conclusion to the instance/league, your assets and toons fall back to the main "standard league".

Now that game is ARPG and is a diablo type alternative (superior alternative i would note), but I wonder if playing in reset leagues that don't "reset" wealth for vets.. would be something interesting.

LORE CONCEPT: Nia is colonizing other worlds  and you can remote control/spark to bots there.  Transport of goods back to the primary Nia world at the conclusion to further aid the homeworld efforts is vital (etc. etc.).

The idea is that you just make smaller concentrations of islands .. say 3-6 islands.  Because its spark back and forth, you can return to the standard "league" anytime.

My biggest fear would be dilution of already sparse player base.  The bonus is you can experiment with alternative mechanics in the portal world before you decide to bring it back to the primary world--better imo than test server.

Its rough idea, but thought I'd put it out there.  If anyone already explored this topic, props to you.  What happened with it?

Funding

i know my idea is back a page.. but what about slotting the stations and leaving the sparks like they are?

I apologize that I haven't read the entire thread.  I am likewise certain that I don't fully understand all the concerns but I think I see most of them.

What if we changed the mechanic of owning stations rather than sparks.  Make owning stations based on some CEO/Corporate skill that is expensive.  Owning one is cheap, with the cap of station ownership less than half of all stations.. and make it about picking the RIGHT stations rather than getting all of them.

Then change the spark mechanic to allow corp only use of a teleport between corp owned stations.  This would make it so corps could rally to their own troops and defended their limited stations easily..but not provide offensive advantage for teleporting.  The point is to create incentives to select from all the available stations those that best serve the corporate interest but provide a game limitation on no corp every being able to dominate the entirety of the station inventory.

It won't prevent alliances from cooperating, but the teleportation limits the cooperation instantly (has to be planned for all to arrive on time) as well as provide more roaming/away from station convoy ambushes.  This spark limitation would not apply to alpha 1 or 2.  Ie., don't impact the industrials as harshly.

An example maxxed pvp character (spark 10) with maxxed corp would have:

Up to 4-6 stations that can be owned of the 18 stations.  The member would use 6 of his teleport sparks on those terminals, leaving 4 sparks for alphas.

A intermediate player with moderate skills (spark 7) could have 2-4 stations of the 18, with the remaining
3-4 for alpha.

The new player (spark 0-4) with newb corp could have 0-1 stations fairly easily.  Leaving 2-3 teleports for alpha.

Uber alliance with 6 maxxed corps could conceivably control all stations, but that would mean significant ep investment, major coordination, and could be challenged at weak points for other to break.  The alliance would have to roam to support the member corps instead of just insta-jump.  Also limit the number of stations on any one island.. maybe to no more than 2/4 1/3, preventing a corp from "owning an island".  They either recruit an alliance corp to join them or they leave themselves open to island warfare with enemy.

I intended this as a balanced submission, not as a partisan post.  Be kind.

Funding

16

(1 replies, posted in Bugs)

supported

It would greatly help (especially for transport missions) to add the turn in destination in the list. 

As a transporter, I find that I am often trying to grab all assignments going to my next destination.

I had to open each one and literally make a map to figure out the ones I could accept at the same time to go to each Alpha.

Thanks in advance for the great game!

Funding