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I was wondering if the weapon formula was right if you're using multiple different types of tunings. Can you verify this ?
ps : I don't have excel installed on my comp so can't use your tool.
Ship :
- Yagel (5% bonus per Basic robotics extension level)
Extensions :
- Basic robotics level 5
- Basic Magnetostatics level 5 (3% bonus per level)
- Target Analysis level 4
Modules :
- Nuimtec Rowo Light Em Gun (135% base damage)
- Standard Magnetic Weapon Tuning X 2 (5% bonus)
- Nuimtec-Magniscope XM80 Magnetic weapon tunning (8% bonus)
135*(1+(5*0.05 + 5*0.03) * (1+(4*0.01)) * (1+0.05)^2 * (1+0.08)^1
135*1.4*1.04*1.1025*1.08 = 234,043992
Result is rounded to 234
Would be very kind of you. Of course the best way would be to keep them in a wiki (looks at foom guys )
So how many of ex-eve players think wtf! a vaga is now an ewar bot! doh
me want more highways too! me slow
Since I'm bored looking for them in bazillions of threads, I start one with all formulas inside.
Please reply with your own findings so we can keep them all in one single place.
Weapon damage :
Is rounded : Yes
BDM = Base damage modifier
RB = Robot bonuses
WC = Weapon control bonus from extensions (Basic magneto, etc..)
TA = Target Analysis extension : 1% bonus per level
DT = Damage tuning bonus : Bonus depends on module
q = Quantity of tunings
RB = Extension bonus x extension level
WC = Extension bonus x extension level
TA = Extension bonus x extension level
DT = Module bonus
DMG = BDM * (1+(RB+WC)) * (1+TA) * (1+DT)^q
Example :
Ship :
- Yagel (5% bonus per Basic robotics extension level)
Extensions :
- Basic robotics level 5
- Basic Magnetostatics level 5 (3% bonus per level)
- Target Analysis level 4
Modules :
- Nuimtec Rowo Light Em Gun (135% base damage)
- Standard Magnetic Weapon Tuning X 3 (5% bonus)
135*(1+(5*0.05 + 5*0.03) * (1+(4*0.01)) * (1+0.05)^3
135*1.4*1.04*1.157625 = 227.54277
Result is rounded to 228
Turret Falloff :
Is rounded : Yes
BFO = Base falloff
RB = Robot bonuses
IFO = Improved Falloff extension
RB = Extension bonus x extension level
IFO = Extension bonus x extension level
FO = BFO * 1+(RB+IFO)
Example :
Ship :
- Yagel (5% bonus per Basic robotics extension level)
Extensions :
- Basic robotics level 5
- Improved falloff level 4 (3% bonus per level)
Modules :
- Nuimtec Rowo Light Em Gun (50m base falloff)
50*(1+(5*0.05 + 4*0.03)) = 68.5
Result is rounded to 69m
It might help you a bit, don't know why you're looking for an up to date bot description.
*edit: Link removed. Reverse engineering the game client is against the EULA. - DEV Zoom
Wouldn't implementing tracking be a nerf to turrets compared to missiles ?
Yeah that's what i'm doing now, but it feels like i'm wasting time and ammo just to get my level 2 back.
Back to the formula, is it only rounded for display or game is using rounded value too ?
meh Excel
Trying another formula like
50*(1+(5*0.05+4*0.03))= 68.5
Is it the correct formula, rounded up ?
edit : fixed formula
Gun tested : Nuimtec-ROWO light EM-gun
Base falloff is 50m
Bonus from Robot (Yagel) : 25% ( 5% per Basic Robot extension level)
50*1.25=62.5
Bonus from extension (Improved Falloff) : 12% ( 3% per level )
62.5*1.12=70m
Yet it shows 69m on my gun info.
It doesn't really matter much to me, but since i'm writing a fitting tool, i'd like to know if it's a rounding problem or a bug ? I can understand when decimals get truncated but there is no decimal here.
My questions still stand tho.
Why can't we chain the mission over and over ? It's quiet difficult for a newbie like me to find a mission which can give me enough reward to cover ammo cost and rep and of course more fun than chain the same spawn for hours.
What do you mean in 10 ?
edit : nvm just understood your answer.
Hi,
i was wondering why after i've ran a mission couple times, the assignment is not available anymore. I'm currently doing the "Quartz" file 1 at the Bellicha outpost on New Virginia island. After 6 runs, the assignment is gone.
How long do we have to wait for the assignment to be back ? is it fixed delay or some trigger will make it available again ?
What's the point ? I mean, outposts are far from anything and there is mostly nothing for sale inside. I find it quiet frustrating to have to go back to main outpost just to refit because other assignments will give you other types of npc to shoot at. (Which you'll have to discover since it's not written anywhere in the mission description). And it takes ***** ages to travel...
Gameplay and content is far more important than graphics.
Of course, compared to Eve Online, graphics are less pretty, but have a look at some old videos of Eve, you'll be surprised to see the difference.
XML
http://pastebin.com/237ss57y
Schema
http://pastebin.com/wikZzZsq
Enjoy
ps : InstallationCost doesn't have his extension points set since it depends on your attributes.
Quick sample :
<extension>
<name>Accelerated armor repair</name>
<group>Engineering</group>
<complexity>1</complexity>
<description>Each level of this extension reduces the cycle time of armor repairers and remote armor repairers by an additional 5%.</description>
<attributes>
<attribute>Mechatronics</attribute>
<attribute>Research</attribute>
</attributes>
<installationCost>
<price>5000</price>
<extensionPoints>0</extensionPoints>
</installationCost>
<conditions/>
</extension>
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