New version available : 1.1.0.102

  • Removed Attributes from agent and extensions

  • Updated Modules with last data

  • Added Elite T2 and T4 modules

  • Modified sensor strength calculation to reflect ECCM module change


This is an intermediate version to reflect statistics changes mostly. I'll be working on implementing the new spark system next.

2

(3 replies, posted in Bugs)

Great thanks DEV Zoom.

I confirm LWF do have a mass parameter, my bad. (Could use a different name tho, maybe Mass and Mass Reduction ?) and the typo is from me :hides:

If i understand right, the no damage value means it's 100% ?

Also, any chance to get a database dump (or anything else) containing robots, modules and ammunitions specs ? It's just plain pain to go through all items and export them fuuu

Sade wrote:

can you let us know the conditioning required for the CSV import?

I'm not sure what you mean by that. Do you want to use the csv parsing tool to generate up to date classes ?

Amlodhi wrote:

Funny. I've been in a gaming slump and have been checking this site on and off for the past few weeks, and now I get my chance to try it out again. Now what the hell do i do with 175,000 EP?

gimme gimme smile

Gareas wrote:

still supported tool?

Yes Gareas.

I had no time available recently and no running sub to update the tool. Thankfully, i have 15 days free to dump new data and implement the new features.

Expect a new release in a few days.

As always, if you need to report bug or discuss features, you can use the codeplex project page at http://profit.codeplex.com/

Sander wrote:

I'm a fitting tools fanboy so signing for testing tongue . EFT is the best thing I ever used so I'm hoping to have at least something similar to it for Perp. Will try to write here problems I'm encountering while using subj as well as personal ideas.

- "Economical shield usage" doesn't reduce reactor usage of shield generators.
- Armor hardeners don't change anything in "Defence" when fitted both active and inactive.
- Sensor amplifiers don't change anything in "Electronic" when fitted and activated.
- Energy drainers don't give anything to accumulator, only use it.
- Please make profit save window settings\positions after exit.

Thanks for your feedback Sander,

I'm currently working on missing calculated features and supporting ammunitions (ammo part is done).

In the next feature, all user interface settings will be persisted. You will find some new features as well like the ability to import and export to a text format. It's the same format used by EFT and Sequer.nl web site.

Since, i'm not able to access perp forum from everywhere (meaning from work smile) i suggest you to use the Codeplex issue tracker. Pretty easy to use. Here is the link to create a new issue : http://profit.codeplex.com/WorkItem/Create.

I have no eta for the next release, should become available soonish.

7

(87 replies, posted in General discussion)

Doek wrote:
Etil DeLaFuente wrote:

Just to let you know, next Profit version will be able to import your fittings exported via the web export tool. The application will monitor your clipboard then prompt to import one when found.

I was wondering if i could make a functionality to publish directly to the web site. It doesn't seem to have an api for that ? Or just export  it to the same plain text format.

Yeah, I'll make it able to import. If you build something that copies to the clipboard, we can make this happen.

Cool, it's almost already in place, formatting data is done, looks quiet familiar to eve fitting tool format btw smile

8

(31 replies, posted in Open discussion)

34 and still (mostly) in shape smile

9

(87 replies, posted in General discussion)

Just to let you know, next Profit version will be able to import your fittings exported via the web export tool. The application will monitor your clipboard then prompt to import one when found.

I was wondering if i could make a functionality to publish directly to the web site. It doesn't seem to have an api for that ? Or just export  it to the same plain text format.

10

(5 replies, posted in Resolved bugs and features)

Mark Zima wrote:

These file names are just display names with non-alphanumeric characters (except hyphen) replaced with underscores. What's the problem with precisely matching them to dictionary.txt entries (translation tokens)?

The dictionary.txt is extracted from the gbf file (thanks to your awesome work smile), so, every time there is a new module or robot or whatever, you need to extract it, and as far as i know, it could become a violation of the eula, no devs have stated clearly on this.

Would be much easier if we had a supported clean version directly from the game, listing all items with their properties.

11

(5 replies, posted in Resolved bugs and features)

Except the filename is not like what you describe for modules.

example :
original name is : Unotron 60s-'Crack shot' range extender
filename is  : unotron_60s-_crack_shot__range_extender (no more upper case nor single quote and notice the double underscore)

It's ok as long as you don't want to exchange data between third parties. When you need, then you have to agree on a standard. A module is unique because his name is.

Only way to get the correct ingame displayed name, which is the standard when you want to exchange data, is to use the dictionnary.txt file extracted from gbf then look inside for a similar name. Painfull, long and error prone. Would be much easier for everyone to get the name inside the file.

Some king of unique id would work too.

12

(37 replies, posted in Guides and Resources)

Great, thanks bigsteve.

13

(37 replies, posted in Guides and Resources)

I've just published a new, and hopefully the last, beta version.

beta 1.0.4267.35599

  • All modules are included

  • Values are up to date according to 1st September patch

  • Numerous fixes to improve user interface

  • Numerous fixes to improve general performance

  • The update available window will display the list of changes

Next step is to get all calculated values right for the release candidate 1.

enjoy

ps : I've also published the sources.

http://www.pollforum.org ?

15

(82 replies, posted in Feature discussion and requests)

or tweak robots mass, top speed is greatly influenced by mass

16

(5 replies, posted in Resolved bugs and features)

Thanks for changing from iteminfo_xxx_yyy.csv to iteminfo-xxx_yyy.csv

It's just a pain to parse all the changes you're making every week or so, but if you're changing the file name aswell..

May i hope you stick with the same format for the next few updates ?

Also, how hard would it be to put the module/bot/whatever name INSIDE instead of just naming the file and losing all single quotes, upper cases,etc.. ?

17

(5 replies, posted in Open discussion)

Google+ has CIRCLES!! owzome smile

18

(3 replies, posted in Bugs)

Here is a list of bugs i've found so far :

All modules csv files were generated  the 29th of August

  • pelistec-horosol dbm light missile launcher : Missing ammo type

  • pelistec-horosol dbm light missile launcher prototype : Missing ammo type

  • ait-dipris propellant missile launcher tuning prototype  : "Critical Hit Chance" instead of "Critical Hit Chance Modification"

  • HarversterModules : typo -> HarvesterModules

  • syn-tec light autocannon : no damage value

  • standard medium hcl laser : no damage value

  • tertzer medium hcl laser : no damage value

  • tertzer medium hcl laser prototype : no damage value

  • standard light hcl laser : no damage value

  • thelotec-dabis light hcl laser : no damage value

  • thelotec-dabis light hcl laser prototype : no damage value

  • all lightweightframes : missing weight value (not weight reduction bonus)

ps : I only exported and then checked the modules you can fit on a bot. That's a total of 703 files btw. NEED DB DUMP !! smile

19

(37 replies, posted in Guides and Resources)

Just a little update, it seems the file from which i was extracting modules stats and such was quiet inaccurate. I'm working on it and hopefully the next build will have correct and up to date values.

In the same time, as soon as the CodePlex guys changed my source control to Mercurial, i will publish the sources. If you know c# and want to get involved, you probably know already how to contact me.

ps : I would need some testers once the next build is out to make sure i didn't mess up with hungarian maths. smile

pps : Feel free to leave requests for features you'd like to see in the future.

The small magnedart slug could use dmg boost tho, 28 kin with -20% range versus the composite doing 26 kin and no range malus. Who wil use magnedart with such a minimal difference ?

21

(6 replies, posted in Feature discussion and requests)

Johnny EvilGuy wrote:

Not if you run it at 1366x768 on a 24 inch screen...everything is huge.  sad

Well, it's not very huge on my 19" wink

22

(37 replies, posted in Guides and Resources)

Beta 1.0.4257.29909

  • New version availability checker

  • All robots available

  • Updated features and modifiers values according to last game update

  • Fixed scrolling problem with robot features. (Still need to fix the same problem in the agent extension view)

  • New fittings list view when clicking on the fitting button

  • A few new features calculated (e.g Critical hit chance)

Make sure to use that new version so you'll automatically be notifed when i publish a new version.

ps : you can safely delete the modules.xml file located in the application folder if you wish, as it's no longer in use.

pps : main post download link updated

23

(6 replies, posted in Feature discussion and requests)

Johnny EvilGuy wrote:

What about adjustable font sizes?

Hey, no.. font size is already too small.

24

(6 replies, posted in Feature discussion and requests)

Znatvoy-Berjiar-IA Medium Autocannon prototype
Ovostec-gpc7000 medium auxiliary accumulator prototype
Nuimtec-Magniscope XM80 Magnetic Weapon Tuning prototype :winner:

Can we have shorter names PLEASE ?  (not only for those listed)

For instance, the "prototype" part could be replaced with some sort of mark or symbol or whatever.

Since we can't resize the left part of the market browser, that would help to show the whole module name and maybe add some place to show the tech level aswel. (that would be awesome btw to display the tech level big_smile)

ps : yes you can alternatively offer me a bigger screen if you wish

25

(8 replies, posted in Feature discussion and requests)

+1

And add the agent name in the extension history csv export too please. Or put it in the file name as you wish.