1

(71 replies, posted in General discussion)

g;ad to see i didn't waste time re-downloading this...

2

(50 replies, posted in Services and Discussion)

hey, will have a terminal to add to this project post beta wipe

3

(29 replies, posted in General discussion)

yay! coming back

4

(135 replies, posted in General discussion)

Cassius, I dispute your claim.  A combination of work commitments and in-game factors mean I'm packing it in. 

I have little spare time and I'm not spending it playing an MMO with a Mordor Complex.  Terraforming makes PvP and intercorp fighting/trade pointless... ergo nothing survives unless it's behind an iron curtain; not very social and ultimatly dull.

To put this in perspective; I may renew subs at some point... I may even appear in game; but I no longer care about Perpetuum as a player because I feel I've accomplished all I can... and it wasn't that interesting.  It's like they say, 'this i smy blog that no ne reads'.

with current terraforming people will eventually leave perp... like me

6

(33 replies, posted in General discussion)

what's sad is I'm just saying 'so long and thanks for all the fish'.  Waaay to long a wait for action on obvious issues

7

(5 replies, posted in General discussion)

Syndic wrote:

You're overthinking it.
"hey this game is launched and I think it has something to do with transformers".

Pretty much this.  Robots are for kids, real 'men' call their robots 'mechs or Real Observation Battle Observation Transmogrify Suits so their kids won't play the same game as them.  Perp needs rebranding(as part of a total reboot).

8

(33 replies, posted in General discussion)

Throwing everyone back into the mix with he same disparities would not solve the problem.  The greatest platform to market a game like this on would be the next generation of 'tablet PCs'(many could run it if supported) as they offer a means through which people could stay active in game life and real life.

As to the state of the game: it's screwed.  Terraforming is so blatently game breaking I find it hard to understand why it hasn't been scaled down.  A sandbox is one thing... building a citadel of exclusion is another.  It's just not fun and takes too much time for the reward. 

Reboot or the endis nigh; and use the Steam Greenlight kudos yto look for a multi-platform investment partner.

9

(33 replies, posted in General discussion)

Yeah, I'm finding little motivation to renew my subs.  I built a neutral beta outpost hoping that it might encourage a few people to get out of their bunkers and poke around a little... now I know that the only real outcome for the neutral oupost idea is a powerblock destroying it.

The only way this game will ever grow again is if it is relaunched.  The corrent olde guarde players just bore, troll or grief everyone new who comes in(mainly bore).

There is no feeling of progression because there is nothing to progress to; the end game content is already nailed down by a select few Lords of Nia(a hilarious though). 

Gamma islands cemented this utterly; I've toured quite a few of the Mordor Forts that exist and was so massivly unimpressed by the ease at which they preserve security I dcided to build an open one of my own in the hope that the non-epeen players would come and play... I got a few longer term players and the rest newbies. 

Wipe and relaunch with an engine update and a tie in to another MMO or cash out and start a new game.

Sidenote: I have tried to bring a mass of robot game fans into perp from games like MWO, MW:LL, Mektek, and a swathe of Asian Robot games... they all read the forums and decided not to bother.  Wipe relaunch... Perp needs an update to its player base.

10

(43 replies, posted in Feature discussion and requests)

Arga, for that I would accept 'magic' as a viable line of reasoning,  though I like the Skynet theory better.

11

(43 replies, posted in Feature discussion and requests)

Also, if there was no erosion on Nia then shouldn't the entire surface be igneous rock and ash?  No erosion means no sediment and ergo no sedimentary or metamorphic rock in the planets crust aside from the small volume derived from volcanic activity. 

So, no erosion... please explain non-volcanic hills?

EDIT: magic and I don't want to nerf my terraforming don't count as reasons

12

(5 replies, posted in Bugs)

what Crusader said

13

(5 replies, posted in Bugs)

Getting a "Fatal Error: Unable to download resources" when I try to connect to the dataserver.  Any ideas?

14

(43 replies, posted in Feature discussion and requests)

Crusader wrote:

You guys are still missing the important point here.  Erosion only happens with the migration of sediment by... Rain!  and since it never rains on Nia then there's no erosion!  Seriously though a nice undo button is a great way to cover your tracks and or a highly powerful offensive tool.

wind causes erosion

15

(34 replies, posted in Feature discussion and requests)

It would make chemical and plasma bombs useless unless you wanted to up their damage radius significantly.  Having very high radius chemical bombs is a good thing in my opinion.  Plants are a commodity that can be a part of corp PvP.

Maybe a good time to remove wall decay and give modular walls more of a reason to exist?

16

(5 replies, posted in Localization)

Honestly it shouldn't be needed.... but the nonsensical help that clicking 'i' for info gets you at present almostput me off building any more stuff.  I'm not swimming in resources and the outright misinformation in the current 'guide' makes building a very time and NIC intensive game of trial and error.

EDIT: removed vitriol

17

(5 replies, posted in Localization)

Simply put the current English help sections for player built structures flat out lie to you.  Either context has been ignored or the choice of definitions has been made by someone wholly unfamillier with the nuances of English and their appplication to popular fiction(and physics). 

It really needs to be looked at again and erhaps have a list of definitions as they are understood by the author added.

18

(8 replies, posted in General discussion)

I run two clients on a i5-2110M @ 2.3GHz with a GT525M GPU... from China(you cannot imagine the packet loss) and it's still playable. NB: all settings at min spec for the M

19

(43 replies, posted in Feature discussion and requests)

Terraforming needs a nerf.  Something like a sliding 'instability index' and a requirement that all terraforming be perfome within x distance of am Outpost or a Command Relay.   

When I say 'Instability Index' I mean it's all well and good for you to build Mordor Walls but the obvious instability this would cause would make it impossible to build on or around them(so you can make a Romanesque dirt wall fort not a Mordoresque monster).  This would mean that modular walls would be more important and gates(the forcefield gate is a good idea) would be needed.

Also, making a Command Relay or Outpost radius a necissity for terraforming would make said forts a little more localized and prevent the wholesale sealing of an island.  Would also be cool to add a 'rapid degradation' function if the structure from which the land was terraformed is destroyed or removed.

Have Gamma forts, but let's make it a bit more tense.  Some of the player built structures are breath taking in their impregnability.. and it's irritating.

20

(17 replies, posted in Feature discussion and requests)

Syndic wrote:

I recommend a Sun Tzu quote for true internet general entertainment value.

so true...

21

(44 replies, posted in General discussion)

Player built intersteller energy transfer stations: you build one and the Alpha Islands become Beta Islands for you.

Also increase the animosity between the core factions: why do we have happy friendly love in atitudes? There's no World Trade Organization or soft power on Nia... bring on the warzone!

This could work provided there where also bots able to perform the same task to a lesser degree; a glider with a bloody huge rocket rack(needing defenders, scouts/target markers, etc)? 

There is also the posibility of adding things like Cluster Missiles to damage a wide area(get these going and chew through the repair node accumulator before the siege bots arrive), Agent Orenge Bombs(oh look, I found your Noralgis fields... pity they don't have the anti-missile disruption that Outposts have...), E-War Missiles(dumps payload of proximity probes over a large area), Bunker Busters(see that teraformed wall with no buildings on it... flattened).

Keep the hard fighting on the side of the bots but make the missile silo a good way to maintain ongoing hostile activity that will require maintenance.

Though it does appear to be a better system that is still through the eyes of a vet player: that system would still require specilization and hence a knowledge of the games mechanics.  It may not actually make a difference to layer progression in the end.

24

(17 replies, posted in Feature discussion and requests)

not that keen on this.  Feels like a free TP beacon to anywhere for players with enough time in game to have unlimited resources at their disposal. 

There will be no running away from long term players as they'll just jump to the next closest point and cut you off; territoriality will be undermined even further, throw in Gate Spy Alts, proximity beacons and TS co-ordination and getting off Alpha will be suicide.  This is good for roaming ganks but bad for long term development.

I'll take it.  Provided I can do whatever I like with the Outpost?