Still, the possibility should be IMHO. Or any other thing to send message to everyone, not just pm. Something like "ALERT" button.

From time to time you need to call everyone for something, but not everyone is able to speak/talk into ts. SO it can be some popup window instead, or some kind of "mayday" system.

Something similar to GA voicecomms - alliance, corporation, squad, each activated with its own push-to-talk button. And ability to mute ofc.

1,778

(4 replies, posted in Feature discussion and requests)

Large continents with cities will be great! And less teleports, more travelling. Maybe as a part of terraformng (and btw with terraforming we will be able to doit ourselves)

"Danger! Overheating!" and "Danger! Critical overheating!" voice messages big_smile

Well,

before these new extensions were added, Ictus play had 2 cases - 1. shoot and die, 2. die trying to shoot.

With raised range now its possible to shoot and hide.

They shouldn't be tanks, they just should have a little higher chances to runaway if primary locked. THat can be solved with: higher shooting range, higher shield strength or higher speed. Right now theyr shooting range is big enough IMHO and all other things (neuts strength or ap usage even) aren't too necessary.

Neoxx,

It's not about Ictus deals with 5x h-mechs easily with 1 full ap charge. It's about making his shields a little stronger or making ap amount bigger or making ap usage by neuts lesser. Also, as i've already said, a range is fine too, same as neuts strength.

Main problem is - Ictus isn't enough fast to avoid insta-focus attack in case he approached and tried to neut someone. Neutralisators hurting his ap amount hard enough, making shields a little senseless.

As an additional:

It would be 2-4 hours in random time (once a 1-3 days) some high solar activity that interrupts teleport mechanics. As a result you can be teleported in some random teleport, with random (but not lesser than a 1/4) amount of hp and ap.

1,784

(111 replies, posted in Q & A)

This thread isn't about novablobs, no matter if you don't understand. Please follow this way.

1,785

(18 replies, posted in Balancing)

Edit: Or retorts to insults. - DEV Calvin

1,786

(111 replies, posted in Q & A)

You're acting as if it's someone paying you for each hate-post against CIR or....you have a butthurt big_smile

1,787

(18 replies, posted in Balancing)

But why? why not just revert last changes with assaults to make people calm down for a while? Kinda last "change" before the new server.

1,788

(18 replies, posted in Balancing)

Edit: I don't get the point, but it's something offensive to someone. - DEV Calvin

1,789

(18 replies, posted in Balancing)

little OT - when "This summer part 2" will be posted?

1,790

(18 replies, posted in Balancing)

Ok Alexadar tell me then how the DEVs will test things WITHOUT implementing them? I mean, from the programmes point of view it can work fine and great but people may not like it.

And another thing - if they will implement alots of things each 6 months only, people will start leaving the game. The game is still young and lack of content so changes are necessary to keep players interest.

1,791

(111 replies, posted in Q & A)

Assaults are strong not only on Novastrov, Jelan.

1,792

(111 replies, posted in Q & A)

Lets have mechs and h-mechs for farming and mining only.
Lets make a new accounts or respec current ones for assaults.
Lets see all fights in assaults only.

Assaults are so good atm so everyone will make them main strike force, you bet it. Why do we need anything else then?

1,793

(18 replies, posted in Balancing)

Returning of Le Grand Balanceur, huh?

Frequent changes ARE necessary and they WILL be until every bot will have his niche. It's simply impossible to implement something 100% useful from first try. So DEV's implementing something, testing it, changing and testing again.

People opinions and demands are playing very important role too. If there will be a lots of things that mot of people doesn't like, then people will simply leave the game.

1,794

(11 replies, posted in Feature discussion and requests)

Maybe just link or transform navigation to something else? Making it influented something, or maybe some negative effect even. Says, higher navigation allows you to polot heavy bots well but making light bots harder to control somehow, due to high-speed.

Atm best of added extensions - it's long range engineering. Level 5 adds something about 100m to neuts/drainers range. That's more useful than a improved neutralisation - f.e. Level 3 adds just 16 to neut amount per cycle.

Such direction (more efficiency instead of lower cost) is good indeed, but implementation doesn't seems too right. Im understand that too much boosting will immediately make Ictuses OP, but maybe at least 3%?

However, range is fine too. Ictus mk2 should be completely dreadful machine.

1,796

(111 replies, posted in Q & A)

Can't wait Destroyers implemented and holywars around them big_smile

1,797

(106 replies, posted in Balancing)

xactly, something like that

That's how the medium slots on lights/assaults can be used. You want to hunt mechs with your light/assault, you put medium guns on. Just make them easier to fit.

For mechs vs lights - they already have hit dispersion and explosion size. But maybe make them dependable on interference? Much easier to hit a large group than a solo man with heavy guns i suggest.

1,799

(111 replies, posted in Q & A)

OP isn't 3-5 assaults killing 1 solo man. OP is - everyone now using them and only them for fights. Leave them as they are, and you will see invisible fighters fights invisible enemies. Let it be 100 ppl running on island all day trying to find each other.

Speed AND stealth - fail. Speed OR stealth - more likeable stuff.

1,800

(13 replies, posted in General discussion)

Well, if it will be key distribution only big_smile