Speed at least. Demobs resist can be affected as well in some way.
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Posts found: 1,751 to 1,775 of 1,852
1,751 2011-06-30 07:35:53
Re: all terrain bot (5 replies, posted in Feature discussion and requests)
1,752 2011-06-30 07:21:44
Re: all terrain bot (5 replies, posted in Feature discussion and requests)
All the light bots have biggest slope degree. And yes, changig it somehow will cause another thread in balance
But if to implement something like that, i'd prefer to see it in a module that can be fitted on any bot, increasing degrees and decreasing something else.
1,753 2011-06-30 07:17:38
Re: Dev's Compensation for Downtime (16 replies, posted in General discussion)
Working server in a shortest possible time - it's already a good reward
I don't really care if there will be any reward or sorta. What about me, to see all the GM's and DEVs really working hard on the project - it's just great. I came from Neocron, i know what does DEV's attention means.
1,754 2011-06-30 07:14:03
Re: Thank you to the Perpetuum Team! (44 replies, posted in General discussion)
All respect, DEVs! Thank you!
1,755 2011-06-30 07:12:56
Re: Server load issues in the last 48 hours (377 replies, posted in News and information)
Yay for working server! Gratz DEVs!!
Take a rest, we all appreciate you did it!
1,756 2011-06-29 15:46:51
Topic: Problems? Don't worry! (12 replies, posted in Services and Discussion)
Smart guy will think about your problems.
50000 NIC / min
1,757 2011-06-29 15:41:57
Re: Death of EvE, now WoW?!? What a week! (12 replies, posted in Open discussion)
ZOMG a Third Wave
1,758 2011-06-29 14:49:20
Re: Great game wish I could play (11 replies, posted in General discussion)
They need some amount of players to perform tests. Also as they said, they better to allow some players to play more or less good than everyone to play bad.
Also they can simply forbid login for everyone until bug is fixed, but i don't think anyone of you new players will like such solution.
Be patient please, they do everything they can and even more.
1,759 2011-06-29 14:38:34
Re: Server load issues in the last 48 hours (377 replies, posted in News and information)
Go kiss your wifes instead. Do you remember how do they looking?
1,760 2011-06-29 14:16:03
Re: 'Buying' Rep through Industry (1 replies, posted in Feature discussion and requests)
Some kind of production missions - refining, decoding, prototyping, producing. May consist hauling elements as well.
However, there is a problem - most of listed procedures usually needs a lots of time. I don't think someone will just wait even a hour to complete one single mission producing something. Reward should be worth.
In other case, there can be some non-using thingies for such missions, similar to mining solibdyte at first step training.
Anyway, DEVs are already said there will be new mission system soon, so maybe we should just wait a little and see if producers will have a niche in it
1,761 2011-06-29 14:09:51
Topic: Triple Jump (0 replies, posted in Resolved bugs and features)
Works only when the game is a little laggy. On the teleport, after selecting the destination station, you're able to quickly do it several times again. After a double-jump you will get double molecular unstable. After a triple jump all your robot status windows etc are closing and all screen slowly spinning clock-wise as if you holding right button (affects movement direction). Heals after docking.
1,762 2011-06-29 14:04:37
Re: Erroneus(?) fatal error popup (game works fine after "crash") (2 replies, posted in Resolved bugs and features)
I've had such bugs earlier. Funy thing - whe'you're pseudo-crashed, you don't see about a half of other players/mobs.
1,763 2011-06-29 13:56:55
Re: Player Cap Etiquette (16 replies, posted in General discussion)
Just don't be greedy, let new people play
1,764 2011-06-29 13:54:25
Re: Perpetuum Memes? (17 replies, posted in General discussion)
eeeerm like 10-intakt Joe?
1,765 2011-06-29 11:16:23
Re: This should NOT be out of beta. (26 replies, posted in General discussion)
Just The Game.
Optional: The Game we're playing in.
1,766 2011-06-29 11:12:55
Re: Initial Race Choice (16 replies, posted in General discussion)
Line wrote:Early you had a chance to get T4 stuff from any 5 star mobs. Don't know if it's still possible.
Each mob has a chance to drop tiered stuff, it's kinda based on mob's level. F.e. 1 star mobs drop T1 only. 2 star - T1 and very rarely T2. T3 - T1 mostly, T2 from time to time, T3 very rarely, etc. Observers always drop T3-T4 stuff (depends if its alpha or beta observer).
Not quite right:
T1 and T2 Mobs only drop T1 Items
T3 drop T1 and T2 Items (not often)
T4 drop T1 and T3 Items (not often)
T5 drops T1 and T4 Items (not often)Grand Observer drop only T2 Items.
Suprem Observer drop only T3 Items.
Better so:
T1 and T2 Mobs only drop T1 Items
T3 drop T1 to T2 Items (not often)
T4 drop T1 to T3 Items (not often)
T5 drops T1 to T4 Items (not often)
Also once i've got T2 thingie from T2 mob so its very-very-very rare but possible
1,767 2011-06-29 10:46:31
Re: Perpetuum Fitting Tool - Continued.. (40 replies, posted in Guides and Resources)
Can you add hit dispersion information as well please?
1,768 2011-06-29 10:08:08
Re: Well developed pvp toon's extensions (2 replies, posted in General discussion)
Navigation at 10, thats for sure The rest is depends on bot type and play style. After 6 months you should have all skills you need for your role at 5, some of them higher (when you'll understand what is more important for your role).
1,769 2011-06-29 10:05:18
Re: Initial Race Choice (16 replies, posted in General discussion)
Early you had a chance to get T4 stuff from any 5 star mobs. Don't know if it's still possible.
Each mob has a chance to drop tiered stuff, it's kinda based on mob's level. F.e. 1 star mobs drop T1 only. 2 star - T1 and very rarely T2. T3 - T1 mostly, T2 from time to time, T3 very rarely, etc. Observers always drop T3-T4 stuff (depends if its alpha or beta observer).
1,770 2011-06-29 09:57:50
Re: Broken Avatar? (6 replies, posted in General discussion)
Malevitch v2. White Square.
1,771 2011-06-29 09:54:42
Re: Server load issues in the last 48 hours (377 replies, posted in News and information)
Ep still goes 1 per min so why should we raging around? Less fun while unable to play, agreed, but lets just support Perpetuum project with our patience!
My respect to DEVs. I appreciate you're doing everything whats possible to solve problems. Really rare thing in most MMO's these days.
1,772 2011-06-29 09:49:43
Re: Feature Request: Market Order Change Lock-out (2 replies, posted in Feature discussion and requests)
you can simply increase amount of orders you can place with an extension. Then just put new order while previous have a cooldown. Doesn't work in situation when you need to sell anything single, f.e. 1 mech.
Decreasing cooldown time will make market just crasy - prices will change too fast, and people who can't afford low prices will be unable to sell anything, leaving market in frustration.
1,773 2011-06-29 07:25:26
Re: Missiles and Autocannons (23 replies, posted in Feature discussion and requests)
Why don't just add some Syndicate bot with bonuses for AC/MG? Kinda assault, mech, and hmech version of arkhe.
1,774 2011-06-28 07:49:23
Re: Where are we going? (111 replies, posted in Q & A)
There was a thread about crafting changes - random bonuses added when you constructing something (and everything is based on skills ofc). Maybe this will helps to make balance issues lesser?
1,775 2011-06-28 07:39:54
Re: Epic Fit Screen (pics inside) (47 replies, posted in Feature discussion and requests)
Background looks great. Can we have it?
Posts found: 1,751 to 1,775 of 1,852
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