Targets could be comrades! Comrades good. Targets good. Win-Win!
oh yeah, just what you guys need, more friends...
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Perpetuum Forums → Posts by SmokeyIndustries
Targets could be comrades! Comrades good. Targets good. Win-Win!
oh yeah, just what you guys need, more friends...
Noticing a large rise of unfamiliar names in GC breaking 100 today. Lots of new faces, GL agents!
That's Ville speak for "Omg, look! New targets!"
No thanks, not my style of game.
But alas, we still play this game...
You do? The killboards don't support this statement, and we logged in the other day to provoke a fight, waited around for a half hour or so outside tellesis, and on the gate and only 3 people showed up and wouldn't engage. Jita and I shot each other under tellesis and neither of us fit a rep so we were both on fire and I even said as much in general chat and no one even bothered to undock and check.
I don't consider playing other games and being on jabber to be the same as playing perpetuum.
It's not a bad idea, IMO, but instead of debating on current mechanics like lockouts and stability and sparks, why don't we all find a way to get more people actively playing the game.
Two things to consider.
1. Ville, Abe, Gunner, *** and several others all *** and moaned like crazy in TS and on the forums less than a year ago because one corporation owned all the beta outposts in the game. 90% of the posts in the spark teleport threadnaught were over that very reason.
2. cir/77th now own all of the beta outposts in the game. Shoe is on the other foot, but it seems like all the big talk those people made (well, except for gunner who's said several times that sparks are still massively overpowered) seems to have been forgotten in their new found acquisition of all of the beta outposts.
Maybe it's time for some to take a step back from their egos and have a look at the havoc they've caused and accept responsibility, and figure out a solution as to how to move forward, but the constant back and forth about in game mechanics that would be just fine if there were another 5000 people playing the game is really getting old, and totally misses what truly plagues the game and serves to misguide the attention needed to solve the problem.
edit: Offensive. - DEV Zoom
Maybe Gremrod should come up with a way to purchase the game from AC.
The only bad thing that could happen is the game finally flatlines for good. Not as if it isn't headed there anyways, the way things are currently going.
Reset each other yet?
Game is not dead, just in a coma.
STC reigned over the server for long time too. I'm sure they were also blamed by some for its 'death.'
A few voices may point fingers of blame but reasonable people see through the bullshit. Game's issues are development, content, and mechanics, NOT player Behavior.
This game will always have *** ...like me. If you don't like it you can take my venerable Old Man's advice and Get Your Tough *** Card Punched.
See, that's where you're wrong. It's all of those things you mentioned, AND player behavior. For most of the people I know it's the lack of will to log in and fight, knowing that a) at some point we will get outnumbered by the current largest alliance and die, and b) there will be mass amounts of trolling, slandering, and badmouthing we will get in any scenario that happens to involve you folks.
Why would I or anyone else really, want to log in and grind missions or npcs over and over when the end result will always be the above? I don't mind working for the things I need to fight in game, a lot of people don't. But there's only so many times I and others like me can do the same thing over and over with the same outcome before we start looking for fun elsewhere.
I've told you before, you and your alliance have the power to change things for the better in this game for EVERYONE playing it, except maybe sindicks ego. Yay, you guys won! You defeated the evil JOKE and everyone else on the server and are the last 3 corps left standing. You've beaten everyone else into submission. NOW WHAT? Just sit back and watch as the game finally stops sputtering and dies? You could have many more fun engagements at your fingertips and yet you refuse to even consider the possibility. I'm sure some of the more hardcore JOKE guys would come back if you did, and you'd see even more small scale pvp.
You keep saying you guys are best buddies, so you don't want to break up your man love affair. Is it because of fear? Fear that you won't measure up against the competiton? Fear that you'll start to hate those guys that you were buddies with on a few weeks prior? If you were that good of friends, I'm sure that you could pvp against each other and keep it friendly - if you wanted to.
I know, wall of text; TL;DR You're wrong, player behavior is a MAJOR factor for the decline.
It's pretty simple.
The people who are here in this thread all got their *** kicked up and down.
That isnt fun for line people and they lost confidence in leadership and stop logging in.
You all keep telling yourselves that its ok, but the bottom line is you lost and everyone stopped playing.
In That Order.
Good luck with Gamma with that type of track record of constantly letting your teams down.
derp
And you guys are proud of the fact that you've killed all the competiton in the game, thereby killing the game. Congratz, you beat Perpetuum, enjoy your hollow victory.
Burial wrote:Imagine you're a leader of a new aspiring corporation that finally feels to be ready to try some of that juicy Beta content. Now imagine driving a bus 80mph hitting a brick wall. That's the brick wall you as a CEO are going to hit trying to take your corporation to the Betas if stations are locked and claimed by just a couple of big alliances.
You think "Fair enough, we can get the PVP kick from just roaming the islan.. " and you hit another brick wall! Since only a handful of alliances control Betas, most of the islands will be empty and the ones that aren't have tighter security than Alcatraz.
Now you think that EVE might not be so bad idea after all..
I don't need to imagine, I was there when 3 islands and 9 outposts were claimed and owned by 3 alliances.
Didn't experience any brick wall with getting to or living on Beta, only brick wall was Styx's and Siddy's roam groups which were by their understanding of the game mechanics leaps and bounds in front of everyone else on the server.
That was a very... finite advantage however.
I wouldn't say leaps and bounds over "everyone" on the server. Maybe over cir and the rest of the then dom alliance, but norhoop, Chaos, HUN, RG and JOKE certainly held our own against them and *gasp* even won a fight or two.
The biggest difference then was that there was an alliance per island, and now there's more islands.... but one alliance controls it all.
*edit* BTW, I don't want you to misconstrue my meaning with all of this. I'm not actually for unlocking all the beta outposts, and honestly I can remember how much of a pain in the *** it was when we lived in Karapyth, always having neutral arkhe pilots undocking to scout, and that was when an arkhe could see 1000m. I merely used this discussion as a tool to hopefully get my point across to certain people that the way they play is NOT okay, and hopefully get them to see their own foolishness and folly in the way I was acting.
A person can dream anyways.
SmokeyIndustries wrote:Forgive my ignorance on the issue, but wouldn't it be possible to limit the amount of instances being run at the same time? I don't care if they have 100 accounts, you're only able to play 1 at a time per computer? Would there be a way to limit it so that people with multiple computers can't just bypass it that way?
Yes
Seems like that would be the way to go then if this were implemented.
Forgive my ignorance on the issue, but wouldn't it be possible to limit the amount of instances being run at the same time? I don't care if they have 100 accounts, you're only able to play 1 at a time per computer? Would there be a way to limit it so that people with multiple computers can't just bypass it that way?
Reset each other yet?
SmokeyIndustries wrote:RESET EACH OTHER YET?
No?
YOU LOSE ARGUEMENT.
I can't overcome willful ignorance. Your lack of responsibility for your actions is pathological. Even cons have admitted to more mistakes than your alliance.
Please enlighten everyone to our mistakes! We're not the ones that manufactured excuses to hate the other team so as to drive them from the game, nor was that ever our intention to begin with when we left the alliance. We set out to shake things up, get some more pvp, and we did. YOU and YOURS made it a mission to destroy by any means nessicary, that which you didn't like, as if our existence was somehow an affront to you.
I guess our biggest mistake really is thinking that STAG would hold their own on another island, but they up and disappeared as soon as we left the alliance. Our intention was a 3 way fight like the old days. But, alas, you're not interested in anything but dominating everyone and everything.
Reset each other yet?
Celebro wrote:Syndic wrote:Your usual ad hominem attack only betrays your lack of a counter-argument.
My point remains solid; it only penalizes investing effort to capture a station, and rewards people who just want to scoop the cream off the top.
ICSB, TMB, ASB are 3 stations currently available in game for people who don't feel like investing the effort. Why do they need more stations?
So the reward for you is less pvp? hmm..
The rewards going to be Less PVP either way.
We could give everyone in the game a station they still wouldn't use it, it would just be "The risk to Beta is too high for No reward".
The risk is too high when you and yours fall on top of whoever happens to be there like a wet blanket and smoother all life. This really isn't the dev's fault, or responsibility to fix. The only ones who can fix this problem is the ones perpetrating it. The easiest solution would be to rid the game of people who insist on destroying it. The root problem is there's not enough people playing the game to support your playstyle. The best solution to this would be for your alliance to break up, stc/joke to break up (afaik we've not been allied to stag, we came to help defend them against you). I'm sure if you really tried you could keep things civil between cir and 77, that hasn't been the case with virtually every other corp in the game, but who knows, maybe you can surprise us. You shoot them, they shoot you, we shoot them, they shoot us, there's variety there. You can't expect people to fight the same group over and over, with nearly the same outcome everytime and have that be exciting and fun. There's no amount of trolling, name calling, or *** you can do that'll change that, and infact for a lot of people it makes it worse.
You guys are the problem; yet also the solution.
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Your usual ad hominem attack only betrays your lack of a counter-argument.
My point remains solid; it only penalizes investing effort to capture a station, and rewards people who just want to scoop the cream off the top.
ICSB, TMB, ASB are 3 stations currently available in game for people who don't feel like investing the effort. Why do they need more stations?
There's a very simple way to fix this and all the other problems....
Read below
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RESET EACH OTHER YET?
No?
YOU LOSE ARGUEMENT.
Syndic wrote:As someone who played with unlocked outposts for a year or two, I remember very well why they were locked in the first place.
No Sh*t. the people crowing on about removing station locks couldnt have been playing this game before they were put in.
Stations without locking were the biggest pain in the neck to deal with when you tried to live on a island.Having an enemy with mechs IN OUR OWN HOME STATION (that was done A LOT) is very hard to deal with.
Also lack of station lock made camping in corps / alliances stupid easy.But hey if the idiots want it removed then please DEVs do it. the QQ that will endup on the forums will be worth it
Sounds like First World problems to me.
Celebro wrote:There is something worth mentioning here. With this changes EW lights gets 50% boost on speed , whilst heavy mechs gets a 90% boost. So were these speeds unbalanced before?
Shouldn't you give like a 50% boost to all bot based on the base speed.
i thought this argument was based on hard numbers... now currently i try to recreate them on PTS and just dot get them.
live/PTS
Intact 108.61 / 152.05 - difference 43.44 kph
seth mk2 64.09 / 108.29 - difference 44.2 kphcomparing equipped intact with equipped seth:
my mk2 heavy mech got a 1.75% higher speed bonus then the mk1 light ewar
108kph seth mk2? I'm *** sold.
Like I said in a previous post, I'm just getting on board with the cir way of thinking. Screw everyone else so long as number one is having fun.
Smokey wrote:Mmmm I wonder how many baphomets I could lose at koykili if stations get unlocked. I think I still have 50 or 60 fitted ones in the Nonconformity's storage. That's what I originally made them for, but danachov instead. Enough to make sure you'e in that station 24/7 with someone cause if not, I might disrupt your nora farming, or epi mining or group circle jerks or whatever you guys do there anyways.
That kinda sounds like fun. Let's do it! I wouldn't even have to quit playing Diablo 3 to do it either. Can we please please please do it Dev Zoom?!
Although your idea of what would grief us is quite funny.
You'd be crying to dev zoom inside a week to have it changed back, betcha.
SmokeyIndustries wrote:Mmmm I wonder how many baphomets I could lose at koykili if stations get unlocked. I think I still have 50 or 60 fitted ones in the Nonconformity's storage. That's what I originally made them for, but danachov instead. Enough to make sure you'e in that station 24/7 with someone cause if not, I might disrupt your nora farming, or epi mining or group circle jerks or whatever you guys do there anyways.
That kinda sounds like fun. Let's do it! I wouldn't even have to quit playing Diablo 3 to do it either. Can we please please please do it Dev Zoom?!
Thanks for reinforcing the point of why there were station locking mechanics to begin with.
But hey... It's how I want to play. That makes it ok if I were to think/act like a cir/77th member. You know,I want to grind corps out of the game. I want to own every beta station in the game because I am too afraid to reset 77th cause they might beat us.
I'm getting on board with having it your way. Just like burger king. Least I will be playing.
Mmmm I wonder how many baphomets I could lose at koykili if stations get unlocked. I think I still have 50 or 60 fitted ones in the Nonconformity's storage. That's what I originally made them for, but danachov instead. Enough to make sure you'e in that station 24/7 with someone cause if not, I might disrupt your nora farming, or epi mining or group circle jerks or whatever you guys do there anyways.
That kinda sounds like fun. Let's do it! I wouldn't even have to quit playing Diablo 3 to do it either. Can we please please please do it Dev Zoom?!
Is there really anything to lose when you lost a fight/s to other players?
No- This is a sandbox and there are no winners and losers. Let's boiling down to what you have really 'lost'; time. Time playing a game you are supposed to enjoy working towards a goal. It maybe hard and feel like lost time, but looking from another angle it's time to reflect where you went wrong and making the impossible a little more possible. Learning from loses or mistakes is part of the game.
Are players leaving because they 'lost'?
I am not sure, you would need to ask the players leaving. My guess is their mentality is wrong for this game. Where is the challenge when you always win, and if you do always win how can you compare it to any lack of failure, if there is non. Another thing is about your expectations, if you're going to a fight ready to lose but your aim is to take a few of your enemies then you have won. Expectation needs to be realistic.
I hope this helps new and maybe old players to this sandbox game, expecting to be a hero in a few weeks or months.
Nothing political intended here. Just a way to be more open minded about this type of MMO.
The problem I see with the logic is this. You're dealing with people, and people inherently want the least amount of risk for the most amount of reward. This is why you have people banding together to achieve a common goal instead of standing on their own merits, or lack thereof, and staying that way because the idea of their pixels exploding is too disheartening to fathom.
And when you're dealing with time, it's relative to the situation. I was reading thru some of my old post not too long ago, and there was a post I made nearly 4 years ago about having to spend 4X as much time on boring/grindy gameplay to get to the 1 or 2 hours (max) of fun stuff. You can really only expect people to do that a few times before most will give up and spend their "time" doing things that they consider fun - even if that means not spending time in this game.
I personally don't agree with making travel times take longer, at all. In fact, that's what drove the first mass exodus from the game nearly 4 years ago.
Unfortuneatly any attempt to limit outpost ownership will be subverted by making alt corps.
The resource thing I cant really get behind because any larger force could simply camp a station and mine any resources nearby to nothingness and essentially render the station worthless.
I do agree with doing away with detectors completely. Nerf maskers a bit (~400m standard detection range for masked light). While we're at it, limit ewar mods to 2 per robot (i.e 1 demob 1 suppressor, 2 demobs, 2 ecms, etc.), and make them NOT function thru shields.
I really really like the idea of the more people on a killmail the less loot (down to zero).
But really the bottom line is, development has never been able to keep pace with the content. Content is released, a week later everyone has done everything there is to do with it cept fight over it some more.
So far as the ep differences between vets and noobs, I have completely changed my opinion, and now I think that people should be able to buy EP up to the current total since release. Purchased in increments of 10,000, 50,000, 100,000 and 500,000. This should give the devs a descent boost to income and hopefully allow them to DEVELOP *** FASTER. I don't care anymore that I spent 4 years on and off playing this game, and some wallet warrior can come in tomorrow and drive the same mech I can. At the end of the day I still have that 4 years of experience playing this game that he doesn't.
Perpetuum Forums → Posts by SmokeyIndustries
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