DEV Zoom wrote:We could of course do the same for weapons, NPC aggro when you're just PvPing someone. But I don't think that's needed to deal with the root issue, which is support bots standing around 24/7 unharmed. (Although this would solve the problem of different type spawns not aggroing in one place, but that will be reworked anyway somewhere around the mission revamp.)
People don't go around "just PvPing someone" in your game. Any half decent mech/heavy fleet will involve RSAs and that will agro the NPCs. This may not be such a big issue but it's symptomatic of your one-size-fits-all approach to balance changes.
As for "Ville's easy mode", do you think people who have played this game for more than a month log in every day thinking "ooh I wonder if I will be able to farm that hard spawn today, let me go and try".
People farm spawns just to make NIC and get resources to do things that are actually fun, like PvP or even production and research. Please find me one person who plays the game because they just love to farm spawns.
Farming spawns is never going to be "hard" because people will simply move to easier spawns or do something else that gives them better NIC per hour rather than risking their pve bot day in day out on a "hard" spawn.
What you are really doing with a change like that is
1) Changing the economics of farming. Weather NPCs do or do not shoot your support is not the issue here. The issue is that you are again increasing the number of man hours required to obtain things in the game.
2) Introducing a bunch of side effects that people will try to exploit in PvP and god knows where else.
3) Also nerfing people who use energy transfer for mining (filthy multiboxing bastards had it coming I guess).
So if your idea of a challenging game is one in which people spend 95% of their time farming, don't be surprised if you are not getting a lot of players.
Again I am not saying that NPCs should not attack follow bots but please be consistent. With this change it becomes more dangerous to RSA someone than to actually lock and shoot an NPC. It would make sense if RSAing the character actually shooting the NPC caused agro. It would also make sense if you made the NPCs red but that is a whole different story.
P.S. nice work on the shooting of land tiles, that one's a bit overdue.
P.P.S. space bar does not seem to work in the current test build