The way I see it there are at least two separate problems with the current arkhe scout mechanic
(1) Its what Annihilator said about pay to win which also blindly favours corps with more members.
2) Its the fact that they are impossible to clear off an inter-island gate as they can keep jumping between the teleports indefinately. This is a more general problem which has been addressed for intra-island TPs. Perhaps it could be addressed by reducing the protection timer if someone performs more than 3-4 jumps in a row.
Once (2) is addressed (1) is not as big of an issue.
Also i like the idea of being able to capture the eyes on a TP, no reason to make it hard either imo
what about having persistant, owned by no one, probes 1 at each teleport, 1 at each outpost & terminal....these probes need to be "hacked" to belong to someone or corp), but at any time (not at 8 hour intervals) can be rehacked by a different corp to gain ownership. (this could require 10 minutes of hacking, 30 minutes, whatever i don't know how to balance that) but the end-goal here is to have something else to "fight" over. that way anyone can utilize the probes.
kind of a "capture the flag" game with the probes?