You older players are unintentionally missing the point...

We don't need end-game massive money sinks for 50+ member corps.  We need to encourage small 1-5 man groups to move out to beta.  If the current trial and/or new members wanted to join a large corporation and move to the betas, they would have done so already.  We need to provide a conduit for small groups of buddies to be effective - not just targets - in the betas.  If the betas look good to people trying out the game, then they will stay.  NPCs and POSes aside, there needs to be massive mechanics changes to increase the retention rate for new players.

52

(75 replies, posted in General discussion)

Arga wrote:

Pirate ganking, 1-2 bots out looking for indy is not a 'roam', and there doesn't need to be a game mechanic to motivate Pirates. Organized combat forces looking for battle, leaving their home base, is about bringing the fight to the enemy; while 'roam' has degraded more to looking for random targets that also just happen to be out running around.

I think I have to disagree here.  First, if you can get lots of little groups out into the beta islands trying to do their own thing, then you have a better probability of running into someone.  It shouldn't just be massive corps out there because it means you need to have a similarly sized friends list to be effective (especially just starting out).

Truth be told, this "pirate" activity how I learned EVE pvp mechanics.  Tiberiuis, from FOOM, and I would grab our recons and headout into lowsec looking for a fight.  Sometimes we got industrials, as you put it, but the majority of the fights were with people also in small groups trying to do the same thing.  We won some and we lost some - but we had fun and we learned.

It would be unfortunate to bypass or ignore these similar experiences in Perpetuum because the same fun and learning can occur without needing a friends or corp list a mile long.  I believe that further encouraging smaller groups to head out into the betas would be a massive benefit to the longevity of the game.

53

(75 replies, posted in General discussion)

Mara Kaid wrote:
Gut Punch wrote:

AgY, as much as I respect 62nd for putting on the tourneys and people who have tried to setup on par fights outside stations or gates...  Structured PVP does nothing but benefit people with higher tier items and larger accumulated EP pools.

You're wrong, and you're thinking in a narrow mindset.

Tournaments provide people a place where they can think about fittings/mechanics and try out various ship setups. In this setting they get more then their corp members to offer advice.

Tournaments provide people a place to get to know others, a place to learn contacts for information on mechanics.

Tournaments can and have been run with lower skilled ep players putting them against eachother. We have lower and higher tier brackets.

You are right in that structured pvp isn't all of pvp, but it will surely help you for unstructured pvp, as it has me when I down mechs in light bots.

Oh I'm not overlooking the learning elements which structured events bring out.  The very reason we've had our guys go out to your events is because it exposes them to all the factors you have mentioned.

That does not change the fact that decisions are made on fittings and tactics because the event occurs at a specific date/time/location/arena size.  These decisions impact how things play out.  Thus it is an artificial construct when compared to the type of engagements we are hoping to get while we continue to gather resources and EP.

54

(75 replies, posted in General discussion)

Mara,

As far as I know, the 5 assaults you guys threw at us a couple nights ago wasn't a predetermined event.  None of the FCs were contacted as far as I was told.  If you guys thought you were going to not have a chance to win that fight, then I don't understand why you did it.

But that is night and day when compared to last night.  You knew:

  • Our numbers

  • Our mech types

  • The fact we were LWF/Roam fit

  • A location we were going to be waiting

And then you bring Kain Mk2, 2 mech ewars, and a couple more mechs.

I'm sorry but we have no interest in just feeding people.  We don't feel that the older players deserve to hand out a free asswhooping to the noobies.  I (we) don't care if we get smoked on a roam because its random chance.  That, in fact, was the purpose of the roam last night.  I can guarentee you that if all those shiny toys were brought down on us while we were roaming 3 beta islands last night, we would have gf'ed in general and gone on about the night.

However, your corp mate's screaming in general about how we should have just fought a vastly superior size and equiped force have lost touch in the message you've been spreading.  I can understand the frustration of Immortal Death getting baited into dying and the desire to get a second wack at a fight.  But complaining about the lack of fights and then picking an obviously disproportional force to a setup event doesn't compute for where we are coming from.

And I'm done discussing that particular event.  FOOM's position was made clear in our political post.

55

(75 replies, posted in General discussion)

Arga wrote:

The tactical reason for roaming is to limit/deny resources to your enemy to weaken them. If a corporation or alliance is not aggressing, there is no reason for them to go roaming, nor to defend against the roam if they are not being denied resources.

This whole concept of PVP 'fun roam' is in place to relieve the bordom brought on by the lack of any real need for strategic use of tactical roams, but from the 'targets' perspective if they aren't looking for 'fun' there is no need for them to be simply 'targets' to relieve someone else's bordom.

...

What the game is missing is 'Motivation', but it has to be motivation for corporations to 'agress' not enhancements to the player-generated activity of 'fun roam'. Provide stragetic reasons to 'roam', tactical targets to 'attack', and the 'fun' will take care of itself.

I agree.  I also think its critical to find motivation for both sides of the equation.  The people who decide to setup shop in beta outposts need to get something more for their efforts.  Under current mechanics, as far as we can tell, there isn't a benefit to "being out there". 

On the flipside, more motivation for roaming needs to happen.  Travel time and the dichotomy between light and mechs discourages more people from stepping into the betas just for the hell of it.

56

(75 replies, posted in General discussion)

Mara Kaid wrote:

Just like fighting FOOM. If I bring 5 guys in assaults vs 15 assaults/ewars/1 mech and die fast it's a good fight. Like nwar brings 2 assaullts vs 10 assaults it's a good fight.

However if I bring 5 mechs vs 15 assaults and lights, its a BAD fight for FOOM.

You see as long as you play the dumb deer , you're fun to play with, but bring an equal force with skill and it's over.

Mara, if we tell you how many people, fit for roam, in assaults and lights are going to be at a particular spot while we twiddle our thumbs and you show up with 10 people in mechs, Mk2s, and heavy ewars...  yeah it is a bad fight.  Hence why structured pvp is a farce.

57

(75 replies, posted in General discussion)

AgY, as much as I respect 62nd for putting on the tourneys and people who have tried to setup on par fights outside stations or gates...  Structured PVP does nothing but benefit people with higher tier items and larger accumulated EP pools.  Even if you try and level the items playing field, there is a dramatic difference between 60K and 250K EP.  Tactics and the element of suprise is really necessary for a good PVP experience in a sandbox game.  People need to want to be out doing things in the betas and in smaller groups.  It shouldn't require 15 of your friends to feel you could be effective in 50% of the possible engagements.

58

(75 replies, posted in General discussion)

Friedrich Psitalon wrote:

FOOM is full of people like me - we do enough industry to supply us with things to make and go boom. Then we go looking for people to shoot. Being primarily North American and ranging across the continent, our ops tend to begin around 02-03:00, give/take. We've done this on three occasions, now, and discovered exactly the same problem all three times:


No targets. These islands are a tomb at this time of day. You have to - quite literally - arrange a fight in order to get any targets at all, and arranging a fight when you're the new guys has a bad habit of getting you impressively dead. (Not that this stops us... it's just frustrating.)

This isn't a "Oh god we got spanked" nor a "We think you cheated" or even a "Game is unbalancedzor!"

It's a "No one else is here to play the game with us."

...and that's a pretty damn serious problem, folks. We do NOT want to quit, because we really like the game, but we didn't come here to build pretty bots and throw them them at NPCs all day.

Discuss. sad

Quoting the OP for re-emphasis and to get back on topic.  This isn't the corporation subforum and we aren't interested in which side the the current political fence feels they have the most polished tin star and white hat.

What we are interested in is trying to get more people out into the beta islands during US time zones.

59

(75 replies, posted in General discussion)

Styx wrote:
Gut Punch wrote:

However, FOOM is very concerned about the game being heavily biased.

Against who and in what way?

Towards more euro time zones.  Apparently I went into Yoda mode and forgot to finish my train of thought. big_smile  Stupid, am I?

60

(75 replies, posted in General discussion)

Xini Nemesis wrote:

CIR has quite a few NA players so come over to Novastrov for a roam.

We were outside the outpost yesterday...

ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ

The roam itself was textbook but nothing like covering 3 (actually 4 if you count tellesis) and only getting an unlucky 62nd.  nWar gave us a good fight, as always.  However, FOOM is very concerned about the game being heavily biased.

61

(31 replies, posted in General discussion)

I'd just like to point out that the POS/Sov System wasn't as big of a money sink as people thought.  Yeah it was time consuming and you did have to acquire large quantities of items to keep them working.  But that didn't stop one man corps from setting up their own system, much less major alliances.  I've been out of the game a couple years now but some of my corp mates still play and they talk like everyone has enough resources to invest in personal motherships.  People apparently have a lot of free cash floating around.

We the exception of dramatic and scalable cost increases to holding multiple outposts, I'm not sure you will ever truly have money sink in a sandbox game.

New Assault Bot and Light Weight Frame changes really have helped starting toons.  FOOM is taking full advantage of the new changes.  Talk to us today about joining.  Visit DPS Recruit channel in game to talk to a recruiter!

63

(25 replies, posted in Guides and Resources)

Thanks Zoom.

64

(2 replies, posted in Recruitment forum)

Props to nWar.  Ultroth and Mako bring the fights.

Up we go!

TeamBETAalpha wrote:
Gut Punch wrote:

Still growing, adding to industry depth and breath, and blow up bots. tongue


strange, only seen you guys on alpha...dont ever recall seeing you out on our roams let alone our island x_X but hey goodluck with everything, glad to see new corps "trying" to pvp

We've gotten pasted a couple times by M2S.  Had a roam last weekend which ended up going to Hok cause nobody else was going to play with 10 T1 lights and assaults.  However, being all of two weeks old, we try not to just take our T1 bots to engagements at 500m. big_smile

We will get there! smile

Still growing, adding to industry depth and breath, and blow up bots. tongue

Bump Bump!  Or should I say boom boom? big_smile

I know this might be a bit outside the original post but including broadcasts like "I need Remote Rep" or "I need Accumulator" along with a right clickable target option on the person who is causing the event to be broadcast would be cool.

Thanks

Thanks for putting it on Mara.  When is your next one?

We approve.

Thanks again to nWar for giving us a good fight last night.  We enjoy watching pixels go boom.  I think we came out slightly ahead on that one but, never the less, things do go boom.

FOOM is still looking for people who would like to participate in a corp which is still young but making great strides in industry and pvp.  If you are tired of going it alone with missions or industry on the alpha islands or want to escape the beta island politics for some fun romps through everyone territory, hop over to DPS Recruit and speak with a recruiter.

Please take a look at FOOM.  We are new comers compared to some of the others here in the thread.  However, we are definitely growing and adding to our capabilities.

Our focus is getting to pew pew.  We do not hold stations at this time and our PVP is roams into other peoples' territories.  So far we've gotten some very cool fights.

FOOM does look for people who are Vent users.  Most of our members are US time zones.  We do have a forum.  One thing we do look for is some common sense and critical thinking in recruits.  We don't just want lines of zombies looking for direction from above.

If you are interested, you can take a look at our recruitment ad or hop into chat channel "DPS Recruit" in game and speak directly to a recruiter.

Check out: http://www.mmorpg.com/gamelist.cfm/game … abled.html

I guess they didn't like people expressing interesting in one of the few sandbox games out there.

MMORPG.com has an issue with Perpetuum.  Its probably related to the launch era ratings boost on the site where the site's owners locked Perpetuum's hyper meter.  Its unfortunate because the game does need an influx of new players to help keep the markets going.